Popular Post Pyryle Posted January 19, 2016 Popular Post Report Share Posted January 19, 2016 COMPATIBLE WITH LATEST A PATH BEYOND RELEASE! Texture pack last updated 2016/06/22 for Delta's 3.0.6.X release. See changes/additions below. All content featured in this texture pack should be compatible with the most current/recent patch of Red Alert: A Path Beyond. Enjoyed playing Red Alert? Ever wanted to play Red Alert: A Path Beyond with faction colors? Then this texture pack is for you! The textures contained in this pack will colorize the characters and vehicles of APB to represent their house colors from the Red Alert RTS. Allies will have the following house colors: Blue, teal, green, desert/sand Soviets will have the following house colors: Red, orange, yellow, brown When choosing a unit that has multiple camos, the symbol on the upper left of the purchase icon will tell you which color you will be buying: UPDATES FOR DELTA 3.0: SEE UPDATES FOR DELTA 3.0.6 IN THE NEXT SPOILER! - Naval units have been textured like their RA1 sprite counterparts Destroyer & Gunboat Allied & Soviet Transport Attack & Missile Sub - Medium tank updated to have allied house colors across all camos - Updated colorized mine layers to use new texture UPDATES FOR DELTA 3.0.6 - Included house color textures for the Soviet Mammoth Tank: DOWNLOAD HERE INSTALLATION Unpack the contents of the RAR file into the game's "data" folder. For reference, the installation path should be the following: Quote C:\Program Files (x86)\W3D Hub\games\apb-release\data\ Once unpacked, load up APB and play like it's 1996 all over again! Special thanks to V0LK0V and Kicken for the original idea of the classic colors pack. Without them, this texture pack would not have existed for this long. 10 Quote Link to comment Share on other sites More sharing options...
Cyclical_Yuri_Is_Master Posted January 19, 2016 Report Share Posted January 19, 2016 WOWOWOWOW THANKS FOR TEXTURES IS AWESOME 0 Quote Link to comment Share on other sites More sharing options...
Mojoman Posted January 19, 2016 Report Share Posted January 19, 2016 Noice! 0 Quote Link to comment Share on other sites More sharing options...
Pyryle Posted January 21, 2016 Author Report Share Posted January 21, 2016 I noticed earlier today that the Soviet Ranger and Allied Chinook are missing from the pack, so the OP has been updated to include them. 0 Quote Link to comment Share on other sites More sharing options...
Venom Posted January 24, 2016 Report Share Posted January 24, 2016 Looks awesome, cool idea 0 Quote Link to comment Share on other sites More sharing options...
Pyryle Posted January 24, 2016 Author Report Share Posted January 24, 2016 Looks awesome, cool idea It was originally V0LK0V's & Kicken's concept to turn all the units to their blue/red house colors. BigCheese256 somewhat expanded this concept in Cold Fusion/Nuclear Winter by using a different house color (yellow, green, etc) and applying it to an entire side's arsenal. By the time Gamma came out, I basically combined the ideas of V0LK0V, Kicken and BigCheese and made the texture pack to what it is now. Just some credit where credit is due. 0 Quote Link to comment Share on other sites More sharing options...
delta Posted January 24, 2016 Report Share Posted January 24, 2016 Might it be considered cheating if you use a skin texture that enhances the visibility of units? Say, you turned Heavy Tanks into a bright neon pink so that it stands out against the background on Wasteland... 0 Quote Link to comment Share on other sites More sharing options...
Pyryle Posted January 24, 2016 Author Report Share Posted January 24, 2016 Might it be considered cheating if you use a skin texture that enhances the visibility of units? Say, you turned Heavy Tanks into a bright neon pink so that it stands out against the background on Wasteland... It could be, but it is entirely dependent on the server owner's discretion on what textures can or cannot be used when joining their server. MP-Gaming for example did not allow snipers to be retextured, and their sniper scopes should not appear translucent outside of the scope itself. With this texturepack, I made sure every unit's house color (especially ones with multiple camos) did not appear oversaturated, that way they do not stand out as easily as their differently colored variants. 0 Quote Link to comment Share on other sites More sharing options...
DeviousDave Posted January 24, 2016 Report Share Posted January 24, 2016 Might it be considered cheating if you use a skin texture that enhances the visibility of units? Say, you turned Heavy Tanks into a bright neon pink so that it stands out against the background on Wasteland... I don't think anyone around here really cares about that, well as long as it's not blatant... At least on TSR anyway, I remember the Tron pack we used to have and not to mention the Polka Dot GDI vehicle pack. To anyone interested you can still find a lot of this stuff over at: http://www.bluehellproductions.com/forum/index.php?app=downloads&showcat=6 0 Quote Link to comment Share on other sites More sharing options...
Pyryle Posted June 22, 2016 Author Report Share Posted June 22, 2016 Texture Pack has been updated for the most recent version of APB Delta (v3.0.6.0). More information and download link in the OP. 1 Quote Link to comment Share on other sites More sharing options...
Raptor29aa Posted June 22, 2016 Report Share Posted June 22, 2016 At least on TSR anyway, I remember the Tron pack we used to have and not to mention the Polka Dot GDI vehicle pack. To anyone interested you can still find a lot of this stuff over at: http://www.bluehellproductions.com/forum/index.php?app=downloads&showcat=6 LOL I remember the killwh0re and salt trucks 0 Quote Link to comment Share on other sites More sharing options...
Pushwall Posted June 22, 2016 Report Share Posted June 22, 2016 LOL I remember the killwh0re and salt trucks The latter is pretty ironic in hindsight. 1 Quote Link to comment Share on other sites More sharing options...
Killing_You Posted June 22, 2016 Report Share Posted June 22, 2016 At some point I should put together a classic sound pack to match. 0 Quote Link to comment Share on other sites More sharing options...
TeamWolf Posted June 26, 2016 Report Share Posted June 26, 2016 LOL I remember the killwh0re and salt trucks The latter is pretty ironic in hindsight. It was always hilariously ironic, we couldn't get enough of it! 0 Quote Link to comment Share on other sites More sharing options...
Pyryle Posted May 22, 2017 Author Report Share Posted May 22, 2017 Texturepack has been updated! Now ships with the Classic Colors Yak 9P! You can download this update here. 0 Quote Link to comment Share on other sites More sharing options...
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