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Everything posted by GeneralCamo
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Expect a SPECIAL patch to release our epic cheats a redo of something that badly needs redo this Saturday for the event. Bonus TSR update!
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Can you explain to me how this is practical, at all? Also, why are you using an off-site poll rather than our integrated poll?
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He gives you $50 worth in mortgages. Now you are stuck paying them. Plus interest. I wish I had an aeroplane.
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TSR 2015/09/06: Small Patch Update
GeneralCamo replied to GeneralCamo's topic in Tiberian Sun: Reborn
With the armor.ini changes, you should wait. Otherwise we will get insta-kill component towers in your map. -
A new TSR update was pushed. See the full news post for more information. Also: Something Else. Hey everyone. Within a day or so, you should see an update to TSR pop up on the launcher. This patch is designed to fix the issues that have cropped up after the last week or so of gameplay. Thanks to everyone who posted about these issues either in the bug tracker, the forums, or in-game as I was playing with you guys. Here is a changelog: Known Bugs: EVA unit ready voiceovers still not working (probably a scripts bug, but Jonwil is sick so he can't do much) CABAL time remaining voices on GDI team (My fault, but didn't have time to fix it this time) MSG does not work on TS_Snow (Snow cut from server rotation until I can get the new Snow in-game) Changelist: GDI Ion Ammo replaced with AP Ammo Medic Healing rate nerfed from 12.5 hp/s to 8.5 hp/s Updated to scripts build b7049 (Should fix animation issues and a few scripts bugs) Finally fixed No String issues with Obelisk and MKII Enforcer nerfed against buildings and MCTs Buffed Cyborg Commando damage Default Damage: 140 --> 175 Splash Damage: 50 --> 75 Buffed disk thrower against vehicles Added new "Siege" Alternate Fire Mode for HMRLS (Replaces hit-and-miss AA firemode) The patch is awaiting authorization, but when it gets pushed, it will appear on the launcher. The server will be updated as well when it is pushed. Something Completely Different Hmm, I wonder what it could be? I guess you will need to wait for the next update for more information!
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You get your wish! It is so much however that the sails rip off and you also lose your radio in the process, in the middle of the ocean. So sorry about your fate. I wish I knew how to sail.
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Changed color mode from RGB to indexed. Palette used: EGA:
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I think I remember this one from one of TotalBiscuit's streams: Remix of Radio 2 from Red Alert
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Granted, but TerrorTowers did not move out. He decides he does not like you, stuffs you in a bag, ties it, and throws you into the River Thames. Have fun Drowning. I wish Lord_Kane let me live.
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The HUD is designed for people with at least 1024x768 resolution. I did not expect anyone would have anything lower than that.
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Done. However, we ban any maddmen on sight, so you are now banned. I wish we would stop corrupting wishes.
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How low of a resolution are you running the game?
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Tiberian Sun: Reborn has a new update out! Read about it and the future of TSR in the full blog! Hello, and welcome to the update. It's been a while since we've had an update. We have a multitude of reasons for this, but also some exciting news, so read on! Generalcamo's Life Update So first I wanted to address my personal life. I'm not going to be as active anymore. I am heading into university, and I am unlikely to have as much time as I used to have. I actually just recently moved into my own apartment, turned 18, and could barely work on this project to release it. TSR 1.5.0.0 So, on with the update. 1.5.0.0 has gone gold and is available for download! We have a host of changes for this patch, which unfortunately cannot be appreciated as I lost my entire changelog during the move to my new apartment (fun!). But I can at least give some information about the major changes: Enforcer As the Second Tiberium War started to come to a close, GDI realized that even if they could somehow manage to contain the Tiberium infestation, they would have no way to make any incursions into hostile Tiberium infested territory. As a result, High Command started development on a trooper that could survive in such an environment, codenamed "Enforcer." Using an improved version of the Power Suit that Dr. Ignatio Mobius and Dr. Sydney Mobius developed in the post-war crisis of the last Tiberium War, these soldiers were initially to be equipped with high power railguns. With the high cost of these weapons however, the decision was made to instead equip these soldiers with the Portable Ion Cannon Mk. II, used by the elite Drop Troopers during the war. The Enforcer is equipped with an improved version of the Portable Ion Cannon, experimented upon by Dr. Sydney Mobius at the close of the First Tiberium War. It is highly effective against Vehicles and Cyborgs, but is not very effective against most structures. This weapon, while hit-scan, fires slowly, so each shot needs to count. It also walks slower than most GDI Infantry due to the use of an experimental protective suit. These suits are also equipped with a temporary JetPack that allows for temporary flight. However, due to the high cost of these modules, these are only given to the most elite troopers using these power suits. Note: The model and texture are placeholders, and will be replaced as soon as we have a replacement. Disk Thrower The Disk Thrower had many changes. This was done as a result of player and tester feedback that the unit was not as useful as it could be. The first major change is that disk throwers throw their disks faster now. This allows them to hit targets easier at range. You will also notice that Primary Fire no longer has a minimum range, which should remove a lot of the frustration. Alternate Fire was re-done. While still faster than the Primary Fire, it now has a very large minimum range which should discourage its use at close range. It is also not accurate at all, which means that Primary Fire is still useful compared to this. On the plus side, the disk now travels further, which is useful for long-range engagements. Just don't expect to hit anything very easily. Officers It has come to my attention that the officers badly needed a re-balance. Elite cadres were just too powerful, while GDI officers were nearly useless. Initially, this was thought to be the result of a change to their DPS that made the elite cadre more powerful than the GDI officer. Testing however, revealed that it was actually due to the result of the Elite Cadre being way too accurate, in addition to his absurd grenades. To balance this out, Elite Cadres now have inaccuracy. This isn't as much as the GDI officer, but it still is enough to balance him. In addition, he now only carries 15 grenades at a time. These can be replenished by refilling, but this should force Elite Cadres to think about exactly where they are planting these grenades. These changes are still awaiting some feedback, so please let us know your thoughts in the coming days. Smaller Changes Rocket Soldiers were nerfed against infantry. In exchange, he has a pistol now. Devil's Tongues now have a clip that needs to be reloaded above ground Mobile Stealth Generators now have a limit of 5 (from 3) and are faster now Building Interiors were updated to include ambient sounds now Map Changes It has come to my attention that a few maps are unbalanced and disliked. Here are the relevant changes: TS_Shallows This map is awaiting a full remake, or failing that, it will be removed due to the low quality of the map itself and terrible gameplay state at the moment. TS_Field This map has had an extensive change. Tester and player feedback has led to this map being completely replaced with the old Field_2 map. TS_Desert_River This map is the old Field under a new name. Not too many changes here. Infantry-Only maps TS_Frostbite is still off the server. TS_Drought however is back on rotation. Other maps Some of you might remember other maps during testing. TS_Kombat has been cut completely until it can be completely redone. TS_Storm is cut until it gets its textures redone. TS_Pipeline has been cut until CTF can be implemented properly. The Future I'm going to be less active than usual, but I have already planned out the roadmap to the next version. The next major version should be 2.0. We will be doing a near-full rebalance of the entire game, so do expect some major changes here. We will also be adding vehicle veterancy to this patch, which has honestly been delayed for far too long already. This will take at least 4 months to do however, so we are branching our development paths to continue to bring you balance changes to 1.5.x as needed. Don't expect too many new features, but at least game-breaking bugs and balance issues will be fixed. That's it for this update. Expect more updates on the road to 2.0, along with some patch release notes as we get them out.
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Our TSR game servers are currently offline whilst we prepare to publish a new version of TSR. Due to some internal miscommunication this is taking longer than expecting, but we're hoping to get everything online again in the next few days. Thanks for your patience Some of you will notice that the TSR server is down. This is because I just pushed a release to the server, but the players' clients aren't updated yet. Expect the game update tomorrow, but probably not a news update since I can't be around tomorrow.
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Because they are powerful in different respects. GI is weaker when not deployed, and he can't deploy in many situations.
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Changed Tiberium layer from "Normal" to "Multiplicative": I appear to have discovered a new kind of tiberium: Black/Green tiberium!
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Granted. It is faster because it actually doesn't do anything, breaking most maps. I wish it was not my Birthday today, but actually tomorrow.
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You are free to do anything on the days added to the week. As long as it involves something involving praising your Great Lord General Cody "Camo" Brittain. This applies to the rest of the days of the week as well. I wish I had released the TSR patch last week instead of [censored].
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Discuss Proposal to re-organise TeamSpeak channels
GeneralCamo replied to danpaul88's topic in W3D Hub Discussion
I had a ton of feedback yesterday. Most of it basically amounted to "You have no idea what you are talking about" and "Why do you care?" -
Discuss Proposal to re-organise TeamSpeak channels
GeneralCamo replied to danpaul88's topic in W3D Hub Discussion
[7:07 PM] Daniel Paul: <<< I don't subscribe to clan specific channels since I'm not in the clan why would I go there? You claim they are empty, but you don't subscribe to them? You realize that a new user would automatically subscribe to all channels when joining a server, right? Not only that, but the most used channels (495th, Warframe) are open to the public. Really only the w3dhub personal channels are closed. Couple things suggested: Remove ALL the command and conquer channels. The existing Misc Games channels can be used for these. (Move TSR under w3dhub if we don't want to get rid of that) Server Moderators channel: Remove. We have the staff channel for a reason. -
Question GDI Officer vs Nod Elite Cadre
GeneralCamo replied to forg0ten1's topic in W3D Hub Discussion
Update: The changes mentioned above still were not great. I went ahead and made the following changes: Elite cadre now has a limited amount of grenades (15 total) Elite cadre rifle now has inaccuracy. (Spray Angle .35 --> .75) -
I'm living in a college apartment now! Here is my absolutely crazy internet:
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Was there seriously a need for a new forum thread? I recommend NOT doing this, as this destroys notifications and RSS feeds.
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You are not ADHD. You are Isaac The Madd, a FAR worse problem to have. I wish I chose a better nickname for myself.