Here is the current situation: Current progress based on rough estimates (updated May 27th): - Main terrain (grass, hills, mountains, water): 90% completed. - Main foliage (trees, bushes, grass, seaweed): 40% completed. [Further progress pending 3DS plugin] - Castle (balcony, ramparts, courtyard, interior): 70% completed. - Shorelines (waves, underwater, rocks): 80% completed. - Ore mines (developed as re-usable map asset): 100% completed. - Base detail (crates, barrels, containers): 20% completed. [Further progress partially pending 3DS plugin] - Core game mechanics (buildings, C&C Mode): 100% completed. - Siege mechanics (Cannons, alternate objective): 50% completed. - Miscellaneous LE tasks (music, map script zones): 50% completed. - Environmental audio pass (water, wind): 100% completed. - VIS (aids): 0.00000% The ore mine is done, and designed for optional re-use in maps via proxy placement (it's basically a building). Once Siege is completed, people can use it if they wish. It took more time to finish the mine than I anticipated since I had to make sure there were no light solve oddities. Edit: Erf, since I got nothing better to show, here is said mine: Some of the smaller details are hard to spot from these camera angles, such as electrical wiring.