VERTi60 Posted October 8, 2017 Author Report Share Posted October 8, 2017 Not confirming anything. Just not posted the stand by for result line. Link to comment Share on other sites More sharing options...
Jeod Posted October 8, 2017 Report Share Posted October 8, 2017 Very well. Mojoman, please explain why you're trigger happy today. You certainly seem eager for some good old fashioned chaos. Link to comment Share on other sites More sharing options...
Jeod Posted October 8, 2017 Report Share Posted October 8, 2017 ##vote Mojoman Link to comment Share on other sites More sharing options...
Mojoman Posted October 8, 2017 Report Share Posted October 8, 2017 I did have a 25% jam chance. Also this might be Vertis way of resetting the game. Everyone dies and in comes the Voetagory 5. I've got knowledge of an experimental vehicle. And those have proved time and time again to run town into the ground. Jeod consistently picks power roles. But now that this MAD tank revelation has come up, it's even better for us. My bet is that our power plant will become damaged, which thankfully will unshroud the allies. The hardest part of the game (finding allies when their actions would be untraceable) has been basically figured out for us. A small price to pay in my opinion. Link to comment Share on other sites More sharing options...
TheIrishman Posted October 8, 2017 Report Share Posted October 8, 2017 Woah...maybe we could get Cat5 to join, but I think he's working until 9pm EST tonight, which'll be after D1. And I want to say I'm surprised we're in this situation, but I'm not really. Ya know, because Mojo's a dumbass. Meme's aside, I'm a bit confused. Googled it and a MAD Tank is essentially a suicide tank, so it seems Jeod is basically confirmed Town at this point (I'll admit, I'm a bit shocked). I'm happy though that I kinda called it with the concept of chaos :b But I still don't understand how him getting shot would cause the early detonation. Also Jeod claimed vehicle armor, so it seems Mojo is infantry or a building because otherwise Jeod would've died immediately. Link to comment Share on other sites More sharing options...
Jeod Posted October 8, 2017 Report Share Posted October 8, 2017 It's not a way of resetting the game. It's my role mechanic, and just because I pick power roles doesn't mean they're always bad for town. I chose the M.A.D. Tank this time because I wanted to be town. Link to comment Share on other sites More sharing options...
Misa Posted October 8, 2017 Report Share Posted October 8, 2017 All im hearing is mojo hates Jeod ##vote Mojoman Link to comment Share on other sites More sharing options...
Jeod Posted October 8, 2017 Report Share Posted October 8, 2017 I don't think any normal Soviet infantry would have knowledge of an experimental vehicle, and the buildings that can shoot don't match his 25% claim. That means you're a third party. Link to comment Share on other sites More sharing options...
OrangeP47 Posted October 8, 2017 Report Share Posted October 8, 2017 MAD Tank? Makes me sad. I don't know why scum would be so blatant D1, but this is clearly a "bad move" (TM). ##vote Mojoman I will be somewhat busy today up until hammer, but I'll check in and heavily consider my vote before it's too late, definitely. Link to comment Share on other sites More sharing options...
TheIrishman Posted October 8, 2017 Report Share Posted October 8, 2017 Just now, Jeod said: I don't think any normal Soviet infantry would have knowledge of an experimental vehicle, and the buildings that can shoot don't match his 25% claim. That means you're a third party. Last RA game, the mafia players had information beforehand in the scum doc that there was an experimental vehicle when I was the submarine. Maybe it happened again? Link to comment Share on other sites More sharing options...
Jeod Posted October 8, 2017 Report Share Posted October 8, 2017 Looks like Mojoman needs a full role claim or bust. Link to comment Share on other sites More sharing options...
Jeod Posted October 8, 2017 Report Share Posted October 8, 2017 Next time I'll ask to be a Demo Truck so Mojoman blows himself and 1 other player up. Link to comment Share on other sites More sharing options...
TheIrishman Posted October 8, 2017 Report Share Posted October 8, 2017 1 minute ago, OrangeP47 said: MAD Tank? Makes me sad. I don't know why scum would be so blatant D1, but this is clearly a "bad move" (TM). ##vote Mojoman I will be somewhat busy today up until hammer, but I'll check in and heavily consider my vote before it's too late, definitely. The irony that you helped lead a train on me for what you're doing right now, last game. >.> Is there early hammer? If not, I'll vote too. Link to comment Share on other sites More sharing options...
Jeod Posted October 8, 2017 Report Share Posted October 8, 2017 Might as well hammer. There's only 3.5 hours left and it's doubtful any new information will come to light to make us change votes. Link to comment Share on other sites More sharing options...
OrangeP47 Posted October 8, 2017 Report Share Posted October 8, 2017 1 minute ago, TheIrishman said: The irony that you helped lead a train on me for what you're doing right now, last game. >.> Is there early hammer? If not, I'll vote too. I think we can all agree, regardless of other factors/results, Mojo has given us "more to work with" than in past games, heh. Link to comment Share on other sites More sharing options...
TheIrishman Posted October 8, 2017 Report Share Posted October 8, 2017 Alright ##vote Mojoman Link to comment Share on other sites More sharing options...
Jeod Posted October 8, 2017 Report Share Posted October 8, 2017 @VERTi60, if others are interested in joining this game, I'm completely alright with a hard reset. I have plenty of other roles I can request. More players means more fun! Link to comment Share on other sites More sharing options...
VERTi60 Posted October 8, 2017 Author Report Share Posted October 8, 2017 No resets Link to comment Share on other sites More sharing options...
Voe Posted October 8, 2017 Report Share Posted October 8, 2017 5 hours ago, Mojoman said: Interaction with the thread is good enough for me! ##SHOOT JEOD Mojoman, you've earned the official "Voe Seal of Approval". Link to comment Share on other sites More sharing options...
VERTi60 Posted October 8, 2017 Author Report Share Posted October 8, 2017 43 minutes ago, Jeod said: ##vote Mojoman [Vote Counted] Jeod voted Mojoman to be lynched! 25 minutes ago, Misa said: ##vote Mojoman [Vote Counted] Misa voted Mojoman to be lynched! 22 minutes ago, OrangeP47 said: ##vote Mojoman [Vote Counted] OrangeP47 voted Mojoman to be lynched! 13 minutes ago, TheIrishman said: ##vote Mojoman [Vote Counted] TheIrishman voted Mojoman to be lynched! Time Left: 0 day(s), 3 hour(s), 5 min(s) CVC: Alstar voted nobody ChopBam voted nobody FRAYDO voted nobody Jeod voted Mojoman Killing You voted nobody Misa voted Mojoman Mojoman voted OrangeP47 Nodlied voted nobody OrangeP47 voted Mojoman TheIrishman voted Mojoman 5/10 votes casted so far Mojoman has the most votes - 4 Link to comment Share on other sites More sharing options...
Nodlied Posted October 8, 2017 Report Share Posted October 8, 2017 Well Mojoman, anything to declare? Link to comment Share on other sites More sharing options...
VERTi60 Posted October 8, 2017 Author Report Share Posted October 8, 2017 Link to comment Share on other sites More sharing options...
TheIrishman Posted October 8, 2017 Report Share Posted October 8, 2017 I'm reading more about the MAD tank. It seems infantry are unaffected by the blast, so most likely either a building or vehicle will die from the explosion. Idk if that's how it'll actually work, just what the wiki says. Link to comment Share on other sites More sharing options...
Nodlied Posted October 8, 2017 Report Share Posted October 8, 2017 How the crap don't you know how the MAD tank works? It's literally a unit in our most played project. Link to comment Share on other sites More sharing options...
TheIrishman Posted October 8, 2017 Report Share Posted October 8, 2017 2 minutes ago, Nodlied said: How the crap don't you know how the MAD tank works? It's literally a unit in our most played project. I've only ever played RA 3 once, otherwise I've played C&C 3 plenty. But I joined this forum due to Cat5, not because of RA >.> Link to comment Share on other sites More sharing options...
Nodlied Posted October 8, 2017 Report Share Posted October 8, 2017 3 minutes ago, TheIrishman said: I've only ever played RA 3 once, otherwise I've played C&C 3 plenty. But I joined this forum due to Cat5, not because of RA >.> Oh shoo you! ##Vote TheIrishman :v Link to comment Share on other sites More sharing options...
Jeod Posted October 8, 2017 Report Share Posted October 8, 2017 2 minutes ago, TheIrishman said: I've only ever played RA 3 once, otherwise I've played C&C 3 plenty. But I joined this forum due to Cat5, not because of RA >.> In Red Alert, the M.A.D. Tank did a percentage of damage to vehicles and buildings with a shockwave that went off after a short timer after deployment. Three M.A.D. Tanks, therefore, would be enough to destroy some smaller buildings like Power Plants. In APB 1.2.x, it was a popular strategy in Keep Off The Grass to have 3 or 4 of these things go off in the center of the map to take out the Allied Gap Generator. Link to comment Share on other sites More sharing options...
Nodlied Posted October 8, 2017 Report Share Posted October 8, 2017 Just now, Jeod said: In Red Alert, the M.A.D. Tank did a percentage of damage to vehicles and buildings with a shockwave that went off after a short timer after deployment. Three M.A.D. Tanks, therefore, would be enough to destroy some smaller buildings like Power Plants. In APB 1.2.x, it was a popular strategy in Keep Off The Grass to have 3 or 4 of these things go off in the center of the map to take out the Allied Gap Generator. 3 MAD tanks are enough to destroy everything that isn't an infantry unit or flying in the air. Link to comment Share on other sites More sharing options...
ChopBam Posted October 8, 2017 Report Share Posted October 8, 2017 2 minutes ago, Jeod said: In Red Alert, the M.A.D. Tank did a percentage of damage to vehicles and buildings with a shockwave that went off after a short timer after deployment. Three M.A.D. Tanks, therefore, would be enough to destroy some smaller buildings like Power Plants. In APB 1.2.x, it was a popular strategy in Keep Off The Grass to have 3 or 4 of these things go off in the center of the map to take out the Allied Gap Generator. The percentage thing was true in RA, so therefore iirc it couldn't destroy buildings. It'd take a third, then a third off the remaining health (not original health), etc. Link to comment Share on other sites More sharing options...
VERTi60 Posted October 8, 2017 Author Report Share Posted October 8, 2017 4 minutes ago, Nodlied said: ##Vote TheIrishman [Vote Counted] Nodlied voted TheIrishman to be lynched! Link to comment Share on other sites More sharing options...
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