Jump to content

OWA

Admins
  • Posts

    5,582
  • Joined

  • Last visited

  • Days Won

    184
  • Donations

    $90.00 

Everything posted by OWA

  1. The deadline for the C&C Remasters Mapping competition! Details here:
  2. until
    It's Game Night! Coming to an APB server near you, it is the official Game Night with prizes! We'll be giving out Steam cards to the best players of this event, and we promise it will be an amazing turnout! The event begins next Saturday (the 27th) at 7PM GMT and ends the same time on Sunday (the 28th), so you'll have 24 hours to score as many points as possible! Mark the time and date down in your calendars! If you want to know when that is in your time zone, click here. Prizes Players who have the most points over all the games played as part of the event will win the following: 1st Place - $20 Steam Gift Card 2nd Place - $10 Steam Gift Card 3rd Place - $5 Steam Gift Card Players who are voted as the most valuable in an open poll on the forums after the games have finished will win the following: MVP Award - $10 Gift Card MVP Runners Up Award - $5 Steam Gift Card
  3. Thanks a lot man! We're operating using Discord communities primarily, although this site was never designed to house it's own forums. The idea is that instead of creating new forums, users get linked to the communities that already cover these games. So for example, any game from TD, to RA2 is covered by CnCNet, W3D Hub covers Renegade and Cn&C Online covers Generals and beyond. Next on our plan is to create a community directory that is filterable by games. This way players can find the content that they want in the communities that serve the games.
  4. Hey everyone, A while back I noticed something in the C&C Community. A lot of people were asking how to play the games on Windows 10, but there wasn't an easily discoverable community resource in existence that made the games readily accessible. There were community resources around, but they were either fractured, or buried in websites or forums out of reach. So I got together with some friends from other communities. CCHyper from the Assembly Armada, neogrant from CnCNet, Tore from CnC-Comm, Chronostorm from Facebook/CnCMinecraft and No Strings Prd from YouTube. Together we hatched a plan to create a new community website that was easy to find, featured comprehensive guides on how to get the games working, news coverage from across the community and an emphasis on promoting modding and video content. Basically taking the core pillars of the C&C Community and lining them up in one easily navigable location. I'm proud to announce that today, the day of the Remastered Collection's release, we are able to share our first iteration of the site with you all. Head over to http://cnc.community to check out the site! Please let us know what you think of this project and how we can improve it moving forwards. We're trying our best to serve the community with a central point that links out to multiple resources, so moving forward here are a few things that we will be adding: Community Directory with a list of Communities and what they focus on YouTube Support for Content Creators Support for Mods so the platform can be used to promote modding content Live player numbers Ultimately though, I hope you enjoy this site as much as we've enjoyed making it. This community is a fun place to be and I wouldn't have it any other way. Cheers! [blurb]The C&C Community Project has launched! But what is it exactly?[/blurb]
  5. Commander! You've rained on my glorious parade! For this, I'm sending everything I got at you, but I won't let you have the satisfaction of catching me. I'm escaping to the one place that hasn't been corrupted by capitalism... SPACE!!!
  6. 23929928 is me! Also be sure to join the W3D Hub Steam Group! https://steamcommunity.com/groups/w3dhub
  7. The W3D Export tools have been updated to version 1.6.0! Credit to @Dghelneshi, @CMDBob & @jonwil for this release! Feel free to ask them if you have any questions about all of this! This pack contains: W3D Exporter for 3DS Max 2017 - New tools for Max 2017 to export W3D files from W3D Viewer - A model viewer for W3D files W3D Dump - A tool to open W3D files and see the contents The source code to to the W3D Exporter, wdump.exe and memorymanager.dll Here's the changelist! You can find the download here: If you're looking to get into 3D modelling for the W3D engine, come and find us on Discord and we'll be more than happy to help! Cheers! [blurb]The W3D Export tools have been updated to version 1.6.0![/blurb][thumb]thumb_w3d.0.png[/thumb]
  8. Locking this topic now.
  9. Hi everyone, So you may notice that Tiberian Sun Reborn has been removed from the Launcher and the forums. We believe that you are all owed an explanation. It was brought to our attention this week that Wallywood has a document that claims legal ownership over some of the assets that have been featured within Tiberian Sun: Reborn. The intention of this document was to defend against Bluehell Production's claim over the project when we split away and formed W3D Hub, but after an internal dispute with an existing staff member, the existence of this document was brought into the conversation. After this fact came to light, our team viewed this as quite a significant breach of trust, so with that in mind, we could not justify continuing work with him. Wallywood's trust in W3D Hub had also been eroded over the years due a number of mis-handled internal disputes, so the line in the sand was respectfully drawn. With our position made clear, Wally produced some terms which set out his position on the matter, however these terms did not include any annulment or relinquishment of legal ownership. After some negotiation, we respectfully disagreed to these terms, because at W3D Hub we believe that assets should never be legally owned by anybody and the whole notion of ownership sits at odds with the core ideology of modding. We make these games for free in our spare time for our love of Command & Conquer. We're not a business and we don't make money from our projects directly. Wallywood's statement on the matter is as follows: Until we receive a manifest of all of the assets that we cannot use (and consequently remove them), TSR will be placed on indefinite hold and has also been removed from the launcher until we can sort out the assets in question. We hope you all understand our decision and respect Wallywood's wishes. - The W3D Hub Staff Team [blurb]Tiberian Sun: Reborn has been removed for the launcher, let's find out why.[/blurb][thumb]thumb_tsr.7.png[/thumb]
  10. Looking good man. It'll be interesting to see what kind of VFX you stick on it for the special abilities.
  11. We took a look and decided to push this back a week in order to get more people involved and also prevent clashes with MPF's memorial event which is also going on this weekend. More details coming soon!
  12. OWA

    Wyld1 Sendoff Shootout

    Hey guys! Stuck at home again tonight? Nothing to do? Going crazy? No problem! Lets all hop onto the APB Delta server around 8pm GMT to honor the memory of our guy Wyld1. Why not? He liked to play games, so lets go play games! Do we really need an excuse!? Go Go Go!
  13. Add it to the download database here: https://w3dhub.com/forum/files/
  14. Hey there, cheers for taking the time to post. The reason that we haven't released AR yet is purely down to the fact that it's not on a state that we currently find acceptable for release. We've put many years of development into this project and spent many of those years failing and refining the experience so that when it's released people will enjoy it. With all that being said, I feel no pressure to release AR. It's a project that I like to work on in my spare time that I'm passionate about. I know that there will always be people who will want to play it at the end of the development journey, so if we can achieve the goal of making something polished and fun to play, I feel it'll have a lot more impact than something that appears half-baked and with a bunch of things that don't work, are represented by placeholders and aren't up to the graphical quality of our other projects. With Reborn, we've been in a perpetual cycle of re-releasing the same game with minor tweaks over the course of it's lifespan. Recognising that Reborn is nowhere near as polished as it should be, we have taken steps to completely overhaul it, but unfortunately this takes time away from AR. I'm currently not working on AR because I've committed to getting Reborn out of the door. But once that is done, I'll be heading back to AR full time. As mentioned previously, I feel that a half-baked release would not be viewed favourably and I would feel very disappointed and demotivated as a developer if the game that I had spent so much time working on over the years, released in a state that I was nowhere near happy with. I'd rather spend time improving the game further so that when it does come out, it isn't played for a week and then forgotten about. The way AR has been used over the years is also like a bit of a test-bed. Some mechanics that now feature in APB and Reborn were originally features that were developed for AR, so when we have the time to develop it, we usually do some awesome work. As @moonsense715 says though, he's the only one who is working on AR in any capacity right now, because our focus on a team is getting Reborn fixed and out there. If we had more developers, we could work on these two projects concurrently, but right now we just can't. I hope this post answers your questions!
  15. Hey everyone! Just a quick update from me to say that whilst the COVID-19 pandemic going on in the world right now may put a bleak outlook on things currently, it's great to see everyone banding together online here on the forum and in Discord to share some good times in APB, Interim Apex, ECW and Reborn. You guys are fantastic and keep us motivated to keep working away on the projects in the way that we do, so thanks for that! Reborn 2.0 is going well right now, but we're still not quite ready to release yet. We really want to do the game justice, so we've been cramming all sorts of cool new features into it. Be sure to stay posted on the latest happenings in the Discord and on social media. @moonsense715 has also fixed up and re-released zunnie's old Soviet_Invasion_Coop map and we've been having some games in the APB Beta throwback server. It's a great that even years on after his passing, we can remember zunnie by playing this awesome map; that was groundbreaking for the APB community at the time. No word yet on whether we'll be making this available for Delta moving forward, but we'll be sure to shout about it if we do. We haven't announced out usual yearly roadmap yet, but hope to get that post out in the next few days, so look out for that to check out what we have got planned for this year. Other than that, stay safe, be smart and support one another in these challenging times. And, as always, if there's anything that we could be doing better, please let us know! Cheers! [blurb]Just a quick update with some small bits of general news.[/blurb]
  16. I've been working from home for the past few days and I'm honestly enjoying it so far. It's made me a bit more conscious of the fact that I should be exercising which is pretty good all in all. I'm off to the virtual pub on Friday, but need to get hold of some beer first.
  17. I spring to life out of the pile of haz-mat suits, wearing 4 or maybe 5 suits in total. Using some quick thinking, I jump into the cab and put the truck into reverse, un-pinning @Einstein from the wall! The only problem is that I am now stuck in the cab of the truck the the accelerator pinned to the floor and it is reversing backwards towards a duck pond with lots of small baby ducks swimming around on it. I can't break my way out because somebody coated the seats of the truck in a mixture of fairy liquid and water, so my 4-5 hazmat suits are slipping around all over the place and I can't grip anything. Save me (and the ducks too please)!
  18. Hi folks. Just a heads up that we will be upgrading the forum tomorrow so you may experience some downtime. We're not yet sure what time the forum will be down, but if you come here and it is down then you'll know that we're upgrading something. Cheers!
  19. Try comparing install directories is all I can say really.
  20. Hi folks! Just got a small update to the forums that should hopefully make your lives easier. The Off Topic section has been moved underneath W3D Hub Discussion and the Forum Games section has been moved up into a more visible position. This should hopefully benefit all of you forum gamers by making it easier to get to your section! On top of that, I've also docked a post feed to the right hand side of the page in the Forum Game section which will allow you to quickly glance at an overview of the last 30 posts and easily get to any of them at a click. Should hopefully be useful! If there are any changes that you feel still need to be made to any part of the forums, feel free to let me know! Cheers, - OWA [blurb]Just got a small update to the forums that should hopefully make your lives easier. The Off Topic section has been moved underneath W3D Hub Discussion and the Forum Games section has been moved up into a more visible position.[/blurb]
  21. I've moved this topic to the correct section and approved it. To answer your question @Milkbank, I have no idea on the preferable poly counts for Zero Hour, but I can point you at a few Discords full of people that would. SAGE Modding: https://discord.gg/TfdcQTn Generals Central: https://discord.gg/4w6gyEE ZH Worldbuilders: https://discord.gg/tJ6zyGb The model is looking great for a first try! Nice job!
  22. The W3D Export tools have been updated to version 1.5.0! With this release, we've also included the source code, so if you're a programmer and want to take a look at how the export plugin, wdump.exe and memorymanager.dll look when they are uncompiled, you can! Credit to @jonwil for this release! Feel free to ask him if you have any questions about all of this! This pack contains: W3D Exporter for 3DS Max 2017 - New tools for Max 2017 to export W3D files from W3D Viewer - A model viewer for W3D files W3D Dump - A tool to open W3D files and see the contents The source code to to the W3D Exporter, wdump.exe and memorymanager.dll Here's the changelist! You can find the download here: If you're looking to get into 3D modelling for the W3D engine, come and find us on Discord and we'll be more than happy to help! Cheers! [blurb]The W3D Export tools have been updated to version 1.5.0! With this release, we've also included the source code, so if you're a programmer and want to take a look at how the export plugin, wdump.exe and memorymanager.dll look when they are uncompiled, you can![/blurb][thumb]thumb_w3d.0.png[/thumb]
  23. My take on it is that the Light Tank is an M41 Walker Bulldog. Link: https://en.wikipedia.org/wiki/M41_Walker_Bulldog
×
×
  • Create New...