Hey I like the Orca Truck!- The unit allows for ammo and repair... although a slightly faster repair rate would make this unit more useful. As it Is currently it will repair light damage by the time the ammo is refilled... not the most useful if you still have to fly to an SD. Some maps don't have an aircraft refill and repair pad. (Whenever playing on Cold Valley as GDI I buy one, it pays off by taking the time normally used for SD between attacks) - Buff Unit by increasing repair rate -
Yes! a BIGGER BOOM!!! I would love to one shot a group of power suit Sydney units in a small cave with one healer!
Yes Please!!!
"OH HELL NAH" -Will Smith
(weapon pickups add hope, stealth suits add the frustration, Vet system adds incentive, Ob & AGT guns where supposed to add a base defense/tank killer mid game, Crates just add random spicy bits (like the Viceriod crate, death crate, refill crate, and health crate... etc)
MAPS:
Orca Heights: No Def, except a few Pillboxes, and Laser Turrets. Also add a Tib Gen to both sides outer walls (keep it spicy)
Ulake: Remove War Factory AGT, but add Vehicle access to both Hills by GDI Base
Great Wall: I know remake: Just needs a few Tib Gens placed in the village area to offset the need for the Forg Cave (By the Way, the opponent can capture the wall's defenses outside the wall and turn them on the base, fun times)
Cold Valley: Remove AGT, but add a turret to Forgotten SD, the pill goes down almost too fast (Nod early campsite for artillery)
Mt Pass: Needs a secondary attack route, if not for Vehicles then for infantry (foot path is a joke, small bit of lag/strafe and watery death). Also give both sides a Forgotten Hub like Under.