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Showing most liked content on 05/19/2016 in all areas

  1. Oh yeah almost forget. Forget. You can say he is master of spy no matter what he will buy spy if he is on Allied Team. Always giving soviet player's on a goose chase to hunt him down. There goes my cash, and there goes to the soviet tank being stolen by Forget. Edited : Almost forget again, "Quil Lol or Quo Lou depends on how you pronounce it. Translate to English which would mean WhiteDevil. Wonder where is he.
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  2. Pfft I don't even know what you're talking about, and that's not even a humility thing; back in NW, nearly all of my time on the Allies was spent goofing around in a mech-ranger to make a statement of how ridiculous mechs were, but rangers were still useless against base structures. Well, except the tesla coil. As for "players I dread" I pretty much take the same stance as Alstar; it's more a case of who will make the game interesting. It's just no fun when hardly anyone on the enemy team knows what they're doing. There are plenty of people I could list, but here's who stands out the most to me out of the people who still actually play: Silverlight; other people have explained his merits enough already, I don't need to rantanplan; just an all around competent fighter. Basically a toned-down a1ph4riu5 who also actually ventures out of the safe zone around his base, so at least you don't need divine intervention to deal with him. forg0ten1; sure, all the old hands know what to expect from him, but that's not going to stop the newer teammates who don't know from creating a hilarious disaster.
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  3. Does multiplayer stories apply? Because i might just have one. Not from any original C&C, but from mod Mental Omega. Me and my friend had one of our usual skirmishes "for teh lulz". He had to went AFK (not informing me about it) and got back to see me with way bigger army going at him. At the same moment he attacked my base with Aircraft Carriers, resulting in situation where i had only factory left and he naval yards too far away from me to reach them with any weapons. He couldnt attack me directly with carriers due to massed gattlings and oxidizers (anti-air debuffers). I thought that situation will end up in stalemate. What i didnt knew, is the fact that this detriment does have a plan. In Mental Omega, Allied transporters are armed with (quite powerful) IFV-like rockets. I had no vision at water, so i havent seen him massing them all slowly at point close to me. When he managed to get a critical ammout of them, he baited my attention on side where aircraft carriers were, just to sneak up behind me with all those Voyagers, killing my last building - factory - resulting in his victory and my rage. "Stalemate" took about half of hour. He recorded it.
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  4. Your work is very inspiring! Thanks for posting things like this!
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  5. DEFINITIVE PROOF THAT C&C GENERALS PREDICATED IT ALL. WAKE UP PEOPLE.
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  6. Ladies and gentlemen... http://www.pcgamer.com/dawn-of-war-3-inside-relics-biggest-rts-yet/
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  7. Something I've had to parrot here quite a few times is the sentiment that, for APB, "major development is over". This does not mean all development is over, but it also means we're not completely overhauling the game anymore like the full Beta, Gamma and Delta releases did. Here's a more thorough explanation: I'm satisfied with Delta as it stands, minor bugs/balance issues notwithstanding. The majority of the playerbase seems to be satisfied with it too. Many of the things left to implement from Red Alert are either MASSIVE timesinks, impossible to balance, or impossible to implement period due to engine limitations. I have already spent a ridiculous amount of my free time just fixing Delta up to its current state by myself, because throughout 2015 more and more members of the team either wound up with too many real life issues to contribute much, or they just vanished entirely. The dev team is pretty much down to me and ChopBam at this point and nearly everyone else here is busy with their own projects. I really shouldn't be pouring so much time into this since I'm not getting paid for it. I've enjoyed developing it, sure, but I can't really make it my life. I'm not about to start charging people for this game that has always been free. Especially since the only work I've actually done on it was optimising the balance and tweaking other peoples' maps, and oh yeah, there's copyright issues too. Therefore I am pretty much just here to maintain the current game by fixing bugs and balance problems, and maybe fixing up a few more maps and features that we actually have most of the framework for, because anything bigger is not a good use of my free time. So before pitching your ideas, ask yourself how long you think it would take for one person to do, if you would like to spend that much time doing it, and if it would be worth it. If not, you should probably think smaller. However, even the simplest-sounding undertakings might be stopped by the engine's limitations, and if that's how it is, then that's how it is. I have an idea that will make this gameplay feature more true to Renegade/Reborn/Red Alert! This game is not Renegade or Reborn and is not trying to be. As for Red Alert it was a very flawed game mechanically, tank spam ahoy. Many of its nuances don't translate well to FPS either. APB is more about borrowing RA's setting than its gameplay, though we do try to emulate it in the few places where it's both reasonable to do so and the engine allows us to do so. I have an idea on how to implement a Red Alert unit/power that isn't currently in the game! There's all sorts of reasons why these things aren't currently in the game: You'd better have a model and texture for it already, or know someone who can do them, cause if it's not on this list then that's most likely the primary concern, and for many of the things on this list it's just one of many concerns. Helicarrier: This would be really boring to play as. At least in the similarly unarmed MGG you're right in the action and get to crush people... Plus we don't have a model. Parabombs: Basically a nuke that wouldn't even one-shot buildings, and we lack a complete Tu-16 Badger model. Attack Dog: Spies are definitely not powerful enough to demand a hard counter - plus limitations in how we can mask their identity make them easy enough for players to detect without dogs anyway. If people come up with ideas that'd make the spy more useful, and the scripts team are able to implement them? Then I'll consider it. MCV: APB isn't SimCity. I'd rather not double the length of matches just to make people grind up their bases. The unit itself is ingame already (though it is one of the oldest and ugliest assets that we still have...) but it's only there as an objective unit for custom maps, it can't deploy. Tech Centres: Bases are big enough as they are without more massive structures of dubious purpose. Also, currently lacking the team tech centre models. We may be able to use the NBNW neutral tech centre CMDBob made as an objective somewhere though. Chronosphere/Iron Curtain: While we do have a Chronosphere model, and we may have some feasible scripting logic lying around for it, we don't have a model for the Iron Curtain (only a "destroyed" prop) - and for balance reasons we'd have to introduce both superweapons into the game at the same time. I have an idea for a new map/new take on an existing map! Go ahead and get a discussion started! Just be aware that the further your map idea deviates from standard AOW gameplay, the more likely you are to run into things that either can't be done without jumping a ridiculous amount of hurdles, or just flat out can't be done... or for the map to just not be well-received as has been the case with so many other maps that have deviated greatly from standard AOW gameplay. Also, developing each map is a pretty big time sink. I have an idea to fix this overpowered/underpowered unit or Allied/Soviet biased map! Go ahead and get a discussion started! There's probably a bunch of ways of solving it with a bunch of them being quick and easy to do. Or maybe there's something about the units/maps involved that isn't immediately obvious that I or another regular will be happy to explain. I have a bug to report! File it in the bug tracker. Thank you for your understanding
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