danpaul88 Posted May 15, 2013 Report Share Posted May 15, 2013 3 Quote Link to comment Share on other sites More sharing options...
Guest Leo Posted May 15, 2013 Report Share Posted May 15, 2013 cool 0 Quote Link to comment Share on other sites More sharing options...
Pyryle Posted May 15, 2013 Report Share Posted May 15, 2013 dat spy also, lol it took 2 chams and a light to kill me at the end : 0 Quote Link to comment Share on other sites More sharing options...
Wallywood Posted May 16, 2013 Report Share Posted May 16, 2013 The sun was in my eyes LOL 0 Quote Link to comment Share on other sites More sharing options...
Guest XD_ERROR_XD Posted May 16, 2013 Report Share Posted May 16, 2013 i guess you were sneaking up him in the first fragment so he couldn't hear you...? anyways, nicely done, i never really thought about the chameleon spy making a return in Reborn, but yeah 0 Quote Link to comment Share on other sites More sharing options...
danpaul88 Posted May 16, 2013 Author Report Share Posted May 16, 2013 Indeed, walking makes less noise than running, less likely to be heard. 0 Quote Link to comment Share on other sites More sharing options...
Guest Generalcamo Posted May 16, 2013 Report Share Posted May 16, 2013 Will the chameleon spy have the same ability it was supposed to have in TS as well? For all those that don't know, this was exactly as it was in Red Alert. It was cut because Westwood had no way to distinguish who used the spy, so the information recieved was available to everyone, but the voices were heard in the "scout" unit from the first mission of Firestorm for Nod. 0 Quote Link to comment Share on other sites More sharing options...
danpaul88 Posted May 17, 2013 Author Report Share Posted May 17, 2013 I don't know what the spy did in RA or RA2 because I never used them, but I'm going to hazard a guess at... no. Not in the initial release anyway. It stabs things. And has a pistol. And some decoy C4. 0 Quote Link to comment Share on other sites More sharing options...
moonsense715 Posted May 17, 2013 Report Share Posted May 17, 2013 I don't know what the spy did in RA or RA2 because I never used them, but I'm going to hazard a guess at... no. Not in the initial release anyway. It stabs things. And has a pistol. And some decoy C4.It's a scouting-support unit. Stealthed with binoculars. Doing distractions with decoy c4-s and stabbing people from behind are just a bonus to keep the player using it entertained. 0 Quote Link to comment Share on other sites More sharing options...
ChopBam Posted May 17, 2013 Report Share Posted May 17, 2013 Video shorts. Better in the summertime than video pants. 1 Quote Link to comment Share on other sites More sharing options...
Nodlied Posted May 17, 2013 Report Share Posted May 17, 2013 I don't know what the spy did in RA or RA2 because I never used them, but I'm going to hazard a guess at... no. Not in the initial release anyway. It stabs things. And has a pistol. And some decoy C4.It's a scouting-support unit. Stealthed with binoculars. Doing distractions with decoy c4-s and stabbing people from behind are just a bonus to keep the player using it entertained. Except that it un-stealths when it uses its Binos. : 0 Quote Link to comment Share on other sites More sharing options...
moonsense715 Posted May 17, 2013 Report Share Posted May 17, 2013 I don't know what the spy did in RA or RA2 because I never used them, but I'm going to hazard a guess at... no. Not in the initial release anyway. It stabs things. And has a pistol. And some decoy C4.It's a scouting-support unit. Stealthed with binoculars. Doing distractions with decoy c4-s and stabbing people from behind are just a bonus to keep the player using it entertained. Except that it un-stealths when it uses its Binos. : How is that a problem? You only use binoculars if something is VERY far away. So even if it sees you, you are way gone from there by the time it gets there 0 Quote Link to comment Share on other sites More sharing options...
Guest Inferno Posted May 17, 2013 Report Share Posted May 17, 2013 I don't know what the spy did in RA or RA2 because I never used them, but I'm going to hazard a guess at... no. Not in the initial release anyway. It stabs things. And has a pistol. And some decoy C4.It's a scouting-support unit. Stealthed with binoculars. Doing distractions with decoy C4-s and stabbing people from behind are just a bonus to keep the player using it entertained. Except that it un-stealths when it uses its Binos. : How is that a problem? You only use binoculars if something is VERY far away. So even if it sees you, you are way gone from there by the time it gets there Implying that there are no other units nearby, that the spy is either aware or not aware of. 0 Quote Link to comment Share on other sites More sharing options...
Guest ChronoSeth Posted May 18, 2013 Report Share Posted May 18, 2013 How is that a problem? Because it is in complete defiance of logic. There's no reason for a stealth suit to suddenly stop functioning when its user looks through a pair of binoculars. : 0 Quote Link to comment Share on other sites More sharing options...
Category 5 Hurricane Posted May 18, 2013 Report Share Posted May 18, 2013 As opposed for it to suddenly stop functioning when he swings a knife? 0 Quote Link to comment Share on other sites More sharing options...
ChopBam Posted May 18, 2013 Report Share Posted May 18, 2013 As opposed for it to suddenly stop functioning when he swings a knife?How overpowered would he be if he could kill people while staying stealthed? Binoculars can't kill, and the fact players unstealth while using them is a bug, not a feature. 0 Quote Link to comment Share on other sites More sharing options...
VERTi60 Posted May 18, 2013 Report Share Posted May 18, 2013 It's only logical that he uncloaks when he wants to swing the knife so he can actually aim it properly... (which would be kinda difficult when cloaked) 0 Quote Link to comment Share on other sites More sharing options...
Category 5 Hurricane Posted May 18, 2013 Report Share Posted May 18, 2013 Wouldn't it then also be logical that he needs to see the binoculars to be able to use them? At any rate, I'd consider using binocs as something active and I find it perfectly fine to have the unit decloak to use them. However, I'd also be perfectly fine with it being the other way. I'm just saying that I don't think it makes sense to try to find logic in an argument about cloaking devices and conditions for them turning off. 0 Quote Link to comment Share on other sites More sharing options...
danpaul88 Posted May 18, 2013 Author Report Share Posted May 18, 2013 Video short number 2 added to the first post... it might not be available in 1080p for a while though, YouTube takes a while to fully process the higher resolution versions. 0 Quote Link to comment Share on other sites More sharing options...
Guest XD_ERROR_XD Posted May 22, 2013 Report Share Posted May 22, 2013 looking at video short #2... at 1:48, did that cyborg reaper just squish someone or was it the explosion? cyborg reapers REALLY shouldn't be able to squish infantry. lol 0 Quote Link to comment Share on other sites More sharing options...
moonsense715 Posted May 22, 2013 Report Share Posted May 22, 2013 looking at video short #2... at 1:48, did that cyborg reaper just squish someone or was it the explosion? cyborg reapers REALLY shouldn't be able to squish infantry. lolReapers can't squish infantry don't worry 0 Quote Link to comment Share on other sites More sharing options...
danpaul88 Posted May 22, 2013 Author Report Share Posted May 22, 2013 Uhh... think you'll have to file that as a bug then dt because I've been squishing people with Reapers all over the place I assumed they were supposed to (stabbing them with their pointy legs) 0 Quote Link to comment Share on other sites More sharing options...
Guest Timeaua Posted May 22, 2013 Report Share Posted May 22, 2013 (edited) Dunno if its a big coding effort. But is it possible, that if the reaper gets destroyed, a cyborg charaktermodel should spawn out of this reaper. Not the charaktormodel, which you were, when you bought the cyborgreaper. Or better, no charactormodel should spawn Edited May 22, 2013 by Timeaua 0 Quote Link to comment Share on other sites More sharing options...
danpaul88 Posted May 22, 2013 Author Report Share Posted May 22, 2013 You die when the reaper dies. Conversion is permanent 0 Quote Link to comment Share on other sites More sharing options...
Guest XD_ERROR_XD Posted May 22, 2013 Report Share Posted May 22, 2013 isn't the cyborg reaper basically a cyborg in a sort of exo-skeleton? it would be kinda funny that if the reaper died a cyborg without legs would pop out, just saying 0 Quote Link to comment Share on other sites More sharing options...
Guest Timeaua Posted May 26, 2013 Report Share Posted May 26, 2013 Right now im pretty sure no one will really use these binoculars. What about coding a script, where you can mark enemy tanks, infantry and orcas with the binoculars. The marked units will be marked for your teammates, too. The marking will stay for about 40 seconds. Its a bit like a 3D spotting in the current battlefield games. This will support the role as a spy even more. 0 Quote Link to comment Share on other sites More sharing options...
moonsense715 Posted May 26, 2013 Report Share Posted May 26, 2013 Right now im pretty sure no one will really use these binoculars. What about coding a script, where you can mark enemy tanks, infantry and orcas with the binoculars. The marked units will be marked for your teammates, too. The marking will stay for about 40 seconds. Its a bit like a 3D spotting in the current battlefield games. This will support the role as a spy even more.Will throw this idea at the coders but this certainly won't come for the first release. Also Timeaua, check your personal messages here on the forums please. 0 Quote Link to comment Share on other sites More sharing options...
Guest APB_ICE Posted May 26, 2013 Report Share Posted May 26, 2013 Personally, I'd rather see binoculars as a sort of directional stealth-detection device. Marking targets/objectives would be another useful feature. 0 Quote Link to comment Share on other sites More sharing options...
triattack Posted May 26, 2013 Report Share Posted May 26, 2013 (edited) Right now im pretty sure no one will really use these binoculars. What about coding a script, where you can mark enemy tanks, infantry and orcas with the binoculars. The marked units will be marked for your teammates, too. The marking will stay for about 40 seconds. Its a bit like a 3D spotting in the current battlefield games. This will support the role as a spy even more. Personally, I'd rather see binoculars as a sort of directional stealth-detection device. Marking targets/objectives would be another useful feature. both things are possible and one of them is something i have coded already and the other is something i'm planning to code. EDIT : fixed typo Edited May 26, 2013 by triattack 0 Quote Link to comment Share on other sites More sharing options...
Guest Sonarpulse Posted May 26, 2013 Report Share Posted May 26, 2013 A script that would spawn a mark on the minimap when the warhead it is attached to collides with something would be probably quite useful for many things. In this case just give the binoculars a hitscan primary fire with an invisible warhead with that script. 0 Quote Link to comment Share on other sites More sharing options...
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