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ChopBam

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Everything posted by ChopBam

  1. Nice to see you abjab, that's super cool news..! I have 3ds max 8 installed but don't see anything of consequence in my 3dsmax8\help\ folder. Anything it might be named? I tried maxscript, help, etc but no dice so far.
  2. I love doing the work of designing and developing map terrain. There is pride involved in manually handcrafting terrain, as opposed to taking a large plane and using a basic brush to push and pull hills out of it. When I was a kid I loved trains and always lived in wonder at the the paths that were already carved out for them, the mountains, valleys, and tunnels they would be led through. I believe this is a similar principle to mapping and carving out the various vehicle and infantry paths present on APB's maps. The knowledge that, at any point during map creation, I can think about how these particular extrusions of polygons will be walked on, driven on, mined, and fought over for years by players is a pretty cool thing. That all said, Canyon River is probably my favorite recent-ish project, and I'm excited to get back to mapping sometime, although the vast majority of my time is spent fixing and improving things that already exist. Hm I guess I answered this already above. xD Just the passion for carving out paths and bringing imaginary worlds to life, then watching and playing with other people on that terrain. It brings me satisfaction and happiness. I guess this is the part of the show where I plug the RA_ShallowGrave thread. The next APB map project could be any of those, really, but there are still things in the meantime that need fixing with other projects, such as with TSR. At some point I may also be interested in helping AR with their mapping. It's a different style than the APB one I'm used to, and I'm interested to try my hand at it sometime. There have also been talks since KOTG's inception of bringing various iterations of KOTG to AR and TSR.
  3. @Jeod joining any of the projects grants you some exclusive access to staff and resources that you wouldn't otherwise have. So I'd say go for it if you're interested!
  4. I was super into Pokemon like 20 years ago, but interest fell off after Jr High. But more than that, I need to be spending my time doing other things this time around.
  5. Gotta be careful with counterclaiming me though. Remember my response to Sunflower's CC last game? While everyone else was entertained by my all-caps, she ended up giving up. The thing though is that you could pretend you're submerged and I wouldn't know the difference unless you opened fire the next day.
  6. To be perfectly fair to you, it's not easy for me to read you either. You're scum a lot more often than I am, and you've gotten skilled at hiding, and many times it feels like it comes down to 50/50 really.
  7. You know you're ready to join the scum team when other players say this about you.
  8. No honorable mention for successfully protecting Jeod?
  9. Let's let Verti resolve these one at a time before we keep firing, k?
  10. My guess is that the subs that have been teleported/half beached can't be called back to the Sub Pen for shelter and repair. It's probably that simple. Verti has decided town is doing too well so he's actively counterbalancing us with this vortex.
  11. Is there a reason I couldn't shelter you last night Voe?
  12. Volcano as an island seems popular as well, and could avoid some of the problems that the other remakes would need to overcome.
  13. All day yesterday, "The Woods Today" remake was beating Shallow Grave's "yes" vote, but today, Shallow Grave's "yes" is winning. "The Woods Today" could very well still be more popular though, because I didn't pit the two maps directly against each other. One's vote was whether to do a remake at all, and the other is a multiple choice "which of these other maps would you [also] like to see?"
  14. Apparently the large travel time is a huge deal, according to pushwall it takes a mammoth tank two full minutes to get from the coil to the range of the enemy turrets. We can size the map down, move the bases more central, or a combo. If I were to remake this map I'd also attempt to make it more square and shaped even more like the original.
  15. Side by side comparison of map design for "A Path Beyond" in early versions of RenAlert (A Path Beyond the game) versus Red Alert.
  16. With all the friendlies here, it was more likely to be a Soviet this time around.
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