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  3. [blurb]On May 11th at 7PM GMT[/blurb]
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  11. Elvis Lives! As for bike rush, it has always been a thing for Nod in every C&C (except tiberian sun ironically) so if Nod players organized a successful bike rush, the team earned to get a satisfying kill on something but I agree, it should be something less punishing instead of an irreplaceable base defense. In Tiberian Sun, a single light infantry can win 1v1 against an attack cycle so if I had to balance bikes, they should easily be countered by low tier units but still needs to be very effective against undefended targets.. like a hit and run unit should: Very effective in ambush but if GDI is prepared, the bikes should not be unstoppable. Edit: oh yeah, most of the times I saw Nod succeed in an early bike rush is because half of the GDI team is still AFK in front of the terminals, have not connected yet or they just don't have enough people on team, so there is an issue with Nod abusing/taking advantage of this early in the match.
  12. the problem is that GDI has no other option than to defend its base from Nod bike/buggy rush, because GDIs only early vehicle unit is the wolverine and this unit is pretty weak against bikes, buggys and laser turrets. Infantry as a counter is difficult, because they can get crushed easily by these fast bikes and buggys. Maybe buffing the wolverine with more firepower against vehicles and turrets and higher the costs to 500-600$?
  13. But this forum will get more action than Elvis' dead body. (so not dead just slow... like me right now recovering from an injury.) The most effective counter for Biker rush is a mixture of Rocket and Officer. Discs in mass might kill the bikes, but not so much the infantry inside. Discs right now are better for stationary or Large targets. -Or Rockets alone work because gattlin' turrets are thursty for Nod Blood.
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  15. Where can you download this or other coop mods for renegade? Been looking for awhile now and can’t find them at all floating around the web. I would like to host a lan with a group of friends. Thank you.
  16. [blurb]On April 20th at 7PM GMT[/blurb]
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  18. Hi! Thanks for moving the thread, I wasnt sure it was in the right spot I remember years ago, there was a cheat to so called spawn npcs but never worked.
  19. I've just realized that I don't know how to do this myself, so I'm interested in the answer as well. I know that vehicles can be spawned via the spawnvehicle command, but I'm not sure about bots. The difference is that a vehicle is not controlled by a bot AI by default, but you'd want that with a character. Also worth noting that whenever bots are involved, the level must have been exported with pathfinding pre-generated so that the bots can find their way around. I'm not certain, but I would suspect that this is the case in all SP levels, since fighting the bots is the whole point. But in MP, they will misbehave because they have no idea where to go (I've seen this when spawning them by other means). Also, Hi there! I see that you are new here. I'm going to move this thread to the appropriate subforum.
  20. Hi all I'm wanting to mess around a bit in the campaign and wondered what the console command would be to spawn a GDI soldier (for example), I know the original game doesn't have this but I'm using the Tiberian Technologies patch. I found this command (CnC_GDI_MiniGunner_0) but not sure of the full line to spawn them. Thanks!
  21. Yep, I gotcha. I'm really glad everything was fairly straight forward to work out in the long run and thanks a ton for responding.
  22. Hosted by Gozy over at Renforums, it's a Renegade Community Funwar! Game Mode: Classic AOW (Renegade C&C mode without modifications) Max players: 12v12 Date: 28th of April Time: 9 PM Euro time, check your time zone here: https://notime.zone/NuPAHIB4av1xC Discord: you will need to join RenCorner Discord to play, if you don't have a microphone then this is not a problem but you need to at least listen in. Join it here: https://discord.gg/rencorner Server: normally we'll be using the ReneWars server (to be confirmed)
  23. It sounds like you had "fallen through a crack" so to speak. Renegade and IA are two separate games. It is not supposed to be possible (anymore) to connect to an IA server via a normal Renegade client, although with enough tomfoolery (or in your case dumb luck) it was still possible. At some point, more action was taken to prevent this from happening, which is likely what made your game stop working. So going forward (and I hope this clears up your confusion), just think of IA and Renegade as two separate things. Because they are. IA is so customized that it uses its own special flavor of the engine (which is why it will not prompt you for a scripts upgrade) while Renegade TT is "mainline", and will receive TT updates through the normal channels. Furthermore, our launcher has been configured to recognize this difference, and to treat them as different games (sorta). IA is as separate as APB, TSR, BFD, etc... In conclusion - Use the IA client for IA, use Renegade for all other Renegade servers. Get updates when they come available for either one, but IA will only update via Launcher updates or in-game updates. Renegade will not receive W3D-Hub Launcher updates, but may prompt for TT updates at launch, as well as in-game updates (also known as TTFS). Lol
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