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Your linked video certainly has relevance here.

There is a barrier to entry in regards to creating ideas and bringing them to life on a platform like W3D or Unreal or whatever. The initial steps of entering unknown territory - unknown tools, working environment, standards, and missing knowledge all create a high-pressure situation that most people quickly want to walk out of. This is a perfectly natural human response, most of us don't deal well with such things. The problem originates from stepping into these situations blindly, without assistance, and without support - as you say.

The problem is often compounded by other people sharing these negative experiences, which then creates an echo-chamber within your head which basically serves to reinforce that "this is hard, and everyone else thinks so too". You're left with a wish to create, but no means to pull it off. 

So yeah, you put a different light on an old issue. You speak about it from an angle most people don't really consider, but I think it is a good idea that you try to highlight it. It might, as you say, 'unblock' some people into trying something again... Hell, I know several W3D projects are literally begging for more environmental artists, so it's not like the whole 'job' is unwanted!

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This is definitely an interesting concept (the idea of using games to better yourself) and one that I wholeheartedly agree with. If you want some links on some game theory documentation so that you have more material to work with and discuss, I'd be more than happy to provide you with it. :) 

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  • 1 year later...
  • 2 weeks later...

The quality of your video editing skills are outstanding. Your attention to detail, your timing, the tone and cadence of your voice matched up with the visuals on the screen, frankly, it's outstanding.  It was as if for a moment, I had completely forgotten just how old the series is, how outdated the content is, how old everything is.

Your perspective offers such a refreshing appeal to the series as a whole. Watching some of these videos has seriously inspired me to play through Tiberian Sun and Firestorm again, not just for the sake of destroying some AI enemies, but to pay attention to the little details added into each mission.

No longer will I think, "Oh no, Artillery is bombarding me!" Instead, I now think, "I wonder what made the producers of the game decide to attack with artillery in this instance? What strategy were they hoping I would employ to counter this?"

You are a treasure, AZ.

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2 hours ago, Rabbit said:

The quality of your video editing skills are outstanding...

Thanks! I've put a lot of heart into the videos, and hopefully it shows.

I'll take the rest of your input as good-intended encouragement. So thanks! I really appreciate it.

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4 minutes ago, GaryOak said:

I was surprised and hooked by your creative, video editing and storytelling skills.

Hey thanks a whole bunch for the kind words! I'm happy you found some value in what I've created so far. Thank you!

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  • 4 months later...
3 hours ago, AZ-Stalker said:

Just uploaded another video. This one is a little bit different, more of a self-insert story kind of thing, for anyone watching.

Watched it! This one is quite a bit deeper or more emotional and philosophical than your normal videos. I'm wondering if there's a political message in it somewhere, considering recent events.

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That video just inspired me to create something, not sure what. Keep up the good work 👍🏻.

On a side note: I Strangely find myself relating to the fictional lone medic. Existentially speaking, A created being wanting to create.

@GaryOak The only political message I could see is possibly the dream of a utopian society (although I am too cynical from my retail experience to believe the general public could reach the progressivist goal of utopia)

 

Edited by Raptor29aa
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On 10/1/2020 at 9:10 AM, AZ-Stalker said:

It's multi-layered in meaning, but simple in execution on screen. You can take it as you understand it through your own perspective.

How so? I'm curious. I've gotten a few people telling me they understand the video each in different ways, but luckily with similar conclusions that were intended.

I was mostly just wondering if there was one, I didn't directly see one in it, I guess. 

 

On 10/2/2020 at 1:48 AM, Raptor29aa said:

That video just inspired me to create something, not sure what. Keep up the good work 👍🏻.

On a side note: I Strangely find myself relating to the fictional lone medic. Existentially speaking, A created being wanting to create.

@GaryOak The only political message I could see is possibly the dream of a utopian society (although I am too cynical from my retail experience to believe the general public could reach the progressivist goal of utopia)

 

Well said raptor!

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  • 4 months later...
1 hour ago, Nodlied said:

Once more a very good video! I enjoyed the watch!

Thanks! I appreciate the input as always!

42 minutes ago, moonsense715 said:

Ah yeah excuse me. I watched it as well just didn't write anything, it was pretty good. Well done AZ!

Thank you kindly good sir!

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  • 1 year later...
On 4/3/2022 at 7:06 AM, AZ-Stalker said:

A discussion starter on tactful game design, with an example of a strange bit of audio feedback.

 

"We've got the rockets!" "We've got the rockets!" "We've got the rockets!" "We've got the rockets!" "We've got the rockets!" "We've got the rockets!" "We've got the rockets!" "We've got the rockets!" "We've got the rockets!" "We've got the rockets!" "We've got the rockets!" "We've got the rockets!" "We've got the rockets!" "We've got the rockets!" "We've got the rockets!" "We've got the rockets!" "We've got the rockets!" "We've got the rockets!" "We've got the rockets!" "We've got the rockets!" "We've got the rockets!" "We've got the rockets!" "We've got the rockets!" "We've got the rockets!" "We've got the rockets!" "We've got the rockets!" "We've got the rockets!" "We've got the rockets!"

Sometimes it is just a tad bit too much :aaa:

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