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[Game Over] RA:APB-themed Mafia Game VII (B0tes Edition!)


VERTi60

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:soviet: Lynch 3 Result

[Lynch Result - Success] Players have decided that Shade939 is going to be lynched today!

 

 

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Shade939, the Troll Chronosphere (Mystery VII), was destroyed!

His coordinates were N6:O7:

 

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We have no clue what we just destroyed. But our Air Support reports strange anomaly in Q2 where the strange device was destroyed. We have no further information about its origin but we'll find out once the Allied thread is eliminated!

 

:soviet: NIGHT 3

 

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After the lynch, the night falls soon. The Naval base staff is getting ready to sleep and Allies are planning a night kill (Depth Charge) right now. If you have any Plan Actions you want to perform during the Night, please send them now via PM before next Day starts!

 

 

:soviet: Night Guidelines

 

During the Night - Plan Phase (24 hour duration), Allies will have to decide to kill a Soviet player. They must also decide who will make the kill. However, certain people in both the Allies and Soviets have special roles they can use during the night to kill, protect, disrupt, or gather information. Some roles carry a certain risk while others give a little more freedom. When the new Battle Phase begins, everyone will see who has died during the night and find out what side they were on and what role they had.

Please note that most of the Night Actions (except NK & Spy Plane/Scout actions) will be marked on quadrant(s) on the first Naval Map next day (not explicitly saying which though). All hits during the Night will be marked as well.
 
Plan/Night actions are done classic way by the Private Message, same as resolved action replies. If you have a night action and do not inform me by PM in advance before the next Battle phase begins (preferably asap, but not later than one hour before the game starts), otherwise you do nothing that night.

 

Forum Posting during the Night/Plan Phase is limited - 2 posts per player max. Players who won't comply will either receive a gimmick or a force vote on themselves.

 

Additional Rules:

  • No quoting mod communication or other out of thread communication.
  • No out of thread communication unless specifically allowed by the mod.
  • No content-posts after death unless allowed by the mod. White-noise that doesn't affect the game is fine. Use your best judgement, but remember that anything you say can be taken by the players to mean something it doesn't. If in doubt, say nothing. The same goes if you aren't playing, and double if you aren't playing and have been spoiler-ed.
  • Don't try to break the game. No silliness like telling everyone to make a role-claim post and encrypt it, then reveal their encryption keys/methods all at once for example. No saying "my role PM has X characters in it" And if you come up with it, and you're a little too proud of coming up with it as a way to get around the spirit of the game, don't post it. Mods, do your best to prevent this crap in the first place if you can. Don't give everyone with the same role and/or win condition the exact same wording for example.
  • "Outside influences" such as bribing, threats, promises, whatever falls under the above. Don't do it.
  • Don't be an ass. This includes "busing" fellow scum/cultist teammates. By busing we mean revealing fellow scum team members as scum to spite them or gain townie points.
  • No backseat modding. Unless the game's GM/Mod asks for forum moderator assistance, let them handle it. Especially if they have forum moderator privileges themselves. This is more of a respect/courtesy thing than a rule. Pointing out that the hammer has fallen and no one should be talking until the moderator handles it is fine; deleting posts put up after the hammer isn't.
  • If you signed up for a Mafia Game, you're expected to participate actively. It's up to a GM to setup a minimal post quota for each player so that the game won't get hampered by inactive players. If you know you won't be able to play for more than one day, it is your responsibility to let the GM know in advance.
  • Please don't try to be an Internet detective to find out who was online where and when. Not only is it not a good way of hunting down players, it's also a bit creepy and unfair for the person. Don't base most of your case on someone around "his last online time was X thus he was online at hammer but didn't post/vote" for example.
  • Don't abuse the Board's Voting system - don't up-vote/down-vote player's posts unless you are allowed from the mod
  • Don't edit your posts in game thread

 

 

  :soviet: Players alive/end day CVC

Time Left:
No time left
 
CVC:
Alstar voted nobody
Category 5 Hurricane voted Shade939
ChopBam voted Shade939
FRAYDO voted Category 5 Hurricane
Jeod voted Shade939
Killing You voted Alstar
Nodlied voted nobody
OrangeP47 voted Alstar
Voe voted Shade939
 
7/9 votes casted so far
Shade939 has the most votes - 4

 

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1 hour ago, Category 5 Hurricane said:

So will this turn out to be the third VERTi60 game where town gets penalized for lynching not-town? Is that what we're doing?

bratworth-crossed(a).gif

That remains to be seen, however given the track record, I stand ready to pass swift judgement should it be true.

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pDfir18.png

 

:soviet: DAY 4

 

 

Yet another glorious morning, comrades! And it also seems nobody has died last night!  We must not stop now however. Find and lynch the remaining Allies before it's too late!

We are also detecting strange anomaly. Estimated Quadrant Coordinates are uploaded on the Naval Map.

Check the Naval Map for new unit hits, detections and revealed tiles.

 
 
The Soviets win when they have eliminated the allied threat (all allied and hostile players must die).
The Allies win when they have managed to dispose of enough Soviets to outnumber them (or equal before plan phase).
If there are any Neutrals in game, they will win if they survive until the game ends with any of the factions winning.
If there are any Third Party in game, they will win if they met their special objective.

 

 

:soviet: Day Guidelines

 

During the DAY - Battle Phase (48 hour duration), everyone talks and tries to build cases against each other directly in the forum chat. While the Soviets are arguing to try and find the Allies, the Allies are trying to throw everyone off their trail.
The goal of the Battle Phase is to find somebody for a Lynch.
 
People will vote for one person they want to be lynched and the person with the most votes will die at the end of the day. Your vote should be in this format:
##Vote PlayerName
If you decide to change your vote, you must first ##unvote (player name not required but is helpful) or you can simply vote another player if you already know who.
 
If a majority vote of over 50% is cast on one person, then they will be lynched right then and there, no need to wait for the end of the phase. When someone is lynched, everyone will find out their role and who they were aligned with. During the Battle Phase, players are also allowed to use their battle actions, such as ##SHOOT, etc. which will be resolved instantly. If the target players dies, he will be eliminated from the game and the game will continue (his vote will no longer be counted).
 
All BP/day actions need to be acknowledged by the mod before they are counted (just simple line to acknowledge so you know it came through, Current Vote Counts (or CVC) will appear periodically to inform you about the time remaining as well as the current vote status). Remember, without the mod acknowledge line, your vote or action doesn't count, so please don't do actions before the previous one was resolved. If it was missed, please use ##TIMEOUT command to stop the game, but only if it's really required (otherwise just repeat your action). All players are required to participate in chat, if one player stays quiet whole phase he/she might get role blocked for the next plan phase.

 

Naval Combat Rules:

  • At the beginning of each day, all hits that happened during the Night will be highlighted on Naval Map. Air unit(s) will reveal all detected units as well as ground/water tiles that were revealed by scout action. Units that appear on explored tiles will be detected as well (for example if the Attack Submarine surfaces).
  • All players that have ##SHOOT action can shoot each day, but only once.
  • If you attempt to ##SHOOT at yourself, there is a 50% chance of killing yourself with one shot.
  • Each ##SHOOT action will highlight the quadrant the shot came from.
  • Each #SHOOT action requires target coordinates and they will reveal a tile on the Naval Map - either Water or Ground (No Hit) or Hit (this will not reveal ground or water, so you can't use the combat action to prove if you are naval anti ground or just naval).
  • Miss-using ##SHOOT (or any other Battle/Day Action) will result in revealing the coordinates of the player miss-using the said action. Repeating this offense can result in a Mod-kill.
  • Ground tiles won't display ridge details until surrounding water is discovered/reveal so that you can't guess the topology of islands on the map instantly.
  • Only destroyed units will reveal player ID, alignment and role/unit type. Hit units will not reveal any of this.

 

 

Additional Rules:

  • No quoting mod communication or other out of thread communication.
  • No out of thread communication unless specifically allowed by the mod.
  • No content-posts after death unless allowed by the mod. Whitenoise that doesn't affect the game is fine. Use your best judgement, but remember that anything you say can be taken by the players to mean something it doesn't. If in doubt, say nothing. The same goes if you aren't playing, and double if you aren't playing and have been spoilered.
  • Don't try to break the game. No sillyness like telling everyone to make a roleclaim post and encrypt it, then reveal their encryption keys/methods all at once for example. No saying "my role PM has X characters in it" And if you come up with it, and you're a little too proud of coming up with it as a way to get around the spirit of the game, don't post it. Mods, do your best to prevent this crap in the first place if you can. Don't give everyone with the same role and/or win condition the exact same wording for example.
  • "Outside influences" such as bribing, threats, promises, whatever falls under the above. Don't do it.
  • Don't be an ass. This includes "bussing" fellow scum/cultist teammates. By bussing we mean revealing fellow scumteam members as scum to spite them or gain townie points.
  • No backseat modding. Unless the game's GM/Mod asks for forum moderator assistance, let them handle it. Especially if they have forum moderator privileges themselves. This is more of a respect/courtesy thing than a rule. Pointing out that the hammer has fallen and noone should be talking until the moderator handles it is fine; deleting posts put up after the hammer isn't.
  • If you signed up for a Mafia Game, you're expected to participate actively. It's up to a GM to setup a minimal post quota for each player so that the game won't get hampered by inactive players. If you know you won't be able to play for more than one day, it is your responsibility to let the GM know in advance.
  • Please don't try to be an Internet detective to find out who was online where and when. Not only is it not a good way of hunting down players, it's also a bit creepy and unfair for the person. Don't base most of your case on someone around "his last online time was X thus he was online at hammer but didn't post/vote" for example.
  • Don't abuse the Board's Voting system - don't upvote/downvote player's posts unless you are allowed from the mod
  • Don't edit your posts in game thread
  • Don't use your day/battle/voting actions shortly before hammer time, it may not count. You have usually more than 48 hours so use them. Last minute hammers or shooting won't be accepted unless consulted in PM before the hammer time.

 

 

:soviet: Naval Map & CVC - Cumulative Vote Count

5kUrgSc.png

 

Time Left:
1 day(s), 23  hour(s), 59 min(s)
 
CVC:
Alstar voted nobody
Category 5 Hurricane voted nobody
ChopBam voted nobody
FRAYDO voted nobody
Jeod voted nobody
Killing You voted nobody
Nodlied voted nobody
OrangeP47 [BLOCKED]
Shade939 [BLOCKED]
Voe voted nobody
 
0/8 votes casted so far
No votes casted so far


PP results are sending right now...

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10 hours ago, ChopBam said:

Is there a reason I couldn't shelter you last night Voe?

No idea, Chop. Did your action fail altogether? That would explain why i've received no notification at all.

My armour type is still Naval, it's not like me being close to ground has changed me into a land unit or whatever. The message i received after being moved doesn't say anything about not being able to be shielded either. 

Does your plan action have any specific conditions which you might have omitted?

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In any other game i'd say you're scum and you're pulling my leg. But it's not any other game - it's vertigo rpg and seeing now the chrono vortex I think we need to be a lot more lenient. 

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3 minutes ago, Voe said:

Do you want to sink orange, or what's the plan? He's most likely in C1.

I mean you can see on the map that he's a sub and the direction he's facing.

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11 hours ago, ChopBam said:

Is there a reason I couldn't shelter you last night Voe?

=( 

 

49 minutes ago, Voe said:

I mean you can see on the map that he's a sub and the direction he's facing.

That's the Chrono Vortex.

 

In any case, who likes to speak up today? Nothing happened to me last night. Also, Orange, can you still open fire?

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