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Eternity 6

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Everything posted by Eternity 6

  1. Cool update , The infantry man looks really awesome .
  2. Granted , but they use cheap oversees factories to meat demand , the pipboy melts when exposed to sweat or other fluids . I wish programing was easier.
  3. Hope you manage to get some sleep soon and get over your insomnia . Presonally I find it best to listen to a nice soft lullaby (on repeat ) well trying to sleep . Heres my favorate : Animated pony verson ( I just couldn't help myself ) : If you insomnia is caused by stress , try to spend some time releaving your stress , confront the cause of your stess.
  4. Well this is happening decided to inform everyone . Update This trailer is for the release of Beta 5 , go get it ! http://www.renegade-x.com/ The vechiles are only obtainable through crates and this will be the final beta version,
  5. Not really. Do you aim for the head with the rifle ? If you do the rifle should win .
  6. 1. The cyborg and Riot trooper relatioonship is messed up . The Riot trooper seems at first glance the best counter to cyborgs but in real life they suck . This should be changed enonomics of the characters need to be changed as at the moment the cyborg is the better unit in cost and preformence . This needs should be changed so that GDI can place it's EMP mines down earlier to help counter cyborgs or atleast make them equal cost . If you made cyborg cost more than Riot trooper this would allow GDI to place mines out sooner to help counter cyborgs at their base however in smaller maps such as beachfront this can be highly unbalanced as cyborgs would become useless as a massive mine feild would be present by the time Nod gets them . So I sujest you make them equal price to niether team is directly advantaged . The davantage goes to the team to can capatalize on these infantry tiypes earlier , which sould make the game play more interesting . 2. Umagon's weapon needs balancing / fixing so at the moment her rifel to too powerful as if you spam click it becomes automatic . I sugest reducing clip size to 7 , reduce attack speed but increase damage . 3. CC needs a buff the is no where near as good as GS as good Gs player always wins where as a CC should win . I say reduce the attack speed and increase damage , give it a large area of effect explosion , reduced velocity . So it resembles TSR more . 4. Increase the health of the hijacker as he is useless at everything but stelling vechiles . Give him a stealth cloak like the spy but it only lasts 7 or 9 second at a time to he can be more seaky and a more fun character to play as . Tiberium Uzi pls if you removed it haven't played as one in a long time because he's useless . 5. Idea not realy a sugestion , give the spy a device that he can throw on vechiles to reveal them to all nod force without being destealthed .
  7. I'm a noob at piano have being playing for two years . My teacher is master . She even playes the organ .
  8. Yay , I made it and I'm top of the list Oh and my brother is back , prepare to die .
  9. 1. What is the progress of vechile vetrancy ? 2. Could you modify TS_Snow so infantry can still attack via the back entrance .
  10. Show me a naval unit in RA2:YR (unmodded) and we'll discuss it I know right . . . Here's all of them and if you don't think there is enough veriaty use units for Mental Omega or from the community .
  11. 1. Will secret/stolen tech be inplimented in the game . 2. If so will both sides recive spy type unites or only the allies . 3. Will dogs be exesable to both teams ? 4. Is navy being implimented now , latter or never ? 5.Have refill/renforcment structures been implimented ? (that compatition that SquidEmpire won ) 6.Have any of you guys played Zero-K it is amazing ! go play now . 7.How do sand bags work for GI's ? Do they change your armor type , do you recieve less damage from headshots ?
  12. Could someone plese add a list of server commands I keep of for getting them .
  13. The silo on TS_Isles is not working . Edit : Shallows but only if refinary is destroyed not quite sure if that is what is sappose to happen . Secondly what frame rate does TSR run at ? What causes the lag online ? Is it the netcode , is the engine poorly optamized , slow servers ? I also think that the jugg explosion causes lag online but I could be wrong .
  14. Thats because the dude making it is only a programer , he is currently asking for people to help with it's looks .
  15. Hello . I've seen this game/mod floating around for the past two or three years . I'm considering giving it a chance and was wondering if anyone else has played it and what are their opinions of it . https://www.youtube.com/user/CNCAssault?sub_confirmation=1 http://www.moddb.com/mods/cc-assault http://en.ccassault.com/
  16. I look forward to this feature the most , it should be included in every W3D game .
  17. Go get http://forums.swr-productions.com/index.php?showtopic=8106&st=0 8 sorry for spelling error in heading edit won't fix it
  18. Do you work on Mental Omega ? Until yesterday for somereason I always read you name as ZenOfist probebly dyslexia . ( Wheres the spell checker ? )
  19. I know what you mean , heres a nice mod that adds more AI veriants to the game . http://www.sleipnirstuff.com/forum/viewtopic.php?f=83&t=16936
  20. You mustn't just put the graphics a high or medium . Each and every graphics card has its own strengths and weakness so you must adjust the settings for them , secondly you find out how much each of the graphical settings effect you GPU , there are lots of options that can heavily slow down you computer but add almost nothing to the visual experience of the game . Example in Skyrim everyone put their render distance very low when it actully hardly effects the preformence of your GPU at all . Learn these and you will find that games look better and run smoother . My graphics card is 6 years old and I can play Renagade X on medium and it is a shit graphics card even when it was released . GeForce 9500 GT if you don't beleave me 2GB RAM .
  21. Holy *&$@ the graphics are so much better , and come on they are literally saying " you may use our work " . I say finish the next patch and spend the next 6 months transferring units and art assets to UDK so we can play on that . And I would love to see it on unreal 4 especially .
  22. I'm still most likely ahead of you . 929 nonillion cookies backed all time .
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