Popular Post Pushwall Posted December 16, 2016 Popular Post Report Share Posted December 16, 2016 Red Alert: A Path Beyond Update Improved aesthetics and the new map, Siege! Get the APB 3.0.7.3 update! Changelist GENERAL Charge-up weapons (C4 and Demolition Trucks) now show a progress bar when charging, just like Signal Flares do. Sorry for springing charge-up C4 on you guys before and forgetting to put it in the changelog (oops) but this should make it obvious now. INFANTRY Limited-ammo Dragunov crate now correctly gives 10+10 ammo instead of just 10. VEHICLES Light Tanks and Ore Trucks are now treated as "heavy vehicles" by the AI. Essentially this means that Pillboxes and Flame Towers will be less likely to shoot them when they could be shooting infantry or unarmoured vehicles instead, and the reverse is true for Turrets and Tesla Coils. AESTHETICS/PERFORMANCE Ranger has a smaller muzzle flash, making it easier to use in first-person mode. Reduced duration of smoke particles for dead buildings, powerplant/refinery smokestacks, ore truck exhausts, and shooting "fire pipe" surfaces (such as the WF pipes and flamethrower's fuel tanks). Tons and tons of rendering refinements. MAPS New map added: RA_Siege by Raap! See these two threads for more information on the project. 6 Quote Link to comment Share on other sites More sharing options...
Willy Posted December 16, 2016 Report Share Posted December 16, 2016 You've done it again Pushwall! See you tomorrow 0 Quote Link to comment Share on other sites More sharing options...
KevinLancaster Posted December 16, 2016 Report Share Posted December 16, 2016 (edited) The title bar of the game now says Renegade instead of APB, though not sure if it might have always been doing that. Were new tracers added in this update? Sometimes they glitch and come from the center of the screen. Edited December 16, 2016 by KevinLancaster 0 Quote Link to comment Share on other sites More sharing options...
Pyryle Posted December 17, 2016 Report Share Posted December 17, 2016 Sometimes they glitch and come from the center of the screen. I know what you mean. It only happens in first person and is easily reproducible when firing from behind cover (e.g. trying to exploit defenses). Doesn't really bother me, however. 0 Quote Link to comment Share on other sites More sharing options...
Raap Posted December 17, 2016 Report Share Posted December 17, 2016 I did a quick run around on siege, seems the water is missing the proper texture (it's almost black water, instead of dark green). Beyond that, good to see it finally be ready for live gameplay. 0 Quote Link to comment Share on other sites More sharing options...
Pushwall Posted December 17, 2016 Author Report Share Posted December 17, 2016 Were new tracers added in this update? Rendering updates broke the old ones. Sometimes they glitch and come from the center of the screen. Welcome to the W3D engine... This happens when there's something blocking the line of fire of the off-centered guns, like if you are standing very close to a wall. If it was fixed it would make first person worthless. 0 Quote Link to comment Share on other sites More sharing options...
Raap Posted December 17, 2016 Report Share Posted December 17, 2016 (edited) The source of the black water issue is traced down, it happened in this latest release and not in internal builds due to rendering changes on the engine. It's not a "bug" in rendering, it's just a change to the way things are rendered and in the case of water, some different settings are needed, but I wasn't aware of those changes being required for this patch, since I wasn't informed. So the water will likely be corrected by Pushwall in a future update - sorry for the eye-pain until then. Fraydo's screenshots show how it was supposed to look like. Edited December 17, 2016 by Raap 0 Quote Link to comment Share on other sites More sharing options...
moonsense715 Posted December 18, 2016 Report Share Posted December 18, 2016 I didn't even notice black water. I just thought it was dark and accepted it without questions. 0 Quote Link to comment Share on other sites More sharing options...
Raap Posted December 18, 2016 Report Share Posted December 18, 2016 (edited) I didn't even notice black water. I just thought it was dark and accepted it without questions. Well since I worked on it, it did stand out instantly to me, especially since it no longer smoothly transitions into the shoreline effect. Edited December 18, 2016 by Raap 0 Quote Link to comment Share on other sites More sharing options...
Jarza69 Posted December 28, 2016 Report Share Posted December 28, 2016 I noticed that the game is now limited to 60Hz? Before this latest update it was running at 144Hz as it should but now I can only get it run at 60Hz... Anyone else having problems like this? 0 Quote Link to comment Share on other sites More sharing options...
ChopBam Posted December 28, 2016 Report Share Posted December 28, 2016 By hertz you mean frames per second? Try editing engine.cfg to change vsync to false. Unless I'm totally misunderstanding you and 144hz is your monitor's native refresh rate.. 0 Quote Link to comment Share on other sites More sharing options...
Jarza69 Posted December 30, 2016 Report Share Posted December 30, 2016 (edited) I have disabled vsync, and the game is running 200fps+ but the monitor runs only 60Hz for some reason. But the game was running at 144Hz before this latest patch! And I am used to have 144Hz at all games so this feels very laggy now :DDD Edited December 30, 2016 by Jarza69 0 Quote Link to comment Share on other sites More sharing options...
Voe Posted December 30, 2016 Report Share Posted December 30, 2016 Jarza? I remember you! 0 Quote Link to comment Share on other sites More sharing options...
ChopBam Posted December 30, 2016 Report Share Posted December 30, 2016 I have disabled vsync, and the game is running 200fps+ but the monitor runs only 60Hz for some reason. But the game was running at 144Hz before this latest patch! And I am used to have 144Hz at all games so this feels very laggy now :DDD There are some code improvements coming soon that should help with this. 0 Quote Link to comment Share on other sites More sharing options...
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