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Showing most liked content on 04/12/2019 in all areas
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@Testament do you know what is your problem? you talk to much instead play, as you can see from my log (which is not complete) you wrote 6702 lines of text (who knows what is real number) while you have 158 recommendations at this moment. you killed 797 players and you destroyed 721 vehicles @notDMBhas even worse statistics but he is first to criticize almost every single thing. Im not saying criticism is bad and I wont mute you for this but seriously you guys are wrong on so many levels that I cant even explain to you why you are wrong because you wont understand. for example @notDMBsaid in first sentence in another topic: and... he is wrong. already in the first sentence. he is not aware that 100$ home guard (and his mirror in Nod red tide rifleman) is the best character in map close_combat because he is fast, he has Anti Structure Tandem-warheads which is very good against tanks, long ranged lee enfield which can kill free characters in 1 shot AND 5 sticky bombs (1 more than needed) which can eliminate building in record time-only 21 seconds! hotwire needs 30s. imagine 2 x Daimler Armoured Car with 2x2 home guards in cold_wall power plant is dead in 5s? nobody can expect it in early game. but he said that home guard is useless. Line 3682606: kwi 11 22:16:31 <ikmapsbot> [BUILDINGKILL] LiMaDo destroyed the Hand of Nod (Dynamite VS. Hand of Nod) Line 3225270: mar 17 15:06:00 <ikmapsbot> [BUILDINGKILL] henri99 destroyed the Hand of Nod (Dynamite VS. Hand of Nod) Line 3697177: kwi 12 07:03:25 <ikmapsbot> [BUILDINGKILL] Threve destroyed the GDI Infantry Barracks (Dynamite VS. Infantry Barracks) [KILL]04 Geko400ri killed REpubilc (Dynamite VS. Engineer/Tarantula Laser Chaingun) [19:03:11] 18<ikmapsbot18> 07[KILL]04 Geko400ri killed caprigtx (Dynamite VS. Delta Force Soldier/C.M4A1 Carbine) [19:03:11] 18<ikmapsbot18> 07[VEHKILL]04 Geko400ri destroyed Tirani's Machine Gun Emplacement (Dynamite VS. Machine Gun Emplacement) and so on... he is wrong on almost every sentence, i cant even discuss with it because there is too much text, I would spend here whole week to say in english everything what I know and explain in details why exactly he is wrong and use suitable words to convince him3 likes
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I can't help reading everything you post in the voice of Samuel Jackson now.2 likes
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Hi Cat, unfortunately that is not possible. I can show you here in Level Editor what I see. The main PT Icon is when you press E button at PT it shows up, and there are 8 slots 4 were being taken for Refill, Infantry Production, Vehicle Production and Beacon. The other 4 is up to you to change such as Infantry. It cannot change to alternate skin/units/preset unfortunately.2 likes
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http://download.ccassault.com/museum/music/solomusic/Motorized.mp3 I spent few full days on it... and I finally made it recently! Never did remakes of songs from C&C Red Alert 2 OST ("Destroy" from CnC 64 Memorial does not count, it was just an experiment). Still catchy, even simplified.1 like
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<ktffsoapbox> Seems like we are constantly fielding rants about the mod. Constructive criticism is certainly welcome, but some folks are way over the top and have nothing positive to contribute (trolls I say). Probably hardcore old sk00l Ren fans that cant seem to let go of what Ren started out to be almost 20 years ago. Ren will always have a fond place in my gaming heart, but frankly I would have walked away a long time ago from Ren had it not been for IA. A ton of work has gone into this mod, and continues. Most of the mods do not have the amazingly detailed custom models this one does. Hell most rip off assets from another one, throw a new skin on it and call it their own. Point being there is a lot of really cool stuff going on in this mod, and it keeps getting better. Maybe on occasion you can think beyond your infatuation with trying to tear something down constantly. Try and appreciate the positives. Hell go really crazy and maybe even compliment the work. NOTE - If you want to criticize, rant, complain that is fine. However, keep it to a MINIMUM in game. Post all you like here in the forums. The rest of us in game do not want to hear your constant pissing and moaning. For those with reading comprehension issues, I will reiterate. I did not say you cant complain at all in game. Just no mass rants about all the various things you want changed, think are OP, broken, etc. Write a book here on the forum if you wish. I will not sit back and let you go on and on in game. You will be muted. </ktffsoapbox>1 like
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I was going to make a joke that remove inhibitor clearly removes an inhibitor, but the joke just makes itself1 like
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personally I dont like this idea, its similiar to Renegade-X where you can buy officer, chem warrior and rocket soldier at increased price after hon/bar died. it should be like that, it must be painful for team if they lose primary building1 like
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You know, this is akin to presenting Mia Fey when the judge asks you who the killer is.1 like
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I like the forum software autocorrects a url, and that the url still works even after the forum autocorrects it as if to say "no u".1 like
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https://starwarsintrocreator.kassellabs.io/?Refinery=redirect#!/BLcH31IUZ2Pq2M2-76XU1 like
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Good thing X-Men aren't MCU or we'd have to include Cyclopes in our club.1 like
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This is spread across two threads, so I'm probably going to get confused. Suits in general (eg Sydney): I agree about making light weapon attack against them more effective. I presume the design goal was to make a very difficult kind of infrantry unit, but what its has turned into is a version of a drivable tank with a smaller model. High health, almost invulnerable to small arms fire, can't be headshot, moderately high range + damage output and can't be run over. IMHO infantry and vehicles should be made as different as possible, not similar. You want them to have different and varied tactics, not be the same things with different models and animations. Autocannon six-wheel BRDM: (You want to remove, or turn into an upgrade option). One of my favourite vehicles Few have discovered that this thing has one of the highest ranges of the nod weapons. You can slowly pound buildings and harass/contain the enemy in their base from well outside their attack range. It hits much further than the HUD would suggest. I also use it to annoy mammoth drivers. The particle effects of impacts + sound effects trick them into thinking I'm the biggest threat, so they shift fire to me in my just-out-of-range vehicle instead of my teammates. It's also effective at killing infrantry repgun support near them. On the other hand I can understand a lot of mammoth drivers getting really annoyed by me in my BRDM autocannon. Mind you, I find piloting a mammoth the antithesis of fun, so I'm not sure if you can enjoy using them. Women fight with swords. Men fight with AUTOCANNON. Comissar unit: (You want to remove) I believe this unit had other features planned to do with AI bots, but these have never been implemented. SSM and Peony: (You believe are too powerful for NOD) Their weakness is how useless they are if you can get really close. Getting close to an SSM however is pretty hard. Perhaps they could be changed so have much slower missile turn rates and a much higher launch angle, so the 'safe distance' away from them is larger and easier to get into? I think that could be a good change that makes them more interesting, rather than just nerfing them. > The SSM should not have tracking. This might be an idea too. It's far too hard for a player to dodge their rounds across the map, making approaching really hard.1 like
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Dehumanize your detractors, its an age old tactic. People usually don't play and then criticize things they don't enjoy. IA is highly flawed albeit fun, it needs some balancing and play testing. You mods in IA are by far the worst feature of the whole game as you constantly work to suppress any form of expression that isn't boot licking or as I like to call it " live NPCs". It's turned into the top 20 milking meta knowledge over everyone.This is not how you engage a community and earn the respect of players. You can try and cuck out of what you actually said, but we all know that IA mods will mute you at the drop of a hat if they are in a slight bad mood. IA has the same damn issues as it had when I first joined the test server in mid 2016 after Jerad linked me a bootleg Renegade copy and it's worth talking about. Pushwall, Jerad/ECW alumni and the Rebarn devs (if they actually did anything and existed) have always been open to criticism and frustration ingame. It doesn't deserve to catch a mute, and this post makes me PROUD that I quit as a staff member of this community if this is considered to be a kosher course of action. T. someone who used to LOVE Renegade, IA, APB, ECW, and the current attitude of the administration poisoned over a decade of goodwill they have tried to give the community. This shit is sickening, especially all the likes that support censoring INGAME CHAT that breaks NO RULES. (DONT SAY THINGS WE DONT LIKE INGAME OR ELSE!)1 like
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flying into the sunset it seems truth be told. But indeed rest with honor Mr Eric Martin ,as we mourn for the loss of his life1 like
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