Jump to content

OWA

Admins
  • Posts

    5,722
  • Joined

  • Last visited

  • Days Won

    237
  • Donations

    760.00 USD 

Everything posted by OWA

  1. Introduction Welcome to our brand new update format; W3D Weekly! This won't replace our larger project updates but is designed to give you guys more of an idea about what we're working on. We discovered a while back that although we do a lot of work on the projects, we're not actually very good at showing off all the cool things that we're doing. In these updates we'll be looking at each project as well as what the W3D Engine Team have been up to as well. We've got plenty to show off this week in our first edition, so take a seat and have a read! Expansive Civilian Warfare Big news for ECW fans! @Jerad2142 has just announced that ECW has been moved from the older version of scripts (3.4.4) to the newer version (4.X) which means that players should encounter less compatibility issues (goodbye black screen bug) and benefit from smoother performance! If you haven't had a chance to check out ECW because of these issues, now is the time to go and check it out! Read more below: Red Alert: A Path Beyond @moonsense715 has been working on some improvements for the Ore Trucks and Harvesters across all projects and these updates have made their way into APB! While driving an ore truck, the HUD will now indicate how full it is. Every yellow pip counts as two "scoops". The pips don't tell you if you've harvested from gems or mixed fields yet. Also, the per-map mine limit now appears on the HUD. No longer will a command be needed to display the mine limit from the bot! That's all from @ChopBam and APB!Red Alert 2: Apocalypse Rising We've recently been working on improving the V3 Rocket Launcher in Apocalypse Rising. It's always been a unit that has been tricky to use, so this batch of improvements should make it much easier. The first thing we've added to the V3 Launcher is a limited weapon traverse. This means you can move the rocket from side to side when adjusting your horizontal aim, like on a regular tank. This angle is limited, but it does offer the vehicle more flexibility when aiming at a target, because you no longer have to move the entire vehicle when correcting your horizontal aim. The other big change is that we have completely redesigned the aim helper. We had previously implemented this feature as a toggleable 'Q' ability, but we found that quite clunky in practice. Now the aim helper is a secondary fire mode that compliments the trajectory of the primary fire mode. this means you can hold down the right mouse button to perfect your aim and them hit the left mouse button to send the rocket flying in that direction. You can also cycle between two different rocket trajectories (long range and short range), but we haven't quite figured out what keyboard button should do that yet. On top of that, the aim helper is only visible to the player who is driving the V3 Launcher, so other players won't see it at all. Check out the video below to see how it works: Other Game ProjectsNo updates from @Kaskins and the Interim Apex squad this time around. But Interim Apex continues to do really well, so go check it out if you haven't done already! No Battle for Dune updates from @TeamWolf and co this time, as a bigger update for BFD is currently being planned; so look out for that one in the future! Without a team to work on it, Tiberian Sun: Reborn is currently shelved for the time being. We've begun talking about who would be interested in picking up work on it again and it looks like we'll have a team to do the job once other projects have had some more work put into them. It's going to be a while, but we will eventually return to the Second Tiberian War. @Killing_You has been hard at work on set filming Dead Legion, so there's not been much movement in the Ground Zero department recently. Keep an eye out for future updates though! Also, if you want to check out Dead Legion, head here!: https://www.deadlegionseries.com W3D Engine Team In amongst all of the development on the games, the engine team has been hard at work making our lives easier. We don't really talk about what the engine team do much, so here is a good opportunity to showcase it on a weekly basis. Overview The current public version of the W3D Engine that is being used in projects such as APB is W3D 5.0 (formerly known as Scripts 5.0). Though the name "Scripts" has served us well for so long, the ambition and scope of the project has expanded to the point where major engine changes have become necessary to push the projects further than the restrictions that came with supporting Renegade. W3D 5.0 is not backwards compatible with Renegade as such, so it made sense to change the name of the project from "The Renegade Custom Scripts Project" to something that was more appropriate. Fast forward to now, and the team is working on many exciting new things, which you can read about below and in future updates. W3D Engine 5.1 @Yah-Nosh reports that work on the next version of our W3D Engine project is underway, with a focus on fully overhauling the rendering engine. What this means is that whilst the games running on 5.1 will look similar to how they do now the fidelity and performance of the engine will be increased, along with more tools to help developers make cool stuff. we touched on this briefly when we did the Q&A as part of the 19th Renegade anniversary event, which you can check out on our YouTube Channel. Some of the big features to reasonably expect as a part of W3D 5.1 are full dynamic lighting, GPU skinning, instancing, better lightmapping and better shadows. GPU skinning has recently been completed, which will allow higher resolution animated characters to have a much lesser impact on game performance. The next item on the development agenda is particles (explosions, fire, weather etc.). Stay tuned for more W3D 5.1 updates in the future! Weapon Ammo Visibility Improvements have been made to the weapon code to allow ammo that properly hides/disappears when fired. Right now this works in the game with stuff like the V2 Launcher, but it is done via an animation, which makes it quite inflexible. For example, if we wanted to give the V2 a cool animation (like a deployment animation or a radar dish that spins), we wouldn't be able to, because any other animation we give the V2 won't be able to figure out whether the missile should be visible or not. @CMDBob has begun to move the ammo hiding tech into W3D properly now, so that we will be able to use special ammo bones to hide ammo that has been fired, which frees up these animation requirements. This will be especially useful for aircraft, which require both ammo hiding and landing gear animations. New Data Format for Developers Until now, developers had to use a stock Renegade data format (objects database) to save game data such as balance changes to infantry, weapons and vehicles. But the team has been working on converting this into a text-based format. The way Renegade's data is structured is efficient, but it has it's downsides; the biggest of which is that multiple developers cannot make edits to the file at the same time. The new text-based format allows multiple people to work on the main data of the game at once and then merge all of their changes together at the end. This makes collaboration on the game projects much more effective, as it's a lot easier to search for errors that may have been made and compare future versions of the data against past versions. All in all, this won't affect players in the slightest, but it will make our lives a lot easier. Other Stuff! Here's a quick round up of other things that are happening around the team! - @Nodlied made a big financial mistake after visiting a hobby shop. Though he's not that sorry... - @OWA has been playing a bit of bass guitar. Maybe he'll record something at some point. - @TeamWolf just bought some golf clubs. We're off to hit some balls tomorrow with @Eggman891 - It's @Yah-Nosh's birthday soon, so we're going to eat some BBQ food to celebrate! - @alphoca is starting his content creation journey! Please ask for the link when you see him and support him!!! - @ChopBam just returned home from a trip on the East Coast of America! [blurb]Welcome to W3D Weekly! In these updates we'll be looking at each project as well as what the W3D engine team have been up to as well. We've got plenty to show off this week in our first edition, so take a seat and have a read![/blurb]
  2. Indeed. You can find it here: https://github.com/OpenSAGE/OpenSAGE.BlenderPlugin
  3. I can't believe that this website still exists. xD
  4. The video has now been posted with timestamped questions!
  5. until
    Hi everyone! As part of the celebrations for Renegade's 19th Birthday, the W3D Hub team will be doing a Q&A session on Discord, Twitch and YouTube! We want to know what questions you have for the team here at W3D Hub! This could be anything from what our future plans are to what we had for lunch, so please feel free to be creative with your questions! We will be curating the questions a bit however, so if your question is a bit on the controversial side, it may not get answered! Fair warning to you! Head to the question form here to submit your questions! <- Clicky As for where you can watch the event, you can join us on the following platforms for the Q&A Session: Discord: https://discord.gg/jMmmRa2 Twitch: https://www.twitch.tv/w3dhub YouTube: https://www.youtube.com/channel/UCPVori4l3Rq_AkWHEjTKdEQ All of the videos will be watchable afterwards as well, so don't worry if you happen to miss it! Here are the developer we currently have confirmed as attending: @OWA - W3d hub Admin and Leader of Apocalypse Rising @Yah-Nosh - W3D Engine Coder and head of several refactoring initiatives @CMDBob - W3D Staff Jack of All Trades and head of an unannounced (but teased from time to time) project More people will also be there, but we won't know until they confirm for sure. We hope to see you there!
  6. Hi everyone! As part of the celebrations for Renegade's 19th Birthday, the W3D Hub team will be doing a Q&A session on Discord, Twitch and YouTube this Saturday at 8Pm GMT! We want to know what questions you have for the team here at W3D Hub! This could be anything from what our future plans are to what we had for lunch, so please feel free to be creative with your questions! We will be curating the questions a bit however, so if your question is a bit on the controversial side, it may not get answered! Fair warning to you! Head to the question form here to submit your questions! <- Clicky Head here for more information on the event! Don't worry if you cannot make it to the live stream either, as we will be recording the Q&A for later as well! Cheers! Edit: This Q&A has now finished. Please check out the video below to view it! [blurb]As part of the celebrations for Renegade's 19th Birthday, the W3D Hub team will be doing a Q&A session on Discord, Twitch and YouTube sometime next week. (Keep an eye out for the date).[/blurb]
  7. @Eggman891 for great teamwork and being a paragon of base defence when it mattered the most. <3
  8. Hi and welcome to the community! Scripts4.7 relies on a valid Renegade installation folder to work. So if you point it to a valid Renegade game folder, it should give you the option to install it. Generally if it doesn't find a path automatically, it means that it cannot find where your game is installed to. Hope this helps!
  9. Try this. Uninstall the game. Install the Microsoft C++ VS2012 Redist from here: https://www.microsoft.com/en-us/download/details.aspx?id=30679 Go to "C:\ProgramData\W3D Hub\Launcher\package-cache\games\tsr" Delete everything in this folder Try reinstalling TSR and see if it works
  10. Hi there. Have you installed the TT Scripts for Renegade? You can get them here: https://www.tiberiantechnologies.org/downloads
  11. Hi @cyberarm! I've attached a 7z file with all of the icons that we use on the launcher. I hope this helps! LauncherIcons.7z
  12. Hey @dangles20 We're looking to put together server packages for both TSR and APB for download soon. Definitely keep prodding up about it and we'll make sure we get something out. In the past we've been reluctant to release the server files, but we're now working on some stuff so that we can release them for people to host their own games. Stay tuned!
  13. Hi everyone! Just a quick note to say [blurb]We've changed the way that the launcher displays some of our games. Find out more here![/blurb] We've gone ahead and hidden any games that have not been released yet (unless you have access to them as a Tester or Staff member), so games like Red Alert 2: Apocalypse Rising, Battle for Dune: War of Assassins and Tiberian Dawn: Ground Zero won't fully show up on the launcher until they are released. This change should make it easier for everyone to figure out what games are currently available to play. Just to be clear, the games have not been cancelled. This is just a measure to make it more obvious what everyone has access to play. If you guys have any feedback please leave a comment. Cheers!
  14. Tiberian Sun: Reborn has been updated with a few extra maps that were missing from the re-launch. All of these maps were originally made by community member @Timeaua. These maps are: Omega City - A large urban map with a city in the centre. GDI and Nod both have forward bases that can be used to repair vehicles and deposit Tiberium. Dam - A large Dam separates the GDI and Nod bases, with routes that coil underneath the hills through tunnel systems. Tiber - Located near the source of Tiberium around the impact site on the Tiber River, the terrain between the GDI and Nod bases is dangerous and inhospitable. A Small civilian settlement in the middle of the map sits atop a network of tunnels and pathways. All three of these maps are now live on the server, so suit up and get out there! [blurb]Tiberian Sun: Reborn has been updated with a few extra maps that were missing from the re-launch. All of these maps were originally made by community member Timeaua.[/blurb][thumb]thumb_tsr.g.png[/thumb]
  15. Added to the first post too, cheers!
  16. That's right! This is not a drill! Tiberian Sun: Reborn is back on the W3D Hub Launcher as of... right now! Open up the W3D Hub Launcher to download the latest version! In a few hours time at around 7PM GMT we'll be firing up the server, so look out for more announcements on Discord as to when the festivities are really kicking off! But for now it's back and all set for you guys to download it! Important Things to Note Because Reborn is now a fairly old game, there might be a couple of things you'll need to do to get it running. It will probably install fine most of the time, but if you have issues, here are a couple of quick troubleshooting notes: If you have trouble with missing redistributables, download and install the latest MSVC 2012 redist. Link: https://www.microsoft.com/en-us/download/details.aspx?id=30679 If your game isn't patching correctly, try doing a repair via the launcher. Is this does not work, delete any existing TSR game files and try downloading it from scratch. This should fix the issue. V-Sync should be enabled by default. You will want to leave that on at all times unless your PC is very special (like 2005 special). Turning it off can cause strange physics issues. If you have FPS problems when a MSG or MSA is in use, the temporary fix is to disable your shaders (settings -> extended options -> shader slider). We hope to correct this with a future patch. For any other problems or queries, please ask us on Discord. Special Thanks I just want to say a special thanks to those who made this re-release possible. First and foremost to @Wallywood for giving us all a great Christmas gift that's made this possible! To @Einstein for running tests behind the scenes to ensure that the game was in good shape to release, to @TeamWolf for driving the patching process and making sure the server was up to date (and also poking me to patch the game with the necessary files) as well as @Killing_You for his pledge to make fixes where necessary (more on this later!) and finally to @Nodlied and @NoSoldier for scrambling together a testing session at the last minute. Also I'd like to extend a thanks to everyone who tested the game last night to ensure that what we released today was as stable as it could be. The turnaround time on this has been awesome, so cheers to anyone else I may have missed. I also just want to say thanks to the community for continually asking after Reborn whilst it was offline. It's your dedication and love for the game that made this all possible, so we hope that sometime in the future we'll be able to deliver what we were promising earlier this year with TSR 2.0. It'll hopefully be worth the wait for that true Tiberian Sun FPS experience. Final Thoughts We decided last night that we'll be removing TS_Desert_River from the server rotation permanently, so to give the ol' girl a send off, we did a classic Renegade clan-style picture. The map will still be in the game files, but it won't be played on the server any more. Otherwise, join us tonight from 7PM GMT onwards where we'll be fighting over control of the Tiberium like the good ol' days. See you on the battlefield, Merry Christmas and a happy new year everyone! - @OWA and the W3D Hub Team [thumb]thumb_tsr.h.png[/thumb][blurb]That's right! This is not a drill! Tiberian Sun: Reborn is back on the W3D Hub Launcher as of... right now! Read more here![/blurb]
  17. Hi everyone! 2020 has been a tumultuous year to say the least. With Coronavirus really screwing with everyone's plans and locking many parts of the world down, we wanted to do something to bring us all together. We've got some bright hopes and aspirations brewing for 2021, but before then we'd like to offer up some celebration to usher the new year in properly. How do you ask? Why, with some games of Renegade, APB, IA, Reborn and other C&C titles of course! Join us on Discord from 7PM GMT on the 31st of December where we'll be hanging out, chatting and playing lots of C&C games! December 31st also marks the return of Tiberian Sun: Reborn to the W3D Hub Launcher, so you won't want to miss any of the big games that will be happening! Click here to join Discord! Other than that; seasons greetings, happy holidays and roll on 2021! [thumb]custom_thumb_xmas.0.png[/thumb][blurb]Join us on the 3st of December on Discord for some New Years celebrations! We'll be playing loads of C&C games, so you won't want to miss it![/blurb]
  18. Since Coronavirus has quarantined a load of places, there's probably going to be a fair amount of us who won't be able to hold our usual new years celebrations. With that in mind, we'll be gathering in Discord to usher in the new year in style by playing some Renegade, APB, IA, Reborn, ECW and other C&C Games! Click here to join Discord So come and join us from 7PM GMT onwards for some games as we say hello to 2021! It's also going to be Reborn day as well, so it's definitely worth jumping in for some games regardless! See you all there!
  19. Hi everyone! Merry Christmas to you all and thanks for sticking with us during this tough year. Covid-19 has tested all of our collective resolve this year amongst other challenges, but we're pushing on through and looking forward to what 2021 brings! You may have noticed a certain thread popping up recently with some good news regarding Tiberian Sun: Reborn, so I just want to take a moment to address that and let you all know about what our plans are. As a special present to the fans of TSR, @Wallywood has contacted us and outlined his intentions to let any legal documentation regarding the project to expire in the new year. You can find the thread below: This is obviously great news for any fans of the project, as it means that we can get it back up onto the launcher and freely develop the project once again when we are ready and able to. Some may say that we already had the rights to develop the game regardless of the documents, but the truth of the matter is that the situation earlier this year really halted our momentum on the project at the time by killing our enthusiasm and drive to continue. We wouldn't have been able to continue development even if we'd chosen to, because we were mentally fatigued at that point. This news is great for Reborn's future though, as it will ensure that it is completed someday. That being said, we do have some more immediate plans for the project. A large portion of the team and I had a quick meeting the other night and here is our current plan for what we're aiming to do with Reborn in the near future: The version that was taken down from the launcher earlier this year will be given a dust off, and placed back up on the launcher. We will be aiming to do a small scripts update and test stability over the next few days. To commemorate a legendary date in Reborn's history, we will be aiming to get the game back up on the launcher on the 31st of December 2020 (14 years after the infamous 31st December 2006 release date). More information on servers will follow in the next few days as we work the details out. Reborn 2.0 is still on hold for now, as the team has dissolved and is working on a combination of other projects at the moment. Battle for Dune and Apocalypse Rising are getting the most focus right now, with releases looking a lot closer than they were earlier this year. We're hoping to produce more content for you guys regarding these projects when we can. We are also working on some internal engine update projects that will benefit everything that we're making further down the line. Stay posted for more news on that in the new year. On a personal note, I just wanted to mention that I had a great chat and a catch up with Wally the other night when we spoke about all this and he made it clear that he bears no ill will to the team or the community. We were all victims of a situation that escalated out of control and now that we've all had some time to reflect, cooler heads have ultimately prevailed. On behalf of the team, I'd just like to say thankyou to Wally for making the decision that is ultimately the best for the community and the fans. We ain't done by a long shot yet and one day I hope we release a game that lives up to what we all want Reborn to be in our heads. So, in light of this good news at the end of a tumultuous year, Merry Christmas and Happy Holidays to all! Feel free to comment below and ask questions if you are unsure on anything mentioned! Look out for December 31st! [blurb]Merry Christmas to you all and thanks for sticking with us during this tough year! We've got some exciting news to share about Reborn, so please take a read![/blurb][thumb]custom_thumb_xmas.0.png[/thumb]Seasons Greetings, - OWA & the rest of the W3D Hub Team.
  20. Cheers for joining and welcome to the community! If you want to jump into the ongoing discussion, hit us up on Discord here: https://discord.gg/jMmmRa2 I'll have to take a look for your YouTube channel, it sounds interesting!
  21. Hi everyone, It's been over two years since we last posted any formal updates to AR, so I wanted to just post and assure you all that development is back up and running and better than it has ever been. For the past two years, we were wholly distracted by the development of Tiberian Sun: Reborn, which ultimately had to be put on pause. However, putting TSR on pause allowed us to regroup a bit and take another look at AR and where we were at with the project. Coming up with a fairly solid development plan, we started working on the game again formally in August and have been rapidly iterating ever since. This leads us to where we are right now; running fortnightly tests where we're iterating on the balance and features within the game in order to create the definitive RA2-shooter experience. I just wanted to start by re-posting a link to the stream we did around 10 days ago on the current test build to kick things off again. Over the course of the next few weeks, we will be releasing updates on new features and content that have been going into the game along with images and videos about where we're at and what we're doing. We also want to start updating you guys a bit more often and also engaging you in our development process a bit more as time goes on, so if you guys have any ideas for stuff you'd like to see, whether it be feature-centric videos, development team AMAs, more streams, unit renders, regular content updates or anything else you can think of, let us know in the comments below! Cheers! @OWA & the AR Team [blurb]It's been over two years since we last posted any formal updates to AR, but now development is back up and well underway. Find out more here![/blurb][thumb]thumb_ar.1.png[/thumb]
  22. Both the APB and Reborn skins have been given a pass to the point where they are now considered fixed! If you see any issues please be sure to point them out! Cheers!
  23. Hi everyone. We've updated our forum software to the latest version, so there are a fair amount of styling issues present with our older forum skins. Please bear with us as we correct these issues in the next few days. For now, using the default IPB skin is probably the way to go for a bug-free experience. Cheers! - OWA [blurb]The forums have been upgraded to the latest version. There will be some bugs present that we will be ironing out in the coming days, so please bear with us.[/blurb]
×
×
  • Create New...