Popular Post FRAYDO Posted September 5, 2019 Popular Post Report Share Posted September 5, 2019 It has been some days without some TS:R news, huh? I would like to thank those of you for noticing and speaking up in our Discord, such as DenWellinston. I appreciate your interest and will now deliver some long-awaited news. This news update may or not be very GDI focused. And why, you may ask? Some would argue that: Of course, we brothers of Nod know this to not be true and that this is only slander. Kill Icons Nearing Completion Since the last update of the kill icons, the team has achieved full completion on the weapon list. The screenshot below shows off a few guns icons in use. Users viewing the image may notice something peculiar about the screenshot. Worry not! I know exactly what's peculiar about it. When you kill bots, the kill icons have no name on the receiving end. Thankfully, with a bit of coding this issue has been fixed. Misc Building Fixes Raap has been keeping busy in the background with numerous changes. He has overhauled the GDI Power Plant exterior textures and also added new destroyed decals to the building. Most importantly, Raap has also removed the GDI Power Plant's particle overload and replaced the associated materials. This translates to a more performance-friendly building, which is always a benefit for our games. In more aesthetic changes, Raap has also fixed the Construction Yard's rotating fan and light animations to rotate in a perfect circle and no longer hitch. Inside and out of the Construction Yard, he has fixed the white cables and the elevator fences now use Alpha Test instead of Alpha Blend. These miscellaneous changes translate to "the Construction Yard is better to look at now". Having finished these changes, Raap has since returned back to mapping. There is much to be done! New Refinery Tiberium refining is a thankless job, and a boring one at that. So boring, in fact, that the guys in the break room spend their time doodling away. An officer confiscated this and subsequently fired the man responsible. ...we have no idea what this is supposed to be. However, while we are on the subject of the Refinery you should know that it is getting redone! CMDBob has undertaken this task and has produced something great. Below are screenshots of his progression. Identifying the w3d materials of the Refinery Refinery concept. Added basement and proposal for a back door Back door added Ramp down to the basement Size comparison of the Refinery between new (left) and old (right). Though a subtle change in size. the new Refinery is 10% bigger The new Refinery is coming along nicely, though if the screenshots alone are not enough to satisfy, please take a look at this video. Laser Fence Upgrade Normally, it is difficult to find live crash test dummies. However, when these crash test dummies are fanatical members of Nod who will give their lives for the betterment of technology well, it's much easier. The Nod Laser Fences have been upgraded to properly dispose of would-be infiltrators. Our prayers go out to the fallen soldiers of Nod for their great sacrifice in demonstrating the Laser Fence upgrade. Cyborg Reaper Here's a thing. Imagine this terrifying monster approaching you. Credit to Permagrim of the Renegade X team for the new animations! "Fear the Reaper." I hope this update is enough for this week. More news to come! GDI stuff especially![blurb]Big news update incoming! More kill icons, misc fixes, new Refinery, upgraded Laser Fence, the Cyborg Reaper, and our Twitch! Come take a look![/blurb] Bonus Post Follow W3D Hub on Twitch or keep an eye on our Discord when we announce dev streams and tune in! 10 Quote Link to comment Share on other sites More sharing options...
Raap Posted September 5, 2019 Report Share Posted September 5, 2019 Bzzzt. Also, I've already updated the lightning-struck effect on both characters and vehicles (EMP blast), so it is now extra crispy zappy. 0 Quote Link to comment Share on other sites More sharing options...
GraYaSDF Posted September 5, 2019 Report Share Posted September 5, 2019 Those bots built a whole army to destroy Nod once and for all. I can't wait to try it in action 0 Quote Link to comment Share on other sites More sharing options...
Jeod Posted September 5, 2019 Report Share Posted September 5, 2019 Finally I can use this avatar. 1 Quote Link to comment Share on other sites More sharing options...
Timeaua Posted September 5, 2019 Report Share Posted September 5, 2019 Man guys. Is this the full Cold retraction 2 map I see in the first picture? Totally forgot about this map allthough it costed me a lot of time to build it without even releasing it 2 Quote Link to comment Share on other sites More sharing options...
Jeod Posted September 5, 2019 Report Share Posted September 5, 2019 3 minutes ago, Timeaua said: Man guys. Is this the full Cold retraction 2 map I see in the first picture? Totally forgot about this map allthough it costed me a lot of time to build it without even releasing it Maybe a prime opportunity to jump back into TSR dev? 0 Quote Link to comment Share on other sites More sharing options...
OWA Posted September 5, 2019 Report Share Posted September 5, 2019 16 minutes ago, Timeaua said: Man guys. Is this the full Cold retraction 2 map I see in the first picture? Totally forgot about this map allthough it costed me a lot of time to build it without even releasing it It sure is! We're currently in the process of fully updating it and bringing it back for 2.0! 0 Quote Link to comment Share on other sites More sharing options...
NodGuy Posted September 6, 2019 Report Share Posted September 6, 2019 Thank you for the update. The laser fence is cool! I remember being fascinated with it when playing TS as a kid. 0 Quote Link to comment Share on other sites More sharing options...
Raap Posted September 6, 2019 Report Share Posted September 6, 2019 4 hours ago, Timeaua said: Man guys. Is this the full Cold retraction 2 map I see in the first picture? Totally forgot about this map allthough it costed me a lot of time to build it without even releasing it The maps we have selected for launch are receiving a lot of changes, especially in the realm of optimization. If you're ever curious about whats being changed and why about that map, you should message ChopBam as he's the one tasked to it. (I'm personally tasked with bringing Field, Cliffs, and Snow up to standards.) 0 Quote Link to comment Share on other sites More sharing options...
wolf Posted September 6, 2019 Report Share Posted September 6, 2019 Looks nice. 0 Quote Link to comment Share on other sites More sharing options...
GraYaSDF Posted September 8, 2019 Report Share Posted September 8, 2019 On 9/5/2019 at 10:52 PM, Timeaua said: Man guys. Is this the full Cold retraction 2 map I see in the first picture? Totally forgot about this map allthough it costed me a lot of time to build it without even releasing it This is NICE looking terrain. At this angle of view I see not too much, but it is totally promising. 0 Quote Link to comment Share on other sites More sharing options...
Bayonetta Posted September 12, 2019 Report Share Posted September 12, 2019 (edited) Hot damn. Nice to see the Refinery getting a size increase. Looking forward to the new version :D is this for TSR 2.0? Edited September 12, 2019 by Bayonetta 0 Quote Link to comment Share on other sites More sharing options...
OWA Posted September 12, 2019 Report Share Posted September 12, 2019 11 hours ago, Bayonetta said: Hot damn. Nice to see the Refinery getting a size increase. Looking forward to the new version :D is this for TSR 2.0? Glad to hear it! Yeah the size increase will be in TSR 2.0. Anything you see in these updates moving forward will be featured in TSR 2.0! 1 Quote Link to comment Share on other sites More sharing options...
Bayonetta Posted September 13, 2019 Report Share Posted September 13, 2019 (edited) 4 hours ago, OWA said: Glad to hear it! Yeah the size increase will be in TSR 2.0. Anything you see in these updates moving forward will be featured in TSR 2.0! Are the Nod buildings gonna be getting tweaked? I noticed the GDI Barracks, War Factory and now Refinery got updated. Any changes for Nod stuff? Like For Hand of Nod? or the Powerplants to make them less cramped? Like the stairs you can get stuck on in the Nod Advanced powerplant? Edited September 13, 2019 by Bayonetta 0 Quote Link to comment Share on other sites More sharing options...
Nodlied Posted September 13, 2019 Report Share Posted September 13, 2019 1 hour ago, Bayonetta said: Are the Nod buildings gonna be getting tweaked? I noticed the GDI Barracks, War Factory and now Refinery got updated. Any changes for Nod stuff? Like For Hand of Nod? or the Powerplants to make them less cramped? Like the stairs you can get stuck on in the Nod Advanced powerplant? There will be some changes to some of Nod's buildings as well, yes. This includes the refinery and even laser turrets. 1 Quote Link to comment Share on other sites More sharing options...
Raap Posted September 13, 2019 Report Share Posted September 13, 2019 In a lot of cases it was the GDI buildings that had more issues, compared to the Nod ones. Expect to see more building updates when the game launches, especially in regards to optimizations. 0 Quote Link to comment Share on other sites More sharing options...
ChopBam Posted September 13, 2019 Report Share Posted September 13, 2019 The Hand of Nod has seen the return of the animated falling beds when it dies. Does that count? 😅 3 Quote Link to comment Share on other sites More sharing options...
FRAYDO Posted September 14, 2019 Author Report Share Posted September 14, 2019 IMMERSION 0 Quote Link to comment Share on other sites More sharing options...
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