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Showing most liked content on 06/07/2017 in all areas

  1. Version 1.0.0

    217 downloads

    This is a texture pack that changes the colors of the bullet tracers used in Red Alert: A Path Beyond. Allied tracers are now green, while Soviet tracers are a deeper, more vibrant red - Pretty much a throwback to the old tracer colors as seen in Beta/NW and parts of Gamma.
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  2. View File Deep Red and Green Bullet Tracers This is a texture pack that changes the colors of the bullet tracers used in Red Alert: A Path Beyond. Allied tracers are now green, while Soviet tracers are a deeper, more vibrant red - Pretty much a throwback to the old tracer colors as seen in Beta/NW and parts of Gamma. Submitter Pyryle Submitted 06/06/2017 Category Custom Textures
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  3. An idea which nobody has talked about yet is using the med-kit as a pseudo-beacon. We could consider making it a place-able object that grants a healing buff in an AoE. This would require medics to time when they drop their heals during a firefight to get the most out of their ability. Also this means that medics can't move their healing ability with them and keep Tanyas practically invincible for long periods of time. These place-able objects could have a limited lifespan and be refillable (via refill or supply truck). There could also be multiples in the inventory upon character purchase is needed. A separate idea is to keep the way that the medic works right now, but make their healing ability a lot more gradual like the mechanic. That way medics can keep a group of infantry healed in the same sort of way that the the Medic from TF2 and Mercy from Overwatch keep units healed. It means that out of combat Medics would be great at healing infantry, but in combat the advantage to having them would be reduced slightly. Food for thought anyway.
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  4. Dream Weaver they say huh? It will be one real fun trip to ride.
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  5. We're still stuck in the old "regenerating rifle soldier" circle except his combat isn't completely identical to that of another unit now (and actually helps fill the huge gap in power between captains and Tanyas) and the number of maps he can actually do his medic stuff on is only slightly larger than it was in Gamma. Looking for ways to further incentivise medicking on vehicle maps, which will then be countered by reduction of some of his recent changes so that he doesn't dominate infantry maps as hard as he currently does.
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  6. https://gitlab.com/w3dhub/w3dhub-launcher-net/issues/33 I'm adding some extended diagnostics in the next version of the launcher which will actually tell me what the problematic string looks like, because I've added culture awareness to all of the string formatting code I can find and it doesn't seem to have helped. Hopefully that'll point us to what string it's having problems with.
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  7. The Aftermath of derping around in paint.net.
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  8. I wish we had a W3D Hub game that played similar to APB but was set during TD. Renegade was fun but I always hated how it looked very different compared to the original C&C game. Edit: There, I have a end boss avatar now.
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  9. What really became of the Philadelphia experiment
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  10. That they did :> shouts out to pyryle, testament, furs, cjtanya, and alp
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  11. You should try out bear island My end boss is pretty self explanatory
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  12. Since I have to keep up with these forums, I've taken a picture of the only true end boss W3D knows.
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  13. Return of the Giant Vengeful Spirit Deer!
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