All Activity
- Yesterday
-
Jessieglath joined the community
- Last week
-
ITPN55 changed their profile photo
-
ITPN55 joined the community
-
JefAerorienew joined the community
-
until
-
until
-
ParadiseParasite joined the community
-
Jasonwreta joined the community
-
The bug in player_info was fixed and will be available with the next TT patch. Thank you for your report.
-
New commands are implemented to provide more information (not all of requested ones, but some of them) about players in a single command response and they will be published with the next TT patch.
-
A fix for this will be available with the next TT patch. Thank you for your report.
-
This is not an area that I am versed in to be able to give much help, but I just wonder what might happen if you switch the textures back to the "alive" versions at gameover. The fact that this is somehow caused by the 2nd run of the map not having the same "clean slate" that the first run has is a bit worrisome. Maybe Unstoppable or another of our gurus can figure this out. Thanks for bringing it to our attention.
-
Description I have a map that I've made and I wanted to mimic how the original style Westwood maps are done, this also includes changing the textures of the buildings when they get destroyed to be all dark and smokey. I've used altmat with an "alive" terrain .w3d, and altmat for a "dead" terrain .w3d to produce mp_citymap_v2.w3d, where the stage 1 texture changes from an 'alive' texture to a 'dead' texture when a building gets destroyed. This works flawlessly initially where I destroy the buildings, and the texture changes when they are destroyed. However if I have that map twice in a rotation and it reloads to that map, it will crash the game. I've spoken to Unstoppable and gave him the extended crashdump file and he told me that it's specifically trying to load a texture from W3D that doesn't exist "yet". I was wondering if you guys know a way of solving this issue? I also do wonder if it's because the alive and dead w3d terrains are too large for altmat to handle and would probably be better to separate buildings into their own W3D files but I don't know the inner workings of that application. I have noticed other issues which is probably related to this one, such as the interior of the Airstrip randomly disappearing when you enter it. Reproduction Steps Download this CityTest.mix map. Have CityTest as the only map in rotation in LAN. Destroy all the enemy buildings so that it game overs naturally (doesn't matter if you're GDI or Nod. I used 'weapon_ultimateweapon' to destroy the enemy buildings quicker) Note, you'll see the buildings change textures as they get destroyed to be all darker and smokey, just like in stock Westwood maps. Wait for it to load CityTest.mix again as the next map. Produces an error message and a crashdump.
-
Eugensaing joined the community
-
Georgeelamb joined the community
-
Megilwen joined the community
-
While we could, this video is limited to W3D Hub things only so unfortunately BHP is off the table. As for the cat, it wasn't mine! It could have been Aprime's cat, or some random video clip he found for that.
- Earlier
-
@ FRAYDO You could also grab some stuff off the old BHP YouTube page (P.S. do you still have that cat?)
-
I still lurk around
-
Great question! I am looking for both things, so yes to tank/inf rushes and yes to funny moments
-
hi what exactly you looking for ? like tank/inf rushes funny moments
-
OP updated for image/sound considerations, especially for those iconic sound bites
-
We must include worthless.mp3
-
cyberarm started following W3D Hub 10 Year Community Video
-
As we celebrate W3D Hub's 10 years, an idea comes to create a supercut trailer showcasing our games. We ask for your best clips, moments, memes, and anything that you would like to contribute to this video project! We want this trailer to show off the best moments and fun that made this community what it is! Rules of submissions (tentative) - Must be W3D Hub related - For videos > mp4. format and download link provided - For sound clips > .mp3 and .wav accepted - Images/gifs accepted - SFW (no excessive cursing, but one or two doesn't hurt) - Final decision left to video producer(s) Everyone is welcome to submit! Deadline for submissions is January 20th (also tentative) >>> This forum thread serves as a space for discussion, questions, and general brainstorming. I'll also be taking chats on Discord and encourage conversations there for quicker responses. Let's make something great for us! 1/14/25 Edit - To clarify some logistics on it: - Send me the clips and files that you want to see included, or post those in the forum thread - The clips can be sent as you want them presented, or in other words with your unique edits and styles. My part is piecing them together into one timeline - SFW is no excessive cursing, but otherwise "shit" and "fuck" are fine - Soft limit of 30 seconds for the clips you send, but multiple clips are also allowed. We'll just space those out throughout the trailer
-
Napalm Eater changed their profile photo
-
Description If the FPS is set to the SFPS there are no spikes up the FPS compared to SFPS and u will have lag spikes. Also tested it from 2 point of views, i believe ExEric3 (all on video) is worse than in the end on my video somehow (300fps vs 100sfps). I don't think it can be fixed, but people are complaining about this for years now, so I uploaded ExEric3 his videos and 1 of mine combined in 1 video and see if it can be fixed or not by you guys. Reproduction Steps Set FPS higher > SFPS Jump around for a few seconds Stand still and u get slightly teleported backwards the higher the worse
-
Description Okay, here is what I know/have been testing so far. If you jump in a vehicle and out again, it will have a latency of a second/split second where your body is sticking out of the vehicle literally. It gets stuck, this doesn't happen with SFPS set to 60, going higher 100/144 SFPS this will happen. In the video i show how it happens to every vehicle. Reproduction Steps Set SFPS to 100 or higher Buy a vehicle Jump in and out and it should get you stuck (it does not always happen, might buy a different vehicle)
-
-
-
Battle For Dune Battle for Dune: War of Assassins Game Night
cyberarm posted an event in Community Events
until -
CommanderCreutz changed their profile photo
-