"Random idea: What if lynching an Allied building returned the “cannot be lynched” message, BUT in addition, forced the player to dismantle? That way we don’t land in the situation we ran into with Chronosphere/Staplerfahrer/this mafia, while still giving a fair chance for scum to claim building and attempt to keep the ruse up."
^Bit from the dead doc I came up with. I still think this would be a better mechanic for dealing with Allied buildings. For instance, if this was in place for this game, all that would've changed is Orange wouldn't need the free refill for town to finish off scum. I'm standing by my word on this.
Other than that, good game everyone. I'm still salty at Jeod for just opening fire all willy-nilly like that, but eh.