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VERTi60

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Everything posted by VERTi60

  1. The contrast for the chat lobby could be a bit increased as well, don't you think?
  2. Can you elaborate on this? What's the rationale behind hiding the Warframe channel inside a clan specific area? It seems daft to me to NOT have all the games channels under a "Games" category... The clan's gaming is currently having a few overhauls and thus we expect more players and game channels to be active. There are quite few compensations that were done in the past, but now it's getting reverted to support the clan activities and new influx of people.
  3. Don't agree with the clan game channel changes. I'm against changing the structure in clan area and game channels. Anything else it's not really my business to comment on.
  4. Hello there. I just wanted to share an interesting game project where I was a bit involved and helped my friend, now he's going seriously with it as game developer. What started as a indie game, the spiritual successor of NetStorm RTS, now grown to a full kickstarter project, with direct support of the old dev team (the old Titanic Entertainment). Please check and if you can, share and support. Many thanks! Hopefully this game will live up to it's release!
  5. It is indeed very cheesy movie.
  6. Just Barracks and HoN on a flat small surface, no class purchases (only techs available), a random crate spawns once in a while where you have a rough 15% chance to get a new class, 50% chance of getting either a RV ruining your game-play or armor boost Good game for people who like techie rushes but once somebody gets a cyborg...
  7. Music was added post production - random from TS Soundrack. Usually during testing we don't have music running coz you can't hear other testers.
  8. Also, I think the dutch internet is also "high" or something compared to us others.
  9. Yeah, but even though if they managed to get the guy who narrated Dungeon Keeper. And even if its inspired by Dungeon Keeper, and even uses the prototype name for the Third official game of-the series before it got canned by EA. It isn't No dungeon Keeper, i want my Bile Demons and Horned Demons. I wanna Bitch slap my Mistresses, and torture those pesky dwaves and turn them into skeletons. I want Dungeon Keeper III dammit. I've played around with it a bit and it actually does "feel like" a real DK game. A lot of things were re-named or modified slightly to avoid copyright infringement (ie: "Underlord" instead of "Keeper" and micro piglets instead of chickens) but the game mechanics are similar There is also series from Kaplypso called Dungeons, which is referred as DK+ It's actually a semi-parody game for DK and several RPGs but seems to have adopted a lot of DK mechanics but focuses more on building an Dungeon amusement park for heroes and RPG elements of your Dungeon Lord.
  10. I guess in W3D case it is all map based. E.g. RA:AR's map in production, Fort Bradley will build up a good atmosphere for the game. All it needs is a little ambient effects/sounds/animations, extra objectives, cool map props and a back story behind it and there you go.
  11. Currently it's the game's *cough* "easter egg" *cough*, not a unit
  12. Regarding the Alien's random behavior, there was something which Ben pointed out before: (notice the name of the player is also "Cone" )
  13. Actually Alien is scripted in some parts (mostly at the beginning where he ignores you), where in some parts he's released to follow you or just tease you or once again, ignore you. Completely agree with this. Ahh, they could have two modes available then! (there are two kinds of people)
  14. Two western cowboys are talking in the bar. -Hey, do do you see that dude over there? The first cowboy asks pointing at the bar. -Where exactly? The second cowboy is wondering. -He's the one sitting near the bar! -But there is like a dozen of guys sitting there...? -The one with a big hat! -But all of them have big hats...? -You see, he wears blue jeans and a shirt! -But if I'm not mistaken, most of them wear same jeans and shirts...? -He has those big brown boots on! -But I can see at least six of them with similar boots...? -Look now! It's that guy with a drink in his hand! -But now all of them are drinking...? The first cowboy gets pissed, so he pulls his guns and starts shooting everyone sitting near the bar. Only one guy is still alive, freaked out, while all others are laying on the floor. -Now, do you see him?! Asks the first cowboy. -Yes, I can see him, so what about him? Wonders the second one. The first cowboy replies angrily:
  15. For me, I think Outlast, Amnesia games or even the new Slender are more scarier (since you have no weapons/NPC friends at all, nothing seems to make sense and game-play is more focused on scarring you/building up tension rather than solving objectives/killing enemies). I'd compare Alien to Death Space - both are very well done space horrors with good visuals and detail & of course excellent game-play and story, but don't scare you as much since they are too predictable (if you are used to it) and generally in space you are stuck with alien monsters mostly which are sometimes more fascinating than actually horrifying (actually in Alien I haven't seen anything that much horrifying). I think if you are drooling/solving/killing/watching cut scenes too much in a horror game you don't get as scared as for example in a dark game where you don't have many distractions. That of course doesn't mean less scary games are inferior, they are just less scary and more interesting/fun/relaxing.
  16. This is something that would be really cool if it was a thing in Renegade. More base/environment interaction. With the placeholders and extra switches/consoles it doesn't look that impressive, but in fact it's a very good concept that could be improved and make a great game.
  17. Actually what I observed is that the Alien pretty much ignored you at the beginning, but as you progressed to hide and escape from it, it actually considers of you as "challenge prey", it knows you are the smart one thus focuses on you more over time which makes sense. What does not make sense is that later it seems like everyone is allied against you.
  18. The game is pretty well done with the atmosphere, story and background, it pretty much brings you back to the old Alien movie. Mini-games and puzzles were a nice add to the survival horror part. The only drawback is the occasional bugs (mainly with doors, NPCs and triggers) which can effect your progress or screw you to the point you need to restart. There is also a difficulty/luck factor involved and sometimes the game gets a bit boring after trying the same (long) part again and again.
  19. That is why the cnc3 mammoth became a tank again; though mk2 in TS/R is still superior unit in regards to firepower and armor to mk1 which is as it should be. If you are already getting attacked then it would be dumber to try to get around the map ;p
  20. Focus on the damage MK2 does (+range) and what MK1 is inflicting And yea MK1 can be c4ed unlike MK2 (even if Nod would get to have it)
  21. Artillery shells explosions for example.
  22. Easter Patch, showcasing TS Snow:
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