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Everything posted by OWA
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Question What do you listen to during Ren matches?
OWA replied to buttnutella's topic in Off-Topic Discussion
@Voe's frantic Polish tones. -
Hi everyone! We usually keep news and information on what EA is doing on the light side of things here, but Jim Vessella and the team have just released something that does directly relate to what we do here at W3D Hub. In an news post on Reddit, Jim outlined the intention to update and clarify EA's position on the C&C modding community by creating some new modding guidelines in coordination with EA's Legal team. The way that many communities mod Command & Conquer greatly exceeds the scope of how they were being modded when they were released (including us at W3D Hub and how we mod Renegade), so some assurances from EA have been met with appreciation from our side. So what do these guidelines do? Essentially they are designed to protect EA's C&C franchise from people who seek to do harm to C&C through modding and commercial abuse of modding. For the modding community itself, these guidelines serve to strengthen it's legitimacy in EA's and the wider world's eyes as well as provide clarity in what is and isn't allowed. But where does this leave communities like W3D Hub, OpenRA and Renegade X who essentially use content and intellectual property from existing C&C titles to create whole new standalone games? In this new document, EA classify our projects as "extensions of the C&C video games", which covers and protects our operations at W3D Hub. This is fantastic news for us, as it allows us to push our projects forwards without the uncertain fear that we would get shut down at some point by a cease and desist order. Jim and the team at EA didn't need to do this, but they have gone above and beyond to create these guidelines with the community's interests at it's core. These guidelines strengthen EA's relationship with the community and in it's essence, EA has ensured that Renegade's unique position is honoured and we can continue to make games for many years to come! For the full post from Jim, head here. Also, here's the full document from EA as well, for your viewing pleasure: This is a great day for the C&C modding community as a whole and a great thing to announce in coordination with C&C's 25th anniversary! We hope to making mods here for many years to come and hope you'll all continue to join us on our modding journey. Thankyou for your continued support! - OWA[blurb]In an news post on Reddit, Jim outlined the intention to update and clarify EA's position on the C&C modding community by creating some new modding guidelines in coordination with EA's Legal team. Read more about this important development here![/blurb][thumb]custom_thumb_ea.png[/thumb]
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C&C Turns 25!With the 25th anniversary of Command & Conquer happening this weekend, we’re excited to announce that the C&C Community website is hosting a C&C Anniversary Giveaway for everyone to take part in. Prizes will be given away EVERY day during the event. Anyone can win a prize regardless of their skill level! The event will start on the 24th September (6pm BST) and will end on the 27th September (6pm BST). Just Play Online!For a chance to win a random prize, play the Remastered Collection; Tiberian Dawn or Red Alert Online Multiplayer during the event. Play Ranked or Non-Ranked games; it’s up to you! Winners will be chosen across both games. LeaderboardFinish Rank #1 on Red Alert or Tiberian Dawn when the event ends and you will win a 1 year EA Play Pro subscription. If you finish in the top 50, you will be put into a randomizer for a chance to win a prize too! Prizes include EA Play Pro Subscription codes and Steam Gift Cards. Winners will be announced each day and updated on the anniversary event page on the C&C Community Website. If you win we’ll get in touch by sending you a friend request in Steam or Origin to message you your codes! The event is open to both Steam & Origin players playing Tiberian Dawn Remastered and Red Alert Remastered Online games only. Singleplayer Campaign, Singleplayer Skirmish and Multiplayer LAN games will not qualify. Full Terms & Conditions apply - please read through the terms & conditions here. Have F[blurb]With the 25th anniversary of Command & Conquer happening this weekend, we’re excited to announce that the C&C Community website is hosting a C&C Anniversary Giveaway for everyone to take part in.[/blurb]un!Finally lets celebrate and have fun! Special thanks to Jim and his community team for supplying some prizes for this event. Peace Through Power![thumb]thumb_gz.c.png[/thumb]
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Hi @AC_02. Cheers for your question! We're not planning on adding any units from Renegade 2, but you might see other units that weren't in Red Alert 2, if that makes sense? Units like the Technician and Supply Trucks. AR is based entirely on Red Alert 2 and Yuri's Revenge.
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Awesome How Westwood could have made Renegade?
OWA replied to buttnutella's topic in Command & Conquer
Soviets and Scavengers were the same faction if I remember correctly. -
W3D Hub Bring back the magic, for real...
OWA replied to Lt. Col. Vandeleur's topic in Command & Conquer
Are you aware of the Tiberian Dawn and Red Alert remaster that EA released a couple of months back? It's very good. Link: https://store.steampowered.com/app/1213210/Command__Conquer_Remastered_Collection/ -
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Join us on Twitch this evening for a big celebration of C&C!
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Hi everyone, We just wanted to take this opportunity to give a quick update on Reborn as it stands. Reborn Shelved for Now You may have noticed that we've put the news forums and the Discord channel for the game back up. When the whole situation happened a few weeks back, we made the hasty decision of taking these bits and pieces down. This was the wrong move to make on our part, as it raised questions from fans as to whether Reborn had been cancelled. Reborn hasn't been cancelled, but under the current circumstances the game has been delayed indefinitely. The dedicated team that was working on the project currently has no motivation or desire to push it any further whilst the situation persists and has pretty much disbanded for now. Also, in light of the situation we will not be putting the current public version of Reborn back on the launcher for now. This may change if the situation changes though. That being said though, there is a silver lining to all this. We've started redistributing our people and resources to our other projects such as Battle For Dune: War of Assassins and Red Alert 2: Apocalypse Rising, with the aim to use the developments to the engine that we made during Reborn's development and apply them to these projects instead. Ultimately what this means is that you guys will get BFD and AR quicker than you were going to get them before (when we were working on Reborn) and a lot of the engine developments going into those games will probably get passed back to Reborn in the future; but unfortunately it'll be a while before you guys get your hands on Reborn 2.0. Tiberian Genesis Awakens On the upside, there are a couple of projects that are still carrying the Tiberian Sun shooter torch in the meantime. Our long-time friend @Sentry has recently relaunched Tiberian Sun Genesis, which is a total conversion mod for ARMA3 with a mix of RTS and FPS game mechanics. More info will be coming soon, but In the meantime, here are a couple of screenshots: Support Sentry over on the Tiberian Genesis Discord server here: https://discord.gg/76RgTt The Firestorm Begins If you're looking for your Tiberian Sun FPS fix sooner than that though, you won't have to wait too long, since our friends over at Renegade X has just announced their Tiberian Sun-themed expansion, "Renegade X: Firestorm"! This is actually a bit of a blessing in disguise, because we were aiming to get Reborn out in the autumn; so you guys will still get a free Tiberian Sun-based FPS to play this year. Here's a link to the trailer, keep posted this autumn for more details! Support the Renegade X team over on their Discord server here: https://discord.com/invite/renegadex Thanks for ReadingThanks for reading and understanding everyone. If you have any questions feel free to ask, but please keep the discussion civil. We're all looking forward to the APB event tomorrow, so if you haven't signed up for that, make sure you do! Cheers! [blurb]Just a quick update on Reborn and what we're doing moving forward.[/blurb]
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The deadline for the C&C Remasters Mapping competition! Details here:
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untilIt's Game Night! Coming to an APB server near you, it is the official Game Night with prizes! We'll be giving out Steam cards to the best players of this event, and we promise it will be an amazing turnout! The event begins next Saturday (the 27th) at 7PM GMT and ends the same time on Sunday (the 28th), so you'll have 24 hours to score as many points as possible! Mark the time and date down in your calendars! If you want to know when that is in your time zone, click here. Prizes Players who have the most points over all the games played as part of the event will win the following: 1st Place - $20 Steam Gift Card 2nd Place - $10 Steam Gift Card 3rd Place - $5 Steam Gift Card Players who are voted as the most valuable in an open poll on the forums after the games have finished will win the following: MVP Award - $10 Gift Card MVP Runners Up Award - $5 Steam Gift Card
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Thanks a lot man! We're operating using Discord communities primarily, although this site was never designed to house it's own forums. The idea is that instead of creating new forums, users get linked to the communities that already cover these games. So for example, any game from TD, to RA2 is covered by CnCNet, W3D Hub covers Renegade and Cn&C Online covers Generals and beyond. Next on our plan is to create a community directory that is filterable by games. This way players can find the content that they want in the communities that serve the games.
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Hey everyone, A while back I noticed something in the C&C Community. A lot of people were asking how to play the games on Windows 10, but there wasn't an easily discoverable community resource in existence that made the games readily accessible. There were community resources around, but they were either fractured, or buried in websites or forums out of reach. So I got together with some friends from other communities. CCHyper from the Assembly Armada, neogrant from CnCNet, Tore from CnC-Comm, Chronostorm from Facebook/CnCMinecraft and No Strings Prd from YouTube. Together we hatched a plan to create a new community website that was easy to find, featured comprehensive guides on how to get the games working, news coverage from across the community and an emphasis on promoting modding and video content. Basically taking the core pillars of the C&C Community and lining them up in one easily navigable location. I'm proud to announce that today, the day of the Remastered Collection's release, we are able to share our first iteration of the site with you all. Head over to http://cnc.community to check out the site! Please let us know what you think of this project and how we can improve it moving forwards. We're trying our best to serve the community with a central point that links out to multiple resources, so moving forward here are a few things that we will be adding: Community Directory with a list of Communities and what they focus on YouTube Support for Content Creators Support for Mods so the platform can be used to promote modding content Live player numbers Ultimately though, I hope you enjoy this site as much as we've enjoyed making it. This community is a fun place to be and I wouldn't have it any other way. Cheers! [blurb]The C&C Community Project has launched! But what is it exactly?[/blurb]
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Commander! You've rained on my glorious parade! For this, I'm sending everything I got at you, but I won't let you have the satisfaction of catching me. I'm escaping to the one place that hasn't been corrupted by capitalism... SPACE!!!
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23929928 is me! Also be sure to join the W3D Hub Steam Group! https://steamcommunity.com/groups/w3dhub
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- friend code
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The W3D Export tools have been updated to version 1.6.0! Credit to @Dghelneshi, @CMDBob & @jonwil for this release! Feel free to ask them if you have any questions about all of this! This pack contains: W3D Exporter for 3DS Max 2017 - New tools for Max 2017 to export W3D files from W3D Viewer - A model viewer for W3D files W3D Dump - A tool to open W3D files and see the contents The source code to to the W3D Exporter, wdump.exe and memorymanager.dll Here's the changelist! You can find the download here: If you're looking to get into 3D modelling for the W3D engine, come and find us on Discord and we'll be more than happy to help! Cheers! [blurb]The W3D Export tools have been updated to version 1.6.0![/blurb][thumb]thumb_w3d.0.png[/thumb]
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Looking good man. It'll be interesting to see what kind of VFX you stick on it for the special abilities.
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- GDI
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Event Wyld1 Sendoff Shootout - Saturday 2nd of May!
OWA replied to Einstein's topic in Community News
We took a look and decided to push this back a week in order to get more people involved and also prevent clashes with MPF's memorial event which is also going on this weekend. More details coming soon! -
Hey guys! Stuck at home again tonight? Nothing to do? Going crazy? No problem! Lets all hop onto the APB Delta server around 8pm GMT to honor the memory of our guy Wyld1. Why not? He liked to play games, so lets go play games! Do we really need an excuse!? Go Go Go!
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A Path Beyond Pre 1.91 War Thunder Soundpack for A Path Beyond
OWA replied to Goliath35's topic in Community Creations
Add it to the download database here: https://w3dhub.com/forum/files/ -
Hey there, cheers for taking the time to post. The reason that we haven't released AR yet is purely down to the fact that it's not on a state that we currently find acceptable for release. We've put many years of development into this project and spent many of those years failing and refining the experience so that when it's released people will enjoy it. With all that being said, I feel no pressure to release AR. It's a project that I like to work on in my spare time that I'm passionate about. I know that there will always be people who will want to play it at the end of the development journey, so if we can achieve the goal of making something polished and fun to play, I feel it'll have a lot more impact than something that appears half-baked and with a bunch of things that don't work, are represented by placeholders and aren't up to the graphical quality of our other projects. With Reborn, we've been in a perpetual cycle of re-releasing the same game with minor tweaks over the course of it's lifespan. Recognising that Reborn is nowhere near as polished as it should be, we have taken steps to completely overhaul it, but unfortunately this takes time away from AR. I'm currently not working on AR because I've committed to getting Reborn out of the door. But once that is done, I'll be heading back to AR full time. As mentioned previously, I feel that a half-baked release would not be viewed favourably and I would feel very disappointed and demotivated as a developer if the game that I had spent so much time working on over the years, released in a state that I was nowhere near happy with. I'd rather spend time improving the game further so that when it does come out, it isn't played for a week and then forgotten about. The way AR has been used over the years is also like a bit of a test-bed. Some mechanics that now feature in APB and Reborn were originally features that were developed for AR, so when we have the time to develop it, we usually do some awesome work. As @moonsense715 says though, he's the only one who is working on AR in any capacity right now, because our focus on a team is getting Reborn fixed and out there. If we had more developers, we could work on these two projects concurrently, but right now we just can't. I hope this post answers your questions!
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Hey everyone! Just a quick update from me to say that whilst the COVID-19 pandemic going on in the world right now may put a bleak outlook on things currently, it's great to see everyone banding together online here on the forum and in Discord to share some good times in APB, Interim Apex, ECW and Reborn. You guys are fantastic and keep us motivated to keep working away on the projects in the way that we do, so thanks for that! Reborn 2.0 is going well right now, but we're still not quite ready to release yet. We really want to do the game justice, so we've been cramming all sorts of cool new features into it. Be sure to stay posted on the latest happenings in the Discord and on social media. @moonsense715 has also fixed up and re-released zunnie's old Soviet_Invasion_Coop map and we've been having some games in the APB Beta throwback server. It's a great that even years on after his passing, we can remember zunnie by playing this awesome map; that was groundbreaking for the APB community at the time. No word yet on whether we'll be making this available for Delta moving forward, but we'll be sure to shout about it if we do. We haven't announced out usual yearly roadmap yet, but hope to get that post out in the next few days, so look out for that to check out what we have got planned for this year. Other than that, stay safe, be smart and support one another in these challenging times. And, as always, if there's anything that we could be doing better, please let us know! Cheers! [blurb]Just a quick update with some small bits of general news.[/blurb]
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I've been working from home for the past few days and I'm honestly enjoying it so far. It's made me a bit more conscious of the fact that I should be exercising which is pretty good all in all. I'm off to the virtual pub on Friday, but need to get hold of some beer first.