Kickmofo Posted December 24, 2019 Report Share Posted December 24, 2019 Hi Team Merry Christmas to all and your families! I have been able to play a number of games today and noticed that due to nerfing a number of their tanks the game is out of balance. I recommend putting all Nod tank back the way they were. In all honestly is not even worth playing Nod anymore 1 Quote Link to comment Share on other sites More sharing options...
TemporaryName Posted December 25, 2019 Report Share Posted December 25, 2019 seriously? ok, GDI is better than Nod currently but hey-Nod is OP as fuck in MPF server since 4-5 years(?) and nobody gives a single fuck and you play in that server regularly, am I right? also in rencorner Nod is slightly better-dont believe me, believe win/lose ratio based on statistics don't be so dramatic lol 0 Quote Link to comment Share on other sites More sharing options...
TeamWolf Posted December 25, 2019 Report Share Posted December 25, 2019 I don't think putting their values back is the answer, since wasn't Nod stupidly OP before the nerf? A proper balance pass should be done, then TWEAK vehicles as needed. 0 Quote Link to comment Share on other sites More sharing options...
shoverno2 Posted December 25, 2019 Report Share Posted December 25, 2019 Dude, everything fine. Just try some other tactics. Yeah, GDI really OP and have some fans with moderate skill. But it still playable. As tip i can recommend you to use tick tank 120mm(It's potential is big, even immortal with support). Always remember, best defence is aircraft (cost 2750, dealing ominous damage, Nod variant invisible, still this vehicle not tank and die quick, so beware). Lancer is good with his rocket against anyone on ground, dealing scary damage to vehicles and infantry. One minus - low accuracy. Those tips are best against almost any heavy GDI tank. 0 Quote Link to comment Share on other sites More sharing options...
shoverno2 Posted December 25, 2019 Report Share Posted December 25, 2019 One thing should be fixed is Nod bile TOW rocket, because it wasn't usually usable by Nod team, but now it completely useless, associating with GDI BMX TOW(i dont remember name XD) 0 Quote Link to comment Share on other sites More sharing options...
Kaskins Posted December 25, 2019 Report Share Posted December 25, 2019 Hi Kickmofo Merry Christmas to you too, I heard is quite hot over there. Hopefully you do not have water rationing there. Anyway as for Nod it has come to my attention not long ago and I have been working to get a fix out, hopefully by 26th I have finish finalizing and roll out the next patch to somewhat make Nod more playable, i am aware one is partly due to the Stealth Tank being nerf which affect the overall Nod gameplay style. Thanks again for the heads-up and happy new year. 4 Quote Link to comment Share on other sites More sharing options...
notDMB Posted December 26, 2019 Report Share Posted December 26, 2019 You guys do know there's a giant balance thread right now with the WIP balance changes on their way right? 0 Quote Link to comment Share on other sites More sharing options...
Kickmofo Posted December 26, 2019 Author Report Share Posted December 26, 2019 On 12/26/2019 at 5:27 AM, Kaskins said: Hi Kickmofo Merry Christmas to you too, I heard is quite hot over there. Hopefully you do not have water rationing there. Anyway as for Nod it has come to my attention not long ago and I have been working to get a fix out, hopefully by 26th I have finish finalizing and roll out the next patch to somewhat make Nod more playable, i am aware one is partly due to the Stealth Tank being nerf which affect the overall Nod gameplay style. Thanks again for the heads-up and happy new year. Thanks for thinking of us Aussies Kas...Yes its pretty bad here with the fires and its only getting worse with how hot is it Also thank you for looking into this for us. Let me know if you need me to do any testing Kick 0 Quote Link to comment Share on other sites More sharing options...
TemporaryName Posted December 30, 2019 Report Share Posted December 30, 2019 @Kickmofo@notDMB 0 Quote Link to comment Share on other sites More sharing options...
Kickmofo Posted December 30, 2019 Author Report Share Posted December 30, 2019 34 minutes ago, TemporaryName said: @Kickmofo@notDMB You expect me to believe anything RC posts? 1 Quote Link to comment Share on other sites More sharing options...
TemporaryName Posted December 30, 2019 Report Share Posted December 30, 2019 ? RC admin posted those statistics. anyway I have my own based on #rc-aow Jun 07 2016 - Mar 30 2019 GDI has won the game 10429 times - 48% Nod has won the game 11283 times - 52% my point is: Nod is OP in rencorner Quote In all honestly is not even worth playing GDI in rencorner anymore right? 0 Quote Link to comment Share on other sites More sharing options...
der Papst Posted December 30, 2019 Report Share Posted December 30, 2019 And Nod being OP in RC is a sufficient reason to keep GDI OP in IA? 0 Quote Link to comment Share on other sites More sharing options...
shoverno2 Posted January 1, 2020 Report Share Posted January 1, 2020 Any way, there only one reason that why GDI OP and Nod hard to play. Almost every GDI unit is strong tank, when any Nod vehicle is perfect only at one side. Nobody know what to use, to buy. 1 Quote Link to comment Share on other sites More sharing options...
GraYaSDF Posted January 2, 2020 Report Share Posted January 2, 2020 Cannot say Global Defense Initiative are op in case of vehicles or not op, but Brotherhood of Nod has more variety in tactics because of stealth technology, so you always need to invent something that will allow GDI to win and to push faster than Nod. 0 Quote Link to comment Share on other sites More sharing options...
Raptor29aa Posted January 2, 2020 Report Share Posted January 2, 2020 I have an idea, maybe bring back the Nod Mobile Gap Generator, but give it a tiny cloaking diameter. It could help defend against GDI early base/harvester rushes. and definitely give a small armor boost to Nod mobile repair vehicle. I will say this, Nod has a lot of good support vehicle roles. Need anti-infantry? Flame tank. Need artillery? Poin/v2/a lot of options. Need a sneak attack? Stealth tanks. Need armor? T-62/Tick/super tanks Nod lacks something like the big repair mammoth, but it has the stealth generator. conclusion, Nod is very versatile just needs better backup/repair 0 Quote Link to comment Share on other sites More sharing options...
shoverno2 Posted January 3, 2020 Report Share Posted January 3, 2020 Everything fine with Nod. There just not enough instant laser vehicles (For example, GDI have railgun tank and many OP aiming missles vehicles). And, MOST IMPORTANT, Nod bikes TOO SLOW. It need buff at speed and rotation speed(maybe need new animation) Everything anything is fine. 0 Quote Link to comment Share on other sites More sharing options...
shoverno2 Posted January 3, 2020 Report Share Posted January 3, 2020 (edited) On 1/2/2020 at 4:18 PM, Raptor29aa said: I have an idea, maybe bring back the Nod Mobile Gap Generator Nod already have stealth device. And maybe yep, it's need some kind of deployimg ability. But most importantly Nod need one more utility vehicle. GDI have shield generator(that OP, need something like taking damage and/or working only if aride(if stealth vehicle is working only when aride)) and bridge vehicle that give some possiblity to take more credits. And i don't know what Nod need at utility. Maybe even nothing... Also, i was thinking that Nod need something walking. Maybe avatar from modification "Tiberian essence". It's also finally add +1 instant hit vehicle to Nod(like railgun titan). Edited January 3, 2020 by shoverno2 some mistake. 0 Quote Link to comment Share on other sites More sharing options...
der Papst Posted January 7, 2020 Report Share Posted January 7, 2020 (edited) Idea for the devs: Please compare the unit balance now to summer 2018, IA felt much more balanced then and had ~40 players nearly every evening if i remember correctly. The game feels quite gdi-biased atm, nearly at world of tanks' almighty-soviet-level Edited January 7, 2020 by der Papst 0 Quote Link to comment Share on other sites More sharing options...
Voe Posted January 7, 2020 Report Share Posted January 7, 2020 Half Nod's vehicles are invisible, all Nod tanks outrange their GDI counterparts, T-62 doesn't have a counter, AT Commanches are stealth and KO every GDI vehicle in a single clip. Right, GDI OP. 0 Quote Link to comment Share on other sites More sharing options...
der Papst Posted January 7, 2020 Report Share Posted January 7, 2020 (edited) 42 minutes ago, Voe said: Half Nod's vehicles are invisible 4 tanks and 2 helicopters out of ~50? nope. And they are even detected by def built by pioneers. Compare the effect of a rush of 5 ezeks against 5 railgun mammoths - they cost the same. Infrared costs nearly as much and its dps is a joke. 42 minutes ago, Voe said: all Nod tanks outrange their GDI counterparts, T-62 doesn't have a counter The only things ingame which don't have a counter are GDI's spy and Nod's goliath + stealth generator What makes T-62 so special? 36 inch mammoth is like a (dual? not sure about DPS) Koksan* with very heavy armor and no need to deploy - also no Nod-counterpart, at least it needs escort. Nod's 4K$ heavy tank is comparable to a 2800$ railgun mammoth - more armor but less damage. *One of 36inch's biggest advantage is killing repairing inf in buildings, so does rail titan's secondary fire. I think Nod doesn't have anything doing so but Koksan and Peony <-Edit: i think 36inch/titan vs Koksan/Peony is pretty fair on large maps, powerful rush against long-range attack. On maps without large, open terrain, GDI's advantage increases and Nod's long-range-attack doesn't work 42 minutes ago, Voe said: AT Commanches are stealth and KO every GDI vehicle in a single clip. Could you please share me this hack you're obviously using? Additionally, they are expensive as hell, detected by conquer-able AA and pioneer-built def, explode when you sneeze at them, even free rifle infantry is a danger to them and Ramjet oneshot-kill them across the map. They are quite good for defending against tier3 swimming vehicles - which Nod simply doesn't have btw, while GDI has at least ADATs and Hover MRLS. Edited January 7, 2020 by der Papst 0 Quote Link to comment Share on other sites More sharing options...
TemporaryName Posted January 7, 2020 Report Share Posted January 7, 2020 2 hours ago, der Papst said: ~40 players nearly every evening if i remember correctly. it was before some bad men removed server from renlist because of unhealthy competition well playing in Nod requires different tactic. you have to know how to use specialized Nod units like comanche or you will die in first contact and waste 2800$ 0 Quote Link to comment Share on other sites More sharing options...
Voe Posted January 7, 2020 Report Share Posted January 7, 2020 1) You're right, because the frequency at which Nod buys their vehicles is linear and not at all skewed towards everything invisible. 2) T-62 kills a mammoth railgun in a head to head fight with health remaining. That is, when it fights 1v1 and doesn't just kite it, with its 50% additional range. 3) 36inch is too slow and cumbersome to be of any use on most of the maps. Moreover, it's too inaccurate to hit anything reliably. 4) Railgun Titan loses to a T-62 and it loses to a Strv, while being too slow to run away and outranged by both. 5) Commanche can reliably deal 2000+ damage in a salvo, which is enough to kill almost anything in the field, and given how slow GDI vehicles are, if Nod has the money they can suicide charge stop any meaningful push on any larger map. 0 Quote Link to comment Share on other sites More sharing options...
Raptor29aa Posted January 8, 2020 Report Share Posted January 8, 2020 (edited) 1) Pioneers turrets can’t see cloaked units unless either A) detetected by detector unit/shot at -or- B) previously uncloaked in range of turret (they have some sort of memory when in range) 2) Don’t forget Nod has more Artillery than GDI add a stealth generator for increased fun (for more fun add Erebus for killing Adv Guard Tower) 3) I disagree Nod does have some decent armored vehicles like the tick tank and T-62. Now the super tank does have decent armor, but I am still not sure how to use it. It feels ineffective at damaging enemy armor because of the slow ROF or attacking buildings (I only use It for it’s AI turrets to end game bother my opponent) I think the super tank should have slightly less damage and slightly higher ROF 4) I agree Nod needs something like the ADATs for water combat (the range + damage + inaccessibility of water) I’m thinking some sort of long range water inferred tank (it would help with trying to hit a hover mrls) 5) at full speed Nod bikes are not too slow (otherwise helicopter missiles would be useless when chasing one down) 6) Nod stealth units have a nitch when it comes to capturing neutral structures. As in GDI captured AA/silo insert stealth helicopter and its Nods. Drive a tank over to it to recapture and... ambushed and it’s Nod’s again. (So yes Nod will have more money on neutral silo maps). Edit: I am not sure how I changed my font. Possibly it might be from posting from my phone Edited January 8, 2020 by Raptor29aa 0 Quote Link to comment Share on other sites More sharing options...
shoverno2 Posted January 8, 2020 Report Share Posted January 8, 2020 22 hours ago, Voe said: Half Nod's vehicles are invisible, all Nod tanks outrange their GDI counterparts, T-62 doesn't have a counter, AT Commanches are stealth and KO every GDI vehicle in a single clip. T-62 not enough fast to flee railgun, seeking rockets or other AT stuff. Every tank have conterpart under them(i using it while walking as rocket troop XD). GDI have their OP spy(true ominous stealth). Yep, outrange will save from OP GDI damage, wile almost every outrange tank is low armored and have weakspot IN FRONT! YEP, invisibility will save from seeker vehicles. Commanche will be save against AA vehicles, right? RIGHT?! (Also it's like one AA vehicle have stealth spotting device) Nowdays GDI game style is clicker, while Nod game style is dark souls. Only teamwork will save Nod(while GDI relaxed and doesn't planing teamwork too) 0 Quote Link to comment Share on other sites More sharing options...
shoverno2 Posted January 8, 2020 Report Share Posted January 8, 2020 8 hours ago, Raptor29aa said: full speed Nod bikes are not too slow (otherwise helicopter missiles would be useless when chasing one down) But Nod bike speed rising and rotation speed too low(( Anyway, it's best at killing mamonth 120mm railgun in duel as it's small enough to avoid shots.(even buggy can do alots of sabotage by just forcing it to fall) Also bikes is only one vehicle that can enter building. I tried it on singleplayer with melta version of bike, it was incredibly funny and effective. 0 Quote Link to comment Share on other sites More sharing options...
Raptor29aa Posted January 9, 2020 Report Share Posted January 9, 2020 On 1/8/2020 at 4:27 AM, shoverno2 said: ... Nowdays GDI game style is clicker, while Nod game style is dark souls. Only teamwork will save Nod(while GDI relaxed and doesn't planing teamwork too) Here is where I do agree GDI is almost too simple to use. The strategy is get a bigger tank. 0 Quote Link to comment Share on other sites More sharing options...
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