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Showing most liked content on 05/01/2019 in all areas

  1. Hello there, I'm from Russian Renegade community. We mostly promote Command and Conquer news in our segment, but when it comes to convenience and trouble free gaming experience, we take it with all the seriousness. We would like to cooperate with W3D Hub and contribute to the common goal - making the Renegade great again. If speaking more precise, we want to make Russian translations of W3D Hub Launcher and all games it provides, so our players would not face the problem of long game learning process ever again. Surely, it would be much better, if there would be more languages support, so that's why this thread now exists - if you want to contribute to the Renegade community by making the games more accessible for non-English speakers, don't be shy to begin from here! Waiting for the answer from W3D Hub and its community members, who are wishing to help!
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  2. btw. there is many people in internet who loves this game but they think multiplayer is already dead, just look at comments on youtube
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  3. Then outside of proxies, how would you counter such a thing? Especially if said spy could be lucky enough to pick up a repair gun?
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  4. Wow, I did not know Command and Conquer games were popular in Russia 🇷🇺
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  5. I have been playing this great game now since demo (Circa 16 years) and tested some of the original IK maps with Yap and DB years ago. Do I like the maps, tanks & characters Yes & No some require a little tweaking here and there but not everyone including myself will ever be happy? I think we just need to be grateful that YAP & dblaney1 still work on Renegade. Without them and people like Zunnie (RIP old friend) Renegade would be dead so I thank you for all your hard work! Enjoy what we have while we still have it!!! @dblaney1 - Fix the snipers LOL
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  6. Just a typical freedom bombing rush
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  7. It may be possible in the future if the code guys can fix cyrillic characters not being sent properly over netcode so no font shenanigans are needed.
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  8. This would be a difficult project. Right now, Cyrillic characters can't be sent over the netcode, and the strings database doesn't support them either. APB's killfeed icons replace all the obscure symbols and non-standard Latin characters that are supported by the game, leaving only standard Latin characters, numbers, and common symbols. If you were to be given a custom font that replaces the killfeed icons with Cyrillic characters so that you could actually type in a way that works over the netcode, it'd be hard for you to figure out what's killing what, and that's a big part of the game. Also, everyone without your custom font would see you speaking in a flood of "unitrunes". (A couple of Russian players took this approach during the Gamma days, or at least I'm guessing they did since they spoke in unitrunes, but back then the killfeed icons weren't in use so they didn't have to worry about losing that information.) Other projects don't have to worry about sacrificing information since they don't use kill icons, but a custom font is still a hamfisted way of solving the localisation problem. (Then again, kill icons replacing obscure characters instead of being printed some other way is also a hamfisted way of doing the killfeed, and I'd be open to the coders finding a different way of doing the killfeed that doesn't bogart the chat font.) If you were to be given a custom font that replaces the common Latin characters with Cyrillic to get around both these restrictions, everyone without that font would be speaking spam/gibberish to you and everyone with the font would see people without the font the same way, even for people who understand both English and Russian. And this also wouldn't work because... There is a lot of text in these games that doesn't actually use the strings database; text that is defined in a script and can't be changed by the client. I wouldn't mind the scripts guys making all these scripts read from strings instead for the sake of making localisation more feasible, but even if we get past that, there's one more issue... If we ever release any updates to our games that add more strings, anyone maintaining a different localisation will have to take our version of the strings file and copy paste every single individual string from their old file to our new one (and there's a lot of them), otherwise those new strings will be missing. Updates that merely change an existing string are easier to deal with, of course. But the way the strings database works was clearly designed for a 100% finished game that doesn't get any further updates. So I'm sure that won't be a problem for stock Renegade at least. Still, I'll welcome a localisation project for APB with open arms (I can't speak for the other projects but I'm sure they feel the same way), I'd just prefer that we get some of these code barriers to localisation fixed first (1 and 4 in particular) to make it much easier on you. I don't know jack about the launcher, but I'm sure localising that is a much more attainable project for the time being. I'll let the launcher coder take that subject though.
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  9. Good Evening, I do not represent the official response of W3DHub. (I'll leave that to @Pushwall or @FRAYDO) however I think I could help you with your project should you need or want it. I do not know Russian but I can get you the Strings.tdb for APB, Reborn, and ECW. (Strings are/is basically the text for everything in the game. Tanks, Weapons, anything) For IA there are about 13 string files which makes it more complicated... for example I change the strings in one string file and it works for maybe one thing in-game. This means that all 13 string files have to be changed so that they all match up into the game for some reason. @Kaskins Yap if you could make it so the strings are from 1 string file that would make this alot more do-able... As for the W3DHub launcher you'd have to ask one of the admins about it. I can't remember who was in charge of it, but this shouldn't be as difficult to modify or extensive as the games i'd imagine. I would recommend modifying the Launcher, APB then IA in that order as those are the most popular things people use so far. This might be a weird question but do you (or your team) know how to use the Strings.tdb editor? Do you know what to do? If not I can write up a tutorial to help you guys in modifying the game to different languages. I will show you where to download the tools you'd need and how to use the program (It's beyond easy). Finally, when and if you're done with your translations we (W3DHub) would be happy to keep it in our downloads section so that everyone here and on your site can download it. Who knows, maybe we can make the launcher select languages as well. Also, Renegade is still great! Big welcome to the community and hope to work together soon. - Threve Considering how it's just about free to play I can see it.
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  10. Let's not forget the ability for them to still use !sup and !wep commands along with whatever else they want while defending a beacon.
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  11. [thumb]thumb_ia.1.png[/thumb][blurb]Interim Apex is now on the W3D Hub launcher! Check it out now![/blurb]W3D HUB PROUDLY PRESENTS: Created by Kaskins(Yap) and dblaney1 You heard right, Interim Apex is now available on the W3Dhub launcher. Interim Apex began its life as the popular Renegade mod Imperial Age, and has since become wholly different and unique experience through the efforts of dblaney and Kaskins. Interim Apex is what I had hoped the original Renegade would be, with its unique approach to the engine that makes you feel as though you really are inhabiting the boots of a soldier on the front lines for Nod or GDI. Featuring whole new maps, well detailed vehicles, expansive new base buildings, naval combat, and even the ability to build your own obstructions and base defenses. I hope you'll be as amazed as I was when I first stepped in game. Communication Centers - These buildings allow you to research new technologies or buffs for your entire team that can give you the edge you need to be victorious on the battlefield Construction Yard - Just like in the RTS games , the construction yard isn't just for show. While it is still operational, you can rebuild a destroyed building for a hefty fee. Naval Facility - Many maps feature a naval yard in close proximity to your base. Capture it, and rule the high seas with insurmountable firepower. Losing your original base defenses is no longer a death sentence! With enough cash, you can utilize a Sapper or Pioneer to build rudimentary defenses and barricades to keep on the defense, or to hold down checkpoints. Playing support is a vital role for your team which will help mitigate enemy attacks on your journey towards victory. Captain massive battleships that feature dozens of guns, all controlled by AI with the option to manually choose targets. There is nothing quite like this in Renegade! Utilize a trusty bridge layer to get your team to where it needs to be! They can be used to create shortcuts to the enemy base, ease passage, or to open up routes to valuable tiberium! There are other support vehicles such as the mammoth recovery vehicle, which will help you repair destroyed tank husks, vehicles, and buildings at an incredible speed. Tiberium has had years to rapidly mutate organisms, drastically changing the earth's ecosystems. There are many different types of tiberian fauna on some maps; from visceroids to veinhole monsters. Some of the others, you'll just have to get acquainted with yourself. Furthermore, tiberium fields visually grow and deplete over the course of the game Interim Apex is a fantastic addition to the W3DHub lineup and provides a unique experience that we hope you'll all enjoy. Download it via the launcher, and join the one and only official Interim Apex server in the community and see what the tiberium age has to offer!
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