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Everything posted by GeneralCamo
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It will of course be adjusted through testing, testing, more testing, additional testing, some more testing, and of course, testing. We are not going to have a repeat of previous releases where we release experimental changes to the public. Unless we decide to have an open beta, even then that will be opt-in thanks to new code Danpaul has been (or still is) working on.
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A version of the Enforcer with placeholder assets has been added to our test build yesterday. It will be released sometime tomorrow or the weekend. I will see about getting a video out to all of you of the test.
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A public request for feedback on infantry balancing
GeneralCamo replied to GeneralCamo's topic in W3D Hub Discussion
Several things have changed: The enforcer is now in our private builds. He is currently using placeholder assets however as this unit is still up for heavy debate. Wallywood decided to try to make the confessor's elite weapon set to LASER instead of ROCKET afterall. Medics can no longer heal other medics and now give a healing aura instead of actual healing. In exchange however, they heal more health, their regen was doubled, and regen does not stop during a fight. Automatic Rifles are now more accurate Technicians now have a repair gun always. At elite, it is upgraded to be able to repair vehicles. Binoculars were removed from Officers. They will stay for Jumpjets and Chameleon Spies Spy Throwing Knives were increased in range. They now have equivalent range to an SMG. Pistol was slightly nerfed in accuracy. It now has the same accuracy as the rifle (pre-buff). It also has 1 less damage. -
Can a team-based shooter have atmosphere?
GeneralCamo replied to Squid Empire's topic in Off-Topic Discussion
I could see it with a vast open world, ARMA style. Set up some worldbuilding, and you can work wonders with the atmosphere. But Box Canyon FPSs... not really. -
A public request for feedback on infantry balancing
GeneralCamo replied to GeneralCamo's topic in W3D Hub Discussion
Updated the changelog at the top. The feedback we gained so far is very useful. I am considering opening another thread for vehicles (or just hijacking this one). But our plans for vehicles have not been finished yet, so this won't happen now. -
A public request for feedback on infantry balancing
GeneralCamo replied to GeneralCamo's topic in W3D Hub Discussion
EMP mines will be refillable next patch. Hijacker limit will be increased from 2 to 5 next patch as well. Iam not allowed to mess with the confessor's elite upgrade.. instead he will regain is veteran attack as a secondary fire. -
Wasn't this map a map OWA released a while ago in his little mod? I recognize the bridge.
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A public request for feedback on infantry balancing
GeneralCamo replied to GeneralCamo's topic in W3D Hub Discussion
This thread is a general thread for ANYTHING AND EVERYTHING about infantry! Hijacker included! It's not possible yet for client-side detection. Though it is in the backburner apparently. -
A public request for feedback on infantry balancing
GeneralCamo replied to GeneralCamo's topic in W3D Hub Discussion
Uhh.. no. If he only has a pistol, no-one will want to use the medic. The planned elite upgrade (a regen beacon) will also become useless, since the entire point of it was to allow the medic to fight more. Because it is absolutely broken for medics to be able to heal other medics. I just witnessed a medic rush get right past base defences, and be nearly invulnerable until I managed to get a VERY lucky knife in the face. Meanwhile the rest of the team were trying to stop them with bullets. Hijacker crowbar is automatically refilled if you do not hijack a vehicle. If that isn't the case, then it is a bug Enforcer unit is a brand new GDI unit. It's been planned for a while now. The idea is a heavy anti-vehicle unit, similar to the confessor, but not identical in its role. -
A public request for feedback on infantry balancing
GeneralCamo replied to GeneralCamo's topic in W3D Hub Discussion
Accuracy nerf may help. Arm cannon may be getting a nerf anyway. Maybe. Depends how he feels after the extensive rebalance Disk Throwers are REALLY good against infantry now. Not needed Same as voe It's a wierd thing. It's too slow at reparing vehicles for an elite upgrade. It's getting changes next patch. Maybe ..I don't think so. This isn't battlefield Because Nod has stealth and underground Actually I was in Voe's game.. AS THE MEDIC. I did get hurt a lot... which was instantly healed by the OTHER MEDIC. And when we healed each other, we also healed others thanks to splash damage. The splash damage is good and will remain, but it won't instantly heal you up, and you cannot heal other medics. The regen buff is to compensate for this. So barracks + refinery death = instant GG? No thanks. After talking with voe, we may remove the pistol nerfs I mentioned Probably not possible. -
A public request for feedback on infantry balancing
GeneralCamo replied to GeneralCamo's topic in W3D Hub Discussion
I've played around with them. When they are away from a tiberium field, they die easily. But when they are in a tiberium field, they become harder to kill. Due to a bug I do not understand, they have also have a REALLY powerful armour buff on veterancy that grants them armour that doubles their health. My change serves to fix these two bugs. -
A public request for feedback on infantry balancing
GeneralCamo replied to GeneralCamo's topic in W3D Hub Discussion
Did some math on this one. Let's look at Damage: Normal weapon: Hit damage: 14 Splash damage: 10 Total damage: 24 Rate of fire: 4 per second Damage per second: 96 Beam weapon Hit damage: 8 Splash damage: 12.5 Total damage: 20.5 Rate of fire: 10 per second Damage per second: 205 Oh wait... the beam weapon hit damage is set to "rocket" instead of "laser". This might ahve something to do with the discrepency. -
A public request for feedback on infantry balancing
GeneralCamo replied to GeneralCamo's topic in W3D Hub Discussion
AI is usually bad, though in AR we have a map which is just this. Probably not Not sure if that is a good idea. Certainly interesting, but why would you hijack an EMPed vehicle? So you can go die in it? His crowbar can also only hijack one vehicle, which makes this useless since when you are elite, you probably already hijacked a vehicle. -
A public request for feedback on infantry balancing
GeneralCamo replied to GeneralCamo's topic in W3D Hub Discussion
What do you mean "grenade ejection sound"? The reload or the firing sound? -
A public request for feedback on infantry balancing
GeneralCamo posted a topic in W3D Hub Discussion
Hey everyone. Recently infantry-only maps were removed from the rotation. This is planned to be a temporary fix, but we would like public feedback on what needs fixing. I'm going to post the points already done regarding infantry balance, and a few future plans, but more feedback may be necessary: Cyborg: Split health and armor. Armor does not heal in tiberium Disk Thrower: Now explodes on death Now more effective against cyborgs Damage increased from 50 to 66.5 (Elite from 55 to 70) Damage Radius increased from 4.5 to 7.0 (elite from 5.5 to 8.0) Spray Angle (Inaccuracy) increased from 0 to .5 (alternate fire from 0 to 4.5) Medic: Removed instant healing (now heals over time) Doubled health regen Can no longer heal other medics Pistols now have inaccuracy and recieved a -1 damage nerf Elite confessors now have their original ammo as a secondary fire Hijacker limit changed from 2 to 5 EMP mines can now be refilled Future plans: Add more interesting infantry maps from the infantry beta fan map pool (C&C_Pipeline is one such map) Add enforcer unit to GDI Add a new CTF mode for certain infantry maps (maybe vehicles, but only infantry planned for now) Please post anything else you want to see changed/added or any concerns about these changes. -
I've gone ahead and removed both Drought and Freezeover from rotation for now. There are plans to expand infantry only maps to be a lot more fun (along with balance changes to make it playable again), but they are not going to be implemented anytime soon.
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All the other wikis required user registration. People can't be bothered with that. I actually suggest anonymous editing should be allowed. In addition, staff should be filed away under a seperate usergroup. The people should decide their admins and beaurocrats, not us. That has caused problems on several other wikis.
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Well, couple things. 1: Stock Renegade Shaders were implemented in 5.0 again. Some of them actually look better then before, but they all work the same as Stock Renegade. 2: We have MORE shaders as well. 3: The Allied Airforce HQ was recently finished and implemented in this build.
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Which wiki did you have? The old reborn wiki from 2009 or so? Or what?
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Hmm, interesting. Although, I have a few things to say about this. I'll talk to you later when I have a chance about these.
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Oh, I have plenty of free games! There are many here at this link: [link removed] User was banned for: Posting Warez ...just kidding? Not sure if this is acceptable in this thread, but here is a very good game I have been playing for the past few years: OpenTTD: https://www.openttd.org/en/ This game is a free open-source clone of the original Transport Tycoon Deluxe. It includes everything the original had, plus a LOT more. And it is extremely moddable, which I know this community loves. It is also very lightweight as well: It runs easily on a cell phone or tablet.
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That's an awesome talent General, I've never actually met anyone who plays keyboard percussion... How'd you get into it? Many years ago.. I showed up to Band Camp in long jeans (in Florida!). It was decided to put me into the Front Ensemble since I could not learn to march safely. I ended up learning how to play mallets in about 5 minutes, and was promoted from Glock to Vibraphone, unheard of by a freshman. I developed my talent over the next few years, and now I am here.
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I can play pretty much any percussive instrument you give me, except toms, tenors, and snares. I specialize in keyboard percussion however, especially the Vibraphone. But I am also good at Marimba, and can play Chimes, Glockenspiel, and Xylophone. I used to play Clarinet a LONG time ago. I actually still have a professional clarinet lying around my home, and it is one of the best clarinets I ever had (even beats some people that went professional).
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We use textures, not paint. They are. I'll check it out, perhaps something is wrong in the human animation override No That's up to TT
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The small hotfix turned into a huge balance patch. More details to follow.