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Everything posted by Jerad2142
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Expansive Civilian Warfare ECW 1.2.2.0 Released!
Jerad2142 posted a topic in Expansive Civilian Warfare
Time for a late 2020 update! Added some new weapons, animals, and performance enhancements for online play! New Features: Added a new config file called DazzleConfigSettings.ini (in the data folder) which allows players to reduce or disable dazzles in game. Due to the research of Veyrdite and GeneralCamo it was discovered that the dazzles (the Nuclear Power Plant specifically) were hitting some computers extremely hard (I never noticed because when developing ECW you have to host the game, and it always runs pretty crappy in that case). The dazzles file has been added with a default setting that only has the red lights turned on the Nuclear Power Plant, which should help significantly increase player FPS, and you can turn more off by tweaking it. As a note you will have to restart the game each time you change these settings. Two new pets; the Cow and Mouse have been added! Good luck on the hunt! A new weapon has been added, the Pepper A Salt gun (same gun from Bear Island) has been added so you can annoy players with poofs of salt. A new item, the Portable Pump Jack has been added (once again, same thing as from Bear Island). This item will give the player a slow trickle of money when placed close to other pump jacks. Added 4 new high scores all relating to the Portable Pump Jack. Removed all EA branding as requested by the new community modding guidelines. Bug Fixes: Minor housing fixes so the remaining time updates when players are not on the main map. Fixes to the crap code that is responsible for preventing the random 2-billion-dollar flood that shows up once in a while. Made the Vengeance PT lower so players could access it without jumping. Light vehicle armor no longer takes melee damage. Tornados no longer pick up players in spawn (post patch server side only right now 11/14/2020) [blurb]New Pets, Weapons, and Performance Buffs![/blurb] Side Note: I have added some new file validation (did it as part of the system to change the dazzle effects). You might notice a slower load time for the game. -
I'd honestly prefer it to stay on my server.
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With the release of scripts 4.7 it's now time for yet another Bear Island update!New Stuff: • Mice now run around the base at the start of the game. Players can kill them for a little cash and to burn time while they wait for other players to join/start the game. • The top 11 players will now start the game off as distinct deer from each W3D Mod as well as a Renegade deer and Renhalo deer. • Added 4 new weapons that are purely for bragging rights: Fire Axe – A powerful melee weapon unlocked by getting over 1,000 normal animal kills. Knife – A weak melee weapon unlocked by getting over 4,000 mutant kills. Ruger 10/22 – A weak long-range instant hit weapon unlocked by playing for over 1,000 minutes. And one last weapon I am going to keep secret; Easily unlocked once you figure out what you must do. • Added 2 new items: The Portable Pumpjack, a bonus reward for completing 100 side objectives. This item gives a very slow trickle of money. Placement affects payout. The milk bottle, an item that will slowly regenerate your health after drinking it. Unlocked by completing the cow objective. • Two new objectives: Find the lost cow – returning the lost cow to the new barn (which is outside the main base) will grant the player the milk bottle. Secret objective • Added 11 new high scores for the new objectives • Voices on bear island can no longer overlap. New voices will stop old ones • The StatsWebsite has been updated to display the new scores, also added the ability to export all scores into an excel document so users can crunch that data however they like. Tweaks and Bug Fixes:• Objective [blurb]New Animals, Objectives, Ranking, bug fixes, and more![/blurb]Fixes Fixed a bug with the cougar objective that was causing a pink star to show up on the radar at 0,0,0 Turret Truck objective no longer spams objective stars Fixed a bug that could cause the side objectives to number wrong. • Many score fixes: Fixed some scores that were being worded wrong. Fixed the cougar objective not being counted as a side objective Fixed oil rigs and weapon containers not adding to proper score tracking Fixed a bug with the turret truck’s score C4 vest score fixed • Mutant attack tweaks: Minor difficulty buffs to the mutant assault (more health). Mutants no longer die when attacking non-moving objective targets. Fixed a massive bug with how mutants attacked the President of Corporate America. At some point I broke the code and many mutants surrounding the POCA were not doing damage to him. Fixed a bug causing mutants not to properly rush the POCA in a last-ditch effort before the gates close. • Wildlife Tweaks: Wildlife AI improved to avoid the player better Wildlife now rotate much faster so they can flee quicker Wildlife now gets cleaned up at the same point the last normal bears disappear. Normally, the mutants kill all the wildlife but it was previously possible to have some manage to hide and live until the end of the round, which could only waste networking at a best-case scenario. • Miscellaneous: Fixed the billboard LOD’s so they do not disappear super early Updated billboard advertising Turrets and alarms now use the new physics type for texture projectors for lights. Cleared out 127 unused animal animations Updated the credits to include people I missed Added the landing animations for all animal weapon poses as the engine now uses Land animations besides the A0L# set. Massive VIS improvements. Fixed dazzles on the factory disappearing too soon.[blurb]New weapons, objectives, animals, bug fixes, and more![/blurb] Final Boss’ head can now be shot. It was a bug that it could not be hit previously. Friendly AI have had massive improvements to their kill system, so they get kill cash properly. Reduced the voice spam for killing 10 animals in a row. It now only plays once per game per player. Massive spawn system improvements so the player will not spawn in sight of the Final Boss. Reduced the payout of the engineer objective being they are so useful. Tweaked the safe teleport distances. Players should no longer spawn on the other side of walls if their spot was blocked. MA_Bear_Island.zip
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[blurb]Housing and other server side fixes, as well as new hardware for the ECW server![/blurb]Hardware updateUpgraded the ECW server (was running an i5-3570, now running an i7-4770). Initial tests show much better SFPs, lowest I ever saw during a disaster was the nuclear disaster with 10 SFPS (there was one point where the framerate dropped way down but fairly sure it was caused by bad physics). Housing Scripts updates• Fixed a bunch of issues with the housing system: I noticed recently that a couple players had homes that hadn’t been online in over 3 months, after looking at the code I discovered it was only counting time while players were in game, this has been fixed. Expect those homes to open up within the next month or so. The Bill Auto Pay message now displays correctly with the proper information. Bill Auto Pay is now cheaper in general (lowered the surcharge). Bill Auto Pay now scales depending on the rent period so players with short rent times don’t get ripped off horribly. Server Scripts updates from back in March:• Several fixes with the secret object added last patch that allowed its position to be desynced client side. • A certain secret character can’t use vehicles or be favorited anymore. • Previously mentioned character won’t be attacked by other characters of its type. • A few phone fixes, it should disconnect from the previous call for most numbers now (let me know if you find one that doesn’t). • Housing Improvements that let you know when your house can’t have security. • Added a key to quickly to quickly repurchase defenses on your home. • Made several fixes to the housing system. FPS Improvement DemoBelow is a quick video of one of the disaster events, as you can see it's holding closer to ~20 FPS, where it used to drop as low as 5-7 at times.
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Expansive Civilian Warfare Map of Area 69 (Military base)
Jerad2142 replied to Veyrdite's topic in Community Creations
Oh heck I probably looked at this like 5 times and didn't notice it. -
Expansive Civilian Warfare ECW Stats Website
Jerad2142 replied to Jerad2142's topic in Expansive Civilian Warfare
https://gyazo.com/95737e922bb98ce23ea7a8cd45251c3d Maybe it was a network hiccup, looks happy now. -
Just a reminder that there is a stats website for ECW as well as several of my other coop games at [blurb]Stats Website Reminder http://jeradsnetwork.midcoip.net:10025/StatsWebsite/EcwSanCasina[/blurb]http://jeradsnetwork.midcoip.net:10025/StatsWebsite/.
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In stock renegade the objects file hides in always.dbs, I don't think leveledit is smart enough to find files outside its specified scope (in stock I believe its only always.dat, always2.dat, and always.dbs (although, we might have modified it to read always3.dat at some point as well... you are using the newest ttscripts stuff right?)).
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I run this pile for my LE every time I put it on a new computer, note it assumes renegade is installed to the origin folder Windows Registry Editor Version 5.00 [HKEY_CURRENT_USER\SOFTWARE\Westwood Studios\LevelEdit] [HKEY_CURRENT_USER\SOFTWARE\Westwood Studios\LevelEdit\Config] "DeviceName"="NVIDIA GeForce RTX 2080" "DeviceBitsPerPix"=dword:00000018 "Windowed"="1" "Immed Preset Checkin"=dword:00000001 "Last save dir"="C:\\Program Files (x86)\\RenegadePublicTools\\RenLevelEdit\\Renhalo\\Levels" "Last export dir"="C:\\Program Files (x86)\\Origin Games\\Renegade\\Data" "TempID"=dword:3b9aca17 [HKEY_CURRENT_USER\SOFTWARE\Westwood Studios\LevelEdit\Install] "Exe"="C:\\Program Files (x86)\\RenegadePublicTools\\RenLevelEdit\\LevelEdit.exe" "InstallPath"="C:\\Program Files (x86)\\Origin Games\\Renegade\\Renegade.exe" [HKEY_CURRENT_USER\SOFTWARE\Westwood Studios\LevelEdit\Recent File List] "File1"="C:\\Program Files (x86)\\RenegadePublicTools\\RenLevelEdit\\Renhalo\\Levels\\CpTest.lvl" "File2"="C:\\Program Files (x86)\\RenegadePublicTools\\RenLevelEdit\\Renhalo\\Levels\\test.lvl" "File3"="C:\\Program Files (x86)\\RenegadePublicTools\\RenLevelEdit\\Renhalo\\Levels\\Level5.5_SlvrSo.lvl" "File4"="C:\\Program Files (x86)\\RenegadePublicTools\\RenLevelEdit\\Renhalo\\Levels\\Level5.5.lvl" "File5"="C:\\Program Files (x86)\\RenegadePublicTools\\RenLevelEdit\\Renhalo\\Levels\\Level5b_SlvrSo.lvl" "File6"="C:\\Program Files (x86)\\RenegadePublicTools\\RenLevelEdit\\Renhalo\\Levels\\Level5a_SlvrSo.lvl" "File7"="C:\\Program Files (x86)\\RenegadePublicTools\\RenLevelEdit\\Renhalo\\Levels\\level1_SlvrSo.lvl" "File8"="C:\\Program Files (x86)\\RenegadePublicTools\\RenLevelEdit\\Renhalo\\Levels\\Level3a_SlvrSo.lvl" [HKEY_CURRENT_USER\SOFTWARE\Westwood Studios\LevelEdit\Settings] [HKEY_CURRENT_USER\SOFTWARE\Westwood Studios\LevelEdit\Window] "Left"=dword:fffffff8 "Right"=dword:00000788 "Top"=dword:fffffff8 "Bottom"=dword:00000418 "Maximized"=dword:00000001 Sorry for the delay I get sloppy and forget to check the forums. LeReg.reg
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[blurb]Sabertruck, new Deathmatch Map, and more![/blurb]In this release I’ve added an electric car and a new Death Match Map. New Stuff: • The Sabertruck has drove into San Casina, a fully electric all wheel drive car with very fast acceleration; however, it tops out at about 155-160 MPH. • The Mysterious Forest death match map has made it into San Casina, this terrain was originally made for my Slenderkane map, but I figured it would make a good addition for ECW. Worry not, this terrain DOES NOT make it to San Casina and there TOTALLY ISN’T a secret object on it with unlockable perks. • A new house has been added somewhere in ECW, it features 3 weapons cupboards, a fridge, and an item safe. However, it has no garage or security system. • Added 8 more high scores to the game (yay for more chance to gain inventory!). • Added another disaster event to San Casina! Thank the APB Team for the asset needed for this! Fixes/Improvements: • Updated the config file to version 20 this adds several config parameters that were only on the server until recently. Make sure to make a copy of your config file if you’ve made a lot of changes to it as it’ll be overridden! • Repositioned Santa’s Workshop to fix graphical issues. • Fixed several missing names from the credits as well as added some new ones. • Refactored a chunk of the code for my own sanity. • Also fixed several chunks of code that could potentially cause a crash (although I doubt any of them where the reason the server crashes during crime… never know though). • Fixed an exploit with the tutorial that would allow players to play as the invincible tutorial character outside the tutorial. • Made some code handle character swaps or script removes that could have caused code not to be cleaning up properly. • Added an error message to the code just so I’d know if an error happened (kind of hoping it was causing a crash but I doubt it at this point). • Fixed a possible crash caused by the random number generator trying to be called for ranges that matched (IE: 0-0 or 43-43). If this crash was an issue it was caused by dynamic numbers and not hard coded. • Fixed the missing synchronization of weapons cupboards/fridges/safes. • Fixed the formatting of 7 high scores.
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Expansive Civilian Warfare 1.2.1.8 - New Unit and Records!
Jerad2142 replied to Jerad2142's topic in Expansive Civilian Warfare
Wob -
Expansive Civilian Warfare 1.2.1.8 - New Unit and Records!
Jerad2142 replied to Jerad2142's topic in Expansive Civilian Warfare
Should I name it Rob? -
Expansive Civilian Warfare 1.2.1.8 - New Unit and Records!
Jerad2142 replied to Jerad2142's topic in Expansive Civilian Warfare
Ewwww, now I have to throw the unit out. -
Additions: • An electric vehicle with a laser drill has landed in San Casina - The Mars Rover! Able to climb extremely steep terrain and accelerate quickly, the rover will make yet another unique unit to the city’s landscape! • Two new high scores have been added for the radio, these allow the game to track how long the player has listened to the radio and how (in inventory or out). Bug Fixes and Improvements: • Cat no longer makes bone breaking noises when moving around the spawn room. • Did an optimization pass on the broken vis system on the main map, hopefully this will clean up some performance loss that has been accumulating overtime. [blurb]Mars Rover, new Radio High Scores, and bug fixes![/blurb]
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Expansive Civilian Warfare 1.2.1.7 Minor Tweaks and Fixes
Jerad2142 replied to Jerad2142's topic in Expansive Civilian Warfare
The crash that happens comes from NT.dll, I've seen it show up in 4.x so porting it ot a newer version won't fix it and it doesn't give me any actual debugging info so its very difficult to pin down. Also thanks! -
[blurb]Made the AC130 bomb better and a couple bug fixes.[/blurb]So I was in game the other day and noticed a few things, this addresses those. Fixes/Improvements • AC130 bomb now falls 2x as fast as c130 vehicle drops • Pumpjacks will now play the full health animation after being stolen/repaired • Increased the verbosity of some error logs • Fixed a bug that caused the special purchase terminals to report a missing script zone error (change was originally made to reduce script zones for the server).
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So its been quite a while and I figured I might as well push out a few quality life improvements as well as some bug fixes that have been live on the server for a while to the public. “New” Features · The Status Website for ECW and several of my other Renegade based games is live at http://jeradsnetwork.midcoip.net:10025/StatsWebsite/ (It has been for a while but I’m just now announcing it to the public. · Due to fixes in how the saving code works, stats for the ECW scores are now updated every ~5 minutes to the website. [blurb]Quality of life improvements as well as stats website announcement![/blurb]Improvements/Tweaks · House Auto-Renewal system now keeps renewing your home up to 30 days of inactivity instead of 14. · Save data only saves when someone has been in game or a round ends, this will reduce file writes for the server. · Updated the copyright date because I figured I might as well. Bug Fixes · “Fixed” a bug that allowed players to get 2billion+ when purchasing items, this has been live on the server for a while but I’m just pushing it to the public now. (I fixed it in a super hacky way, it just resets your money if you exceed a certain amount of money on hand). · Fixed a bug that caused phone numbers/player pin to display gibberish when backspacing (I actually fixed this long before the 2019 patch but I guess I failed to push it). As a side note this is my first update from my new laptop, so everyone can rest assured that LevelEdit and everything still works!
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He flew through Ogel Cat's rainbow trail.
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A Path Beyond A proper Light Tank for APB?
Jerad2142 replied to Chad1233's topic in W3D Hub Discussion
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Santa is too busy making sure Nod can't deliver presents to the undeserving 3rd world countries to comment on this thread right now.
