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Everything posted by OWA
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Hey guys! Stuck at home again tonight? Nothing to do? Going crazy? No problem! Lets all hop onto the APB Delta server around 8pm GMT to honor the memory of our guy Wyld1. Why not? He liked to play games, so lets go play games! Do we really need an excuse!? Go Go Go!
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A Path Beyond Pre 1.91 War Thunder Soundpack for A Path Beyond
OWA replied to Goliath35's topic in Community Creations
Add it to the download database here: https://w3dhub.com/forum/files/ -
Hey there, cheers for taking the time to post. The reason that we haven't released AR yet is purely down to the fact that it's not on a state that we currently find acceptable for release. We've put many years of development into this project and spent many of those years failing and refining the experience so that when it's released people will enjoy it. With all that being said, I feel no pressure to release AR. It's a project that I like to work on in my spare time that I'm passionate about. I know that there will always be people who will want to play it at the end of the development journey, so if we can achieve the goal of making something polished and fun to play, I feel it'll have a lot more impact than something that appears half-baked and with a bunch of things that don't work, are represented by placeholders and aren't up to the graphical quality of our other projects. With Reborn, we've been in a perpetual cycle of re-releasing the same game with minor tweaks over the course of it's lifespan. Recognising that Reborn is nowhere near as polished as it should be, we have taken steps to completely overhaul it, but unfortunately this takes time away from AR. I'm currently not working on AR because I've committed to getting Reborn out of the door. But once that is done, I'll be heading back to AR full time. As mentioned previously, I feel that a half-baked release would not be viewed favourably and I would feel very disappointed and demotivated as a developer if the game that I had spent so much time working on over the years, released in a state that I was nowhere near happy with. I'd rather spend time improving the game further so that when it does come out, it isn't played for a week and then forgotten about. The way AR has been used over the years is also like a bit of a test-bed. Some mechanics that now feature in APB and Reborn were originally features that were developed for AR, so when we have the time to develop it, we usually do some awesome work. As @moonsense715 says though, he's the only one who is working on AR in any capacity right now, because our focus on a team is getting Reborn fixed and out there. If we had more developers, we could work on these two projects concurrently, but right now we just can't. I hope this post answers your questions!
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Hey everyone! Just a quick update from me to say that whilst the COVID-19 pandemic going on in the world right now may put a bleak outlook on things currently, it's great to see everyone banding together online here on the forum and in Discord to share some good times in APB, Interim Apex, ECW and Reborn. You guys are fantastic and keep us motivated to keep working away on the projects in the way that we do, so thanks for that! Reborn 2.0 is going well right now, but we're still not quite ready to release yet. We really want to do the game justice, so we've been cramming all sorts of cool new features into it. Be sure to stay posted on the latest happenings in the Discord and on social media. @moonsense715 has also fixed up and re-released zunnie's old Soviet_Invasion_Coop map and we've been having some games in the APB Beta throwback server. It's a great that even years on after his passing, we can remember zunnie by playing this awesome map; that was groundbreaking for the APB community at the time. No word yet on whether we'll be making this available for Delta moving forward, but we'll be sure to shout about it if we do. We haven't announced out usual yearly roadmap yet, but hope to get that post out in the next few days, so look out for that to check out what we have got planned for this year. Other than that, stay safe, be smart and support one another in these challenging times. And, as always, if there's anything that we could be doing better, please let us know! Cheers! [blurb]Just a quick update with some small bits of general news.[/blurb]
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I've been working from home for the past few days and I'm honestly enjoying it so far. It's made me a bit more conscious of the fact that I should be exercising which is pretty good all in all. I'm off to the virtual pub on Friday, but need to get hold of some beer first.
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I spring to life out of the pile of haz-mat suits, wearing 4 or maybe 5 suits in total. Using some quick thinking, I jump into the cab and put the truck into reverse, un-pinning @Einstein from the wall! The only problem is that I am now stuck in the cab of the truck the the accelerator pinned to the floor and it is reversing backwards towards a duck pond with lots of small baby ducks swimming around on it. I can't break my way out because somebody coated the seats of the truck in a mixture of fairy liquid and water, so my 4-5 hazmat suits are slipping around all over the place and I can't grip anything. Save me (and the ducks too please)!
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Hi folks. Just a heads up that we will be upgrading the forum tomorrow so you may experience some downtime. We're not yet sure what time the forum will be down, but if you come here and it is down then you'll know that we're upgrading something. Cheers!
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Try comparing install directories is all I can say really.
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Hi folks! Just got a small update to the forums that should hopefully make your lives easier. The Off Topic section has been moved underneath W3D Hub Discussion and the Forum Games section has been moved up into a more visible position. This should hopefully benefit all of you forum gamers by making it easier to get to your section! On top of that, I've also docked a post feed to the right hand side of the page in the Forum Game section which will allow you to quickly glance at an overview of the last 30 posts and easily get to any of them at a click. Should hopefully be useful! If there are any changes that you feel still need to be made to any part of the forums, feel free to let me know! Cheers, - OWA [blurb]Just got a small update to the forums that should hopefully make your lives easier. The Off Topic section has been moved underneath W3D Hub Discussion and the Forum Games section has been moved up into a more visible position.[/blurb]
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I've moved this topic to the correct section and approved it. To answer your question @Milkbank, I have no idea on the preferable poly counts for Zero Hour, but I can point you at a few Discords full of people that would. SAGE Modding: https://discord.gg/TfdcQTn Generals Central: https://discord.gg/4w6gyEE ZH Worldbuilders: https://discord.gg/tJ6zyGb The model is looking great for a first try! Nice job!
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The W3D Export tools have been updated to version 1.5.0! With this release, we've also included the source code, so if you're a programmer and want to take a look at how the export plugin, wdump.exe and memorymanager.dll look when they are uncompiled, you can! Credit to @jonwil for this release! Feel free to ask him if you have any questions about all of this! This pack contains: W3D Exporter for 3DS Max 2017 - New tools for Max 2017 to export W3D files from W3D Viewer - A model viewer for W3D files W3D Dump - A tool to open W3D files and see the contents The source code to to the W3D Exporter, wdump.exe and memorymanager.dll Here's the changelist! You can find the download here: If you're looking to get into 3D modelling for the W3D engine, come and find us on Discord and we'll be more than happy to help! Cheers! [blurb]The W3D Export tools have been updated to version 1.5.0! With this release, we've also included the source code, so if you're a programmer and want to take a look at how the export plugin, wdump.exe and memorymanager.dll look when they are uncompiled, you can![/blurb][thumb]thumb_w3d.0.png[/thumb]
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Reborn TS: Reborn News Update (17 October 2019)
OWA replied to FRAYDO's topic in Tiberian Sun: Reborn
I'll post some updated footage soon(tm).- 13 replies
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My take on it is that the Light Tank is an M41 Walker Bulldog. Link: https://en.wikipedia.org/wiki/M41_Walker_Bulldog
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W3D Hub Need help how to put Renegade in W3D Hub
OWA replied to Mihaita12004's topic in W3D Hub Discussion
Check out this thread for the details: -
There's an option in one of the top menus called "Terrain Selectable", just check it on.
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Nyahhh!
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Reborn TS: Reborn News Update (5 September 2019)
OWA replied to FRAYDO's topic in Tiberian Sun: Reborn
Glad to hear it! Yeah the size increase will be in TSR 2.0. Anything you see in these updates moving forward will be featured in TSR 2.0! -
Reborn TS: Reborn News Update (5 September 2019)
OWA replied to FRAYDO's topic in Tiberian Sun: Reborn
It sure is! We're currently in the process of fully updating it and bringing it back for 2.0! -
News W3D Export Tools for 3DS Max 2017 version 1.4.0 released!
OWA replied to OWA's topic in Community News
Done! Cheers for the good spot Raap! -
More bugfixes in from @jonwil and co. Here's the changelist! As ever, the tools are located here: If you're looking to get into 3D modelling for the W3D engine, come and find us on Discord and we'll be more than happy to help! Cheers! [blurb]More fixes to the W3D Export tools from Jonwil and co! Grab it while it's hot![/blurb]
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As some of you may know by the coverage from our friends over at CNCNZ, Renegade X and various other C&C news outlets, Tiberian Sun turned 20 years old today! This absolute classic of a game has been inspiring us to make the ambitious Tiberian Sun: Reborn for many years now, but whilst Tiberian Sun: Reborn isn't quite ready to roll out to you all yet, why not partake in a mod of a slightly different kind. Using the power of Notepad++, W3D Hub presents to you, our Tiberian Sun Mini-Mod, a small quality of life update for Tiberian Sun! So what does this do? well, here are the changes: You can now queue up to 50 units, instead of up to 5. Veterancy re-balanced using Firestorm's number so that units only required to destroy 5x their cost in order to gain levels, rather than 10. Along with this, they deal slightly more damage and are also slightly tougher VeteranRatio=5.0 ; must destroy this multiple of self-value to become a veteran [per level] VeteranCombat=.50 ; combat BONUS factor when unit is a veteran VeteranArmor=.50 ; armor BONUS when unit is a veteran Medics can now heal at 3x the distance that they could before, making them easier to use. Just unzip rules.ini into your game directory and away you go! This mod is compatible with any and all versions of Tiberian Sun and Firestorm! We hope you enjoy this little mod in the meantime, as we push forward towards the release of TSR! [thumb]thumb_tsr.h.png[/thumb] [blurb]Tiberian Sun turns 20 years old today! Join us as we reminisce on one of the games that has truly inspired us over the years![/blurb]
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Version 1.0.0
429 downloads
Using the power of Notepad++, W3D Hub presents to you, our Tiberian Sun Mini-Mod, a small quality of life update for Tiberian Sun! So what does this do? well, here are the changes: You can now queue up to 50 units, instead of up to 5. Veterancy re-balanced using Firestorm's number so that units only required to destroy 5x their cost in order to gain levels, rather than 10. Along with this, they deal slightly more damage and are also slightly tougher VeteranRatio=5.0 ; must destroy this multiple of self-value to become a veteran [per level] VeteranCombat=.50 ; combat BONUS factor when unit is a veteran VeteranArmor=.50 ; armor BONUS when unit is a veteran Medics can now heal at 3x the distance that they could before, making them easier to use. Just unzip rules.ini into your game directory and away you go! This mod is compatible with any and all versions of Tiberian Sun and Firestorm! -
I have it now, so if we can find a full crew we should play!
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1. We are currently looking at removing them. 2. This is a lot of work and something we can't do unless more artists appear to help us. 3. The MKII must be moving towards it's target in order to crush it, so attacking it from the sides will still work. The Devil's tongue is not effective against the MKII anyway, due to flamethrowers not being very good against heavy vehicles. Ideally you should pick a Stealth Tank, Bike or Reaper to fight a MKII. The MKII won't kill a DT when it it is burrowing because it relies on collision to crush. The Confessor gun texture can be tweaked, but it's not really a priority right now. I'll make a note of it however. Cheers for you feedback!
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News W3D Export Tools for 3DS Max 2017 Updated to version 1.3.0!
OWA posted a topic in Community News
Hi everyone. @jonwil and co. have just updated the w3d tools for Max 2017 to version 1.3.0! Here are the changes: You can find the files here! Happy modding! [blurb]jonwil and co. have just updated the W3D tools for Max 2017 to version 1.3.0![/blurb]