OWA Posted February 2, 2015 Report Share Posted February 2, 2015 Since launching W3D Hub, we've promised a wealth of content, including tutorials. we'd like to know what tutorials we should make first! Let us know what you guys want to know about the W3D engine and we'll do our best to cover it in our upcoming content. Just leave a request here and we'll put it on our list! 0 Quote Link to comment Share on other sites More sharing options...
Shnappz Posted February 2, 2015 Report Share Posted February 2, 2015 (edited) You guys are the best! Sharing your knowledge is very noble!! I'm not sure if this is too much to ask, but here goes: 1. Modelling a building in 3ds and importing it into LE. Including: The modelling process for Interiors & exteriors for a industrial-esque looking building. MCT's & PT's Also a brief run down of how you do the vehicle building animation. You know like on APB where it seems to create a vehicle by pulling all the parts together and then a nice shiny vehicle appears. Finding out how to integrate that into a building would be really interesting. Just a basic process flow chart of steps briefly outlining a "best practise" for buildings. I understand that this is a LOT of areas to cover, so i completely understand if this is far too much for one tutorial. 2. Level Edit navigation & "ins & outs" tutorial It would be really nice to see a tutorial just run through exactly what everything in LE does and how to use it properly. 3. Vehicle implementation I dont expect a tutorial on how to model vehicles, as i've actually found a few rigging tuts for RenX which i haven't had a chance to try yet, but it would be nice to get an idea how to actually implement them into LE. IE how to make them appear in your warfac once you've purchased them etc... Even, if you only get a chance to do a tutorial for the bare minimum of what i've requested, it will be truly appreciated. Edited February 2, 2015 by Shnappz 1 Quote Link to comment Share on other sites More sharing options...
Shnappz Posted February 2, 2015 Report Share Posted February 2, 2015 Another thought: Following on from my texuring question in the other thread. It would be nice to have a tutorial of next steps after you've unwrapped your model. Like the exact process of texturing the UVWMap in 3DS Max and how you export it properly, including the textured and unwrapped part of it? 0 Quote Link to comment Share on other sites More sharing options...
OWA Posted February 2, 2015 Author Report Share Posted February 2, 2015 I can probably do a tutorial in several parts that describes how to get vehicles into W3D from modelling to texturing to rigging etc. We'll have to ask moonsense or someone with the knowhow to whip up a buildings one, but it's a good idea to start with the basic pillars of W3D ie. Infantry/Vehicles/Buildings. 0 Quote Link to comment Share on other sites More sharing options...
Shnappz Posted February 2, 2015 Report Share Posted February 2, 2015 OWA, That would be fantastic... I look forward to it 0 Quote Link to comment Share on other sites More sharing options...
moonsense715 Posted February 2, 2015 Report Share Posted February 2, 2015 I can probably do a tutorial in several parts that describes how to get vehicles into W3D from modelling to texturing to rigging etc. We'll have to ask moonsense or someone with the knowhow to whip up a buildings one, but it's a good idea to start with the basic pillars of W3D ie. Infantry/Vehicles/Buildings. I'll definitely help with the building and vehicle rigging, things to watch out for, etc. Character rigging is yours and don't forget what happens when you change material of the character mesh instead of the hitboxes 0 Quote Link to comment Share on other sites More sharing options...
Shnappz Posted February 2, 2015 Report Share Posted February 2, 2015 Really looking forward to seeing these guys.. I feel like these communities are missing a stable base of in depth tutorials. I think it'll get a lot of people involved who normally wouldn't bother! 0 Quote Link to comment Share on other sites More sharing options...
OWA Posted February 3, 2015 Author Report Share Posted February 3, 2015 Really looking forward to seeing these guys.. I feel like these communities are missing a stable base of in depth tutorials. I think it'll get a lot of people involved who normally wouldn't bother! That's our aim here! 0 Quote Link to comment Share on other sites More sharing options...
danpaul88 Posted February 3, 2015 Report Share Posted February 3, 2015 I'll resurrect my old wwskin tutorial for tank tracks, I think it's still up to date with the latest techniques. 0 Quote Link to comment Share on other sites More sharing options...
Killing_You Posted February 3, 2015 Report Share Posted February 3, 2015 If I can get FRAPS to record my entire desktop activity, I'd whip up a few sound editing tutorials. 0 Quote Link to comment Share on other sites More sharing options...
OWA Posted February 3, 2015 Author Report Share Posted February 3, 2015 I'll resurrect my old wwskin tutorial for tank tracks, I think it's still up to date with the latest techniques. Not quite! Since the introduction of soft-skinning we'll have to make an "advanced tank tracks" tutorial. 0 Quote Link to comment Share on other sites More sharing options...
Shnappz Posted February 3, 2015 Report Share Posted February 3, 2015 If I can get FRAPS to record my entire desktop activity, I'd whip up a few sound editing tutorials. Hey KillingYou, what software do you use? I've been producing music for years in Fruity loops. 0 Quote Link to comment Share on other sites More sharing options...
TerrorTowers Posted February 5, 2015 Report Share Posted February 5, 2015 A video tutorial on level creation in W3D would go a long way. If enough users get behind it we can have community map packs like UT used to 0 Quote Link to comment Share on other sites More sharing options...
Shnappz Posted February 5, 2015 Report Share Posted February 5, 2015 Tbh there's quite a few mapping tutorials out there at the moment. That's one thing I did manage pretty much on my own from the content on the net. It would be nice to have one from the W3D staff though... And most of the ones I found are for GMAX and don't translate directly to 3ds, which was a pain for retards like me in the beginning. 0 Quote Link to comment Share on other sites More sharing options...
Guest rackz Posted February 5, 2015 Report Share Posted February 5, 2015 i could do a water tutorial a video of the water click 0 Quote Link to comment Share on other sites More sharing options...
Shnappz Posted February 6, 2015 Report Share Posted February 6, 2015 Yes please racks! 0 Quote Link to comment Share on other sites More sharing options...
Guest rackz Posted February 6, 2015 Report Share Posted February 6, 2015 when i dont have to work tomorrow ill upload the textures and the tutorial to set it up 0 Quote Link to comment Share on other sites More sharing options...
Shnappz Posted February 6, 2015 Report Share Posted February 6, 2015 (edited) Good man!!!!! Thanks a lot! Just watched the video again... for an engine that's over ten years old, that water looks pretty damn fine. Edited February 6, 2015 by Shnappz 0 Quote Link to comment Share on other sites More sharing options...
Guest rackz Posted February 6, 2015 Report Share Posted February 6, 2015 can be done even better 0 Quote Link to comment Share on other sites More sharing options...
Einstein Posted February 7, 2015 Report Share Posted February 7, 2015 i could do a water tutorial a video of the water click This map would be good for infantry only. Maybe add a barracks and a silo or just have it crates only 0 Quote Link to comment Share on other sites More sharing options...
Guest rackz Posted February 7, 2015 Report Share Posted February 7, 2015 eee this is a very old video, this map has been made using heightmaps in level editor just to demonstrate the water lol 0 Quote Link to comment Share on other sites More sharing options...
Einstein Posted February 7, 2015 Report Share Posted February 7, 2015 Ah, well still a map like that would be neat i think. Also sorry for derailing :/ 0 Quote Link to comment Share on other sites More sharing options...
Eternity 6 Posted February 18, 2015 Report Share Posted February 18, 2015 I use to have a application that could open the DAT file there all of the game assets are put but It's gone now . Do any of you know where I can get such a program so I can mod / modify the game . 0 Quote Link to comment Share on other sites More sharing options...
Guest rackz Posted February 18, 2015 Report Share Posted February 18, 2015 xcc mixer is what you are searching for 0 Quote Link to comment Share on other sites More sharing options...
triattack Posted February 18, 2015 Report Share Posted February 18, 2015 or renegade EX 0 Quote Link to comment Share on other sites More sharing options...
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