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Showing most liked content on 01/31/2016 in all areas
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Triple post, woop. Made a video for the Advanced Naval Yard, in-game. Keep in mind this is still somewhat a work in progress (note the lack of small crates and such), but the overal design is final. Please ignore the water in this video, it's fooked, pending overhaul.3 likes
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A big welcome to Imperial Age and its staff! Welcome to W3D Hub! A big welcome to Imperial Age and its staff! Welcome @dblaney1, @Kaskins, and @KTFF to W3D Hub! A Renegade mod, Imperial Age aims to deliver dynamic gameplay with many new units, vehicles, and weapons. Imperial Age Features The current build has around 120 vehicles; 60 per team. This number is not including aircraft, naval units, Forgotten and neutral vehicles. Each vehicle has its own passive abilities and role to play. 20+ maps, each with their own unique way of playing. Some maps are best suited to open vehicle combat, others may see good chokepoints to build barricades and place minefields, while some may feature hazards such as quicksand! Research and upgrade terminals to improve your team's vehicles and weaponry. On maps with Construction Yards, you can restore base structures depending on costs. Vehicles have weak points, and in some instances you may even land critical hits. Faster paced gameplay than Vanilla Renegade. More to come in the future as the list goes on. - Imperial Kaskins2 likes
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Files for the first "raw" version handed over to the W3D QA team for murdering inspection. Development is on hold, pending their feedback. Edit: I'll mention that the map is a night time map right now, I thought it looked better.2 likes
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No space marines but we have long-las, las-pistol and lasguns. Perhaps bolter? Those are Easter eggs.2 likes
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Total Annihilation: Extinction has been announced! Read more on the forums! Introduction Greetings and salutations, ladies and gentlemen, boys and girls, of all ages, genders, sexualities, preferences, colors, and religious beliefs or lack thereof. It is my pleasure to announce that we are officially developing Total Annihilation: Extinction, which will be a total conversion modification for Renegade, and will put players in the four thousand year conflict between the supremacist CORE empire and the ARM resistance! Background This mod has actually been around for a while. Danpaul88 started working on it before he joined the AR team, with many of the earliest models dating back over ten years! In the more recent past (probably about 5 years ago) cnc95fan had a stint at the helm of the project, but it never gained much traction and has mostly lain dormant on dan's NAS all these years. We're hoping to revive this nascent project and finally bring a compelling TA experience to the W3D engine! The concept Danpaul summed it all up perfectly internally, so I'll just repost what he said here! The Premise "What began as a conflict over the transfer of consciousness from flesh to machines escalated into a war that has decimated a million worlds. The CORE and the ARM have all but exhausted the resources of a galaxy in their struggle for domination. Both sides now crippled beyond repair, the remnants of their armies continue to battle over ravaged planets, their hatred fueled by over four thousand years of total war. This is a fight to the death. For each side, the only acceptable outcome is the complete elimination of the other." -Total Annihilation Intro Thousands of years in the future, humanity reached an age of prosperity. Hunger, disease, poverty... all were eliminated as we colonized the galaxy. Then, a group of scientists discovered one possible path to immortality: Planting their minds into machines. This process was called "patterning," and quickly became mandatory. However, many people disagreed, and were vocally opposed to this process. Soon, the debate became violent, and war broke out between the CORE empire and the ARM rebellion. CORE Hailing from the metal world of Core Prime, The CORE Empire seek total control of the galaxy, and the elimination of organic life. Preferring artificial intelligence to pilot their units, they are almost completely geared for combat. Their units are more expensive than their ARM counterparts, but they make up for it with superior armor and firepower. ARM Based on the distant world of Empyrrean, the ARM rebellion rose against the patterning process, and now seek to destroy the CORE empire once and for all. All of their pilots consist of clones. Although not as strong as their CORE counterparts, ARM units enjoy being faster and less expensive. They also carry a number of specialized units that, if used properly, can turn a tough struggle into an easy victory. Tasty Images Would you like to see some special behind-the-scenes screenies of some of the stuff we have? Wish granted! Here we have an early wireframe of the ARM's primary KBot, the PeeWee! This is a model of the ARM's early defense, the LLT! And a beautiful shot of the ARM Thunder flying around! We want YOU! We've got a great team here at W3D Hub, but most of us are dedicated to other projects at the moment. So there's no time like the present to lend a hand! We need people who are experienced with modeling, texturing, animating, mapping, and coding! If you are interested in this project, just shoot a PM to either myself or danpaul88. If you're interested in helping W3D Hub in general, fire off a PM to: -One Winged Angel -Teamwolf -danpaul88 -moonsense715 -Wallywood -Jerad2142 We'll get back to you asap! In Conclusion We're excited to get this project going, and we will keep you all posted as development unfolds! See you next time!1 like
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1. Get an IRC client. (I recommend mIRC) 2. Join the irc.rencorner.com server (Type /server irc.rencorner.com ) 3. Join #w3dhub-apb (Type /join #w3dhub-apb) If you need more help, send me a PM!1 like
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Quite sure that and convey a mocking tone, whereas if you just want a generalized reply without quoting a huge wall of text you use "@username".1 like
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I did read the comment completely. My point still stands. Having mines and an actual firing mode on the same weapon doesn't work. Also, the missile sub and destroyers are not meant to be able to reliably destroy naval units. That's what the attack sub and gunboat are for. The destroyer gets depth charges because they're too situational to reliably handle subs when compared to mines, and also because hey maybe making the destroyer/missile sub completely identical is boring.1 like
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I am exploring the possibility of seeing if its possible to make a standalone client, but at the moment there are no plans for one. For those interested in more screenshots of the mod here are some I took the other night of some recent work we have been working on. https://goo.gl/photos/NTR3ZbDjQ9ZiBEGj91 like