Popular Post FRAYDO Posted June 20, 2019 Popular Post Report Share Posted June 20, 2019 Unit reporting. This update brings more improved textures and a look at Nod's new Laser! Texture Improvements TSR 2.0 will not only play nicer, but look nicer! High Command wants you to compare these pairs of images and their texture differences, so please take a look. Tick Tank (Current) vs. Tick Tank (2.0) Attack Cycle (Current) vs. Attack Cycle (2.0) Wolverine (Current) vs. Wolverine (2.0) And this is just a sample of things to come! In the end product, a lot of our weapons and units will be much more better to look at! Some may argue this doesn't do much overall, though subtle improvements such as these make all the difference in giving you the best Tiberian Sun: Reborn yet. New Nod Laser Tired of having to replace the lasers and repair the base after each GDI attack, a lone Nod Engineer was drawing up a concept for improvements to better fend off the enemy. Below is what he came up with: The engineer has not been heard from since. Sources indicate he was killed in the same tunnel collapse that took Oxanna's life. Rest in peace. However, his input did bring to light the need for improvement. The old laser had a couple of issues that have been overlooked for quite some time. Namely, its hitbox was the size of an infantry unit making it difficult for GDI units to assault it. Combine that with the fact that GDI weapons are prone to jiggle and it becomes that much harder to hit. Another issue was the fact that GDI units can repair their Component Towers safely behind cover, whereas Nod units must expose themselves to enemy fire to get to their Laser defenses. Thus! A new design has been rolled out to Nod bases worldwide. While GDI units will be able to more easily hit the Laser, Nod units should now be able to repair their base defenses in relative safety, thereby prolonging the Turret's life during assaults. Units on repair duty should be mindful of the splash damage though! Thank you for checking in again. More TSR news to come! Tune in next Thursday! [blurb]Unit reporting. This update brings more improved textures and a look at Nod's new Laser![/blurb] 11 Quote Link to comment Share on other sites More sharing options...
Popular Post Killing_You Posted June 20, 2019 Popular Post Report Share Posted June 20, 2019 8 Quote Link to comment Share on other sites More sharing options...
Mojoman Posted June 20, 2019 Report Share Posted June 20, 2019 I'm still waiting for Ray Tracing. 0 Quote Link to comment Share on other sites More sharing options...
NodGuy Posted June 20, 2019 Report Share Posted June 20, 2019 I'm really liking these texture updates. Nice work, team! I can't wait for the next update. 1 Quote Link to comment Share on other sites More sharing options...
moonsense715 Posted June 21, 2019 Report Share Posted June 21, 2019 9 hours ago, Mojoman said: I'm still waiting for Ray Tracing. What do you mean? 0 Quote Link to comment Share on other sites More sharing options...
Mojoman Posted June 21, 2019 Report Share Posted June 21, 2019 5 hours ago, moonsense715 said: What do you mean? 'twas a joke. https://en.wikipedia.org/wiki/Ray_tracing_(graphics) 0 Quote Link to comment Share on other sites More sharing options...
thedisclaimitory Posted June 21, 2019 Report Share Posted June 21, 2019 7 hours ago, moonsense715 said: What do you mean? do you not know what raytracing is its been around since like the 90's 0 Quote Link to comment Share on other sites More sharing options...
ChopBam Posted June 21, 2019 Report Share Posted June 21, 2019 2 hours ago, thedisclaimitory said: do you not know what raytracing is its been around since like the 90's 60's 0 Quote Link to comment Share on other sites More sharing options...
Timeaua Posted June 22, 2019 Report Share Posted June 22, 2019 I hope this new laser socket is fully testet, because I see some trouble here. E.g. that you can easily find an angle where the laser turret cant hit you, but you can attack the socket. This was a problem of the base component towers, too, when the whole base was aligned to the turret. 0 Quote Link to comment Share on other sites More sharing options...
Raap Posted June 26, 2019 Report Share Posted June 26, 2019 On 6/21/2019 at 1:11 AM, Mojoman said: I'm still waiting for Ray Tracing. While modern-era graphics won't be a thing for TSR 2.0, graphics are still being worked on for W3D. Quite recently CMDBob introduced proper specular highlights which add a 'shine' to metallic objects that reflect light sources. I do not believe any of the TSR screenshots have this enabled (it is a relatively new feature). 0 Quote Link to comment Share on other sites More sharing options...
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