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[Game Over] Game of Thrones Conquest Mafia RPG


VERTi60

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1 minute ago, OrangeP47 said:

Oh, that's not the post I thought you quoted, my bad.  But yeah, I had expected more people to rebel the first day.

I feel that's inconsistent with you remaining loyal.

See being hard to convert is good when the royalists are in a dominant position like now. If it was 50:50 though? 75:25? All of a sudden you're on the side that's disfavored with no out. Sure you can just not aid the king, but then you have to survive a day being one of the few royalists against a bunch of coordinated players. It's also useless as a rebel so there has to be more to it (not really evidence for you being a rebel, first post hints at subterfuge house actions). I get the feeling you're willing to put your credibility on the line because after tonight rebels will be favored as you've also noted (possible conversion and attack a loyalist house?).

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1 minute ago, Retaliation said:

I feel that's inconsistent with you remaining loyal.

See being hard to convert is good when the royalists are in a dominant position like now. If it was 50:50 though? 75:25? All of a sudden you're on the side that's disfavored with no out. Sure you can just not aid the king, but then you have to survive a day being one of the few royalists against a bunch of coordinated players. It's also useless as a rebel so there has to be more to it (not really evidence for you being a rebel, first post hints at subterfuge house actions). I get the feeling you're willing to put your credibility on the line because after tonight rebels will be favored as you've also noted (possible conversion and attack a loyalist house?).

We have the chance to just go indie (if not the Hand) and sit out the slugging fight), so really I'd only be screwed if I got picked as the Hand, or if rebels independently attacked my holdings (which honestly I kinda thought they would, but I figured building up might be worth it).  I stayed loyal cause I wanted to turtle, a safe place to build up rather than expend resources.  I actually thought the rebellion would be over quick and behead Jeod like the first day, but it did not happen.

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I'm not going to go through and reply to all the stuff about me because I stayed outside in the sun too long and feel sick. But I'm just going to say that my whole original suspicion on Irish was because I thought he didn't have the loyal house action. So like... everyone who's a loyal house can just look at their PM and see the same thing I see in mine about how it's only for defense.

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2 minutes ago, Retaliation said:

I feel that's inconsistent with you remaining loyal.

See being hard to convert is good when the royalists are in a dominant position like now. If it was 50:50 though? 75:25? All of a sudden you're on the side that's disfavored with no out. Sure you can just not aid the king, but then you have to survive a day being one of the few royalists against a bunch of coordinated players. It's also useless as a rebel so there has to be more to it (not really evidence for you being a rebel, first post hints at subterfuge house actions). I get the feeling you're willing to put your credibility on the line because after tonight rebels will be favored as you've also noted (possible conversion and attack a loyalist house?).

You sound like someone who's disappointed that so few rebelled Day 1.

The other point is valid, though. It indeed seems like a useless power for rebel and king alike, and only useful whilst a loyal minor.

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Just now, Sunflower said:

I'm not going to go through and reply to all the stuff about me because I stayed outside in the sun too long and feel sick. But I'm just going to say that my whole original suspicion on Irish was because I thought he didn't have the loyal house action. So like... everyone who's a loyal house can just look at their PM and see the same thing I see in mine about how it's only for defense.

I'd actually go for Retal OR Irish, really, if Jeod is up for it.

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I don't know about other people's passive abilities, but mine simply gives me bonus income no matter what alignment I am.

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4 minutes ago, Sunflower said:

I'm not going to go through and reply to all the stuff about me because I stayed outside in the sun too long and feel sick. But I'm just going to say that my whole original suspicion on Irish was because I thought he didn't have the loyal house action. So like... everyone who's a loyal house can just look at their PM and see the same thing I see in mine about how it's only for defense.

angry_sun_super_mario_bros.3.png

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1 minute ago, Jeod said:

Does anyone else have a PM that directly states their different abilities depending on faction? Mine does not say anything of the sort.

Only that as a loyal house i can spare up to 25% of my army for you, and cannot attack. It does not say what would my actions be were I anything different.

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5 minutes ago, Sunflower said:

I'm not going to go through and reply to all the stuff about me because I stayed outside in the sun too long and feel sick. But I'm just going to say that my whole original suspicion on Irish was because I thought he didn't have the loyal house action. So like... everyone who's a loyal house can just look at their PM and see the same thing I see in mine about how it's only for defense.

Eh I could see the rider text about automatic depletion causing misinterpretation.

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Just now, Voe said:

Only that as a loyal house i can spare up to 25% of my army for you, and cannot attack. It does not say what would my actions be were I anything different.

See, that's the thing that's bothering me. Orange appears to be the sole player who has a role that gives them so much more information and allows them to form a strategy based on it and the current state of the game. That's TP/neutral stuff.

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Just now, Jeod said:

See, that's the thing that's bothering me. Orange appears to be the sole player who has a role that gives them so much more information and allows them to form a strategy based on it and the current state of the game. That's TP/neutral stuff.

It's really the simple fact that conversion to rebel side is automatic and that's it.  The rest is simply using common sense.

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Just now, Jeod said:

See, that's the thing that's bothering me. Orange appears to be the sole player who has a role that gives them so much more information and allows them to form a strategy based on it and the current state of the game. That's TP/neutral stuff.

You know what this orange claim of having a super complicated role that means many different things remind me of?

You as scum

:j

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If he's resistant to conversion, then why does he need to know what his abilities are if he's a rebel? That influences directly into the only way he can become a rebel--his initial choice.

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I'll explain ALL of my abilities.

Holding ability:  Immune to all manipulative effects while not a rebel.

House ability:  Immune to conversion while loyal/activate to be immune to manipulation effects while rebel.

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1 hour ago, OrangeP47 said:

I don't think this game is quite as expansive as past Verti games.

Says the man with a role too complex to explain :?

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