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  1. Past hour
  2. I had to uninstall and reinstalling fixed it, but not sure what's happened.
  3. Today
  4. same as me Error: Failed to read manifest.xml: Error: Failed to save manifest.xml (v0.9.0.2): Request failed with status: 404 Not Found
  5. Yesterday
  6. I have error when i try install game
  7. You have to delete the game first, then download again. That helps!
  8. The latest update broke the game. When I click "update" from the launcher, it says: "Failed to read manifest.xml: Error: Failed to save manifest.xml"
  9. Hi folks! It's been great to see all of you playing and enjoying AR so far. It's been around 3 weeks since the release and the discussions, screenshots, videos and all of the other activity surrounding the game have been wonderful to say the least. But now is the time to start addressing the balance and making sure that your voices are being heard. Over the course of the past few weeks we've heard a consistent message, "Allies are overpowered". This first balance patch aims to provide some corrections so that Soviets have a bit more of a chance even when the Allied teamwork machine gets rolling. The notes for the patch (and the previous patches) are listed below, but first let's dive into another hotly requested item, Mod Tools! Modding SDK Over the course of the past few weeks we've heard requests from players to release the tools for the game so that they can make mods, peer into the unit statistics and translate the game into various languages. We're proud to announce that we've now made the modding SDK available here: https://gitlab.com/w3dhub/red-alert-2-apocalypse-rising/apocalypse-rising-sdk Whenever we release we will aim to update the tools to match the latest public version, much like we do with the server (also found here: https://gitlab.com/w3dhub/red-alert-2-apocalypse-rising/apocalypse-rising-server). If you're looking for tutorials and documentation, we have a wealth of info in our Tutorials forum but also on Tacitus, which is our documentation resource. Tacitus: https://w3dhub.com/forum/documentation/ Tutorials: https://w3dhub.com/forum/forum/171-w3d-tutorials/ Over time we will aim to add more to these tools, like pieces of example content and maps for you guy to dissect. In the meantime though, we can't wait to see what you'll all end up making and if you need any help creating things, please feel free to reach out to us over Discord. Patches 0.9.0.3 - 0.9.0.5Patches 0.9.0.3-0.9.0.5 are a series of updates that continue to fix more bugs, but represents our first major balance patch. From playing the game and listening to player feedback, we identified that the Allies were winning the majority of games, so this patch aims to bring the Soviets up to compensate whilst also nerfing some of the key Allied units. There's 3 patches here because we ran some internal testing before we settled on a final build (0.9.0.5). Changelog: Patch 0.9.0.2Continuing on with the them of fixing the game, Patch 0.9.0.2 introduced more fixes and altered the balance of some of the most egregious units. Changelog: Patch 0.9.0.1Released shortly after the game launched, patch 0.9.0.1 contained some key fixes to the game. Changelog: Keep 'Em Coming! That's all for now. Please feel free to leave your feedback and report bugs in the Discord and on the forums. We've got eyes on both platforms, so we'll make sure that every point gets a fair shake. Thanks again for supporting the game and our community! - The W3D Hub Team
  10. Last week
  11. Hello W3D Hub team, I would like to request developer access to use the SDK tools (such as LevelEdit) for map creation Thank you!
  12. please update the Importing Renegade guide; thank you for your attention mdR
  13. Earlier
  14. The game doesn't have a campaign. It gives you an error trying to load the Renegade campaign.
  15. Failed to load level M00_Tutorial.mix. Failed to load level M13.mix. When I first launch the campaign, it crashes. If I try entering again and select campaign/tutorials or campaign/difficult, it shows a 'failed load level' error
  16. The skeletonhack tool released with the open source code does this. I'm planning on adding that logic to my own w3deditor as well.
  17. Zoomers want story grit. They are tired of soft games. One Example: ODST halo over newest halo.(ODST seemed more visually appealing to my younger coworkers even though it's technically lower graphics). The storyline seemed more real and emersive, as instead of telling you how rough it is in the halo universe, they showed you. Lastly older games relied on artists drawing/faking lighting rather than relying on dynamic engine lighting. Something about all the above adds grit or a sense of reality, which most my younger coworks appreciate more. Bonus anecdote: One of my coworkers played tiberian sun for the first time and said he was surprised a character named hassan was executed by Kane early on. Do newer games not have executions.
    This launcher is truly the bees knees!
  18. I can change it for you. What would you like your new display name to be?
  19. I'm trying to install Apocalypse rising within the launcher but im getting the error below: Error: Failed to read manifest.xml: Error: Failed to save manifest.xml (v0.9.0.2): Failed to send request: error sending request for url (https://s3.w3d.cyberarm.dev/games/ar/0.9.0.2/manifest.xml) I also observed the icons for all games in the launcher dont load. I've tried re-installing the launcher but its still the same. I do have enough space for the game.
  20. How do I change my Display Name, or Do I need to remove my old account to start a new account with a new Display Name?
  21. That's right, it finally happened! The beta release of Red Alert 2: Apocalypse Rising is finally out there and is now in the hands of the players! If you haven't checked it out yet, get on over to this link, download the launcher, install it, and jump onto one of the servers. There's plenty of games going on right now! We've released two hotfixes currently with a third to land sometime soon. Stay tuned for more information on these updates moving forwards! The Long Road to Release It's been incredibly humbling to see the amount of people who have picked up the game and enjoyed it so far and it makes the past two decades of working on it in our spare time all the more worth it! When @ cfehunter and I first imagined this game in 2005, initially as a Renegade 2 revival project called C&C Untold, we never thought we would end up here with you all. This reply on Renegade Forums back in 2006 showed that our conviction really meant something. We've been through a lot in terms of development; different web hosts, different eras of the Renegade modding community, and different people have all come and gone. But the two constants throughout the main lifetime of the project have been myself and @ moonsense715 , who is now one of my dearest friends. I promised him years ago that we would finish Apocalypse Rising together, and now that we've unleashed it upon the world it feels amazing. So thank you @ moonsense715 , for sticking by me through the thick and thin and always working your hardest on everything, because in the end, we've produced a damn fine game. Our goal was always to make a game that showcased our passion for Red Alert 2 while celebrating the gameplay of C&C Renegade that brought us all together here at W3D Hub. It's really a special community with lots of wonderful people in it and over the years we've moved mountains in terms of the obstacles we've had to tackle. I want to take this opportunity to thank the wider team for always believing that this game could come out, never giving up on it and always pushing me to never give up. The Future As for what's next, we're currently focusing on stability and bug fixing. Once the game is in a more stable place, we will begin to cast our eyes upon balance and start taking into account all of the feedback you guys have been leaving in the Discord channels. We aim to be transparent and receptive with the changes we make to the game and will always be hanging around on Discord to ensure that players always have a voice reaching our ears. Once we get past the first few major balance updates, we will then turn our eyes to new content such as maps, missing units, tech buildings and quality of life features. Once we've added more content to the base game, we can then start to think about expanding the game further with new features and content (Naval gameplay, Yuri's Army etc.). We have a few initial ideas, but we would really appreciate your feedback on what you want to see added to the game in the future. As ever, thank you for supporting the game, and we hope you enjoy it as we continue to expand on it. - OWA and the Apocalypse Rising Team. P.S, if you haven't checked it out yet, here's the epic launch trailer for the game courtesy of Battle Dreadnought!
  22. Thankyou for stopping by and leaving such kind words @ akhero47 . It's amazing to see how many people are enjoying the game at the moment! Definitely shades of 2008 all over again.
  23. Please tell me as detailed information as possible. Thank you
  24. Good to see you, akhero47. We had lots of fun games during 9935 I remember, hope to catch you in-game sometimes though I don't play much APB these days. I gave AR a try though and saw it has improved a lot since I beta tested it and looks and plays nice.
  25. Thank you for your kind words man. I remember playing with you countless matches of APB long ago. Happy to see you see the result of the project after all this time
  26. Just wanted to take the time to let all the devs and everyone involved in making AR become a reality know that you've all done a damn fine job. It takes me straight back to the good ol' days of full servers on APB back in the early days when life was much simpler. Maps are fantastic and balance is excellent. I know it's been a LONG time in the making and it doesn't disappoint in the slightest bit. Seriously, well done gentlemen. Thank you for all the hard work over the years.
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