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Posted
Just now, Killing_You said:

Well... I can help you out there. I'll see what others have to say first.

I probably wouldn't waste a one-shot on it, but that's really about it.

Posted
Just now, Sunflower said:

Orange you sure are sharey today.

I am the only one here who can straight up reveal 100% of the info about one of their characters and be called "shady" for it. I mean, it's like Shade's wet dream of information fishing.

Posted
Just now, OrangeP47 said:

I am the only one here who can straight up reveal 100% of the info about one of their characters and be called "shady" for it. I mean, it's like Shade's wet dream of information fishing.

Either way, I think you probably get some benefit of getting shot, which could be an alignment flip, or possible ability thief or energy drain type of ability maybe.

Posted
2 minutes ago, Shade939 said:

Either way, I think you probably get some benefit of getting shot, which could be an alignment flip, or possible ability thief or energy drain type of ability maybe.

Well duh, I wouldn't want to be shot if I gained *nothing* from it :p

Posted
Just now, OrangeP47 said:

Well duh, I wouldn't want to be shot if I gained *nothing* from it :p

Though that said, you also know my gambling nature :v

Posted
Just now, Retaliation said:

So what does this say about the night kill then? I'd been assuming the basic lynch/NK were character kills, but if the lynch kills a player outright...

This is a good question too. I assumed it was a character kill, and, if I didn't get the Civilian daykilled somehow, the NK could potentially kill that char and reveal me as town, but if it just omni-kills me this is a lot less useful too.  If the NK is a full player kill, I *definitely* want to be shot.

Posted
8 minutes ago, Shade939 said:

I probably wouldn't waste a one-shot on it, but that's really about it.

It's not a one-shot, but I have to wait a day for it to recharge.

Posted

Could also have multiple-character kills spread out over different players. So you can target player 1, 2, and 3 and kill one of that players characters each.

Posted
Just now, Shade939 said:

Could also have multiple-character kills spread out over different players. So you can target player 1, 2, and 3 and kill one of that players characters each.

Or two scum both get a 1 char NK, can double up, or not.

Posted
Just now, Shade939 said:

Could also have multiple-character kills spread out over different players. So you can target player 1, 2, and 3 and kill one of that players characters each.

Or each scum player has a single character kill each night.

Posted

To be fair, I'm not entirely certain if we have a mafia team either with only eight players. Although, we still kinda need a player whose goal would be to eliminate all Town players.

Posted
7 minutes ago, Shade939 said:

Could also have multiple-character kills spread out over different players. So you can target player 1, 2, and 3 and kill one of that players characters each.

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Posted
1 minute ago, Retaliation said:

Umm they're called rangers.

I'll throw you guys another freebee, my characters flavor wise are both ADVENT and XCOM, and my XCOM character is the Support Class, and ILTS vetoed having a revive. That doesn't preclude someone being a doctor, but I'm pretty sure once a character is dead they are dead for real.

Posted
Just now, OrangeP47 said:

I'll throw you guys another freebee, my characters flavor wise are both ADVENT and XCOM, and my XCOM character is the Support Class, and ILTS vetoed having a revive. That doesn't preclude someone being a doctor, but I'm pretty sure once a character is dead they are dead for real.

Probably have someone with a rather OP suicidal ability, that shouldn't get to use their ability multiple times.

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