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FRAYDO

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Everything posted by FRAYDO

  1. I can't recommend one antivirus over another, as each functions the same as the other. Anyone is feel free to correct me or recommend their choice of antivirus. Anyhoo, what you need to do is add a couple of programs to your firewall exception list. The reason you cannot connect relates to your firewall blocking your connection, therefore you cannot join the server. This link here ought to help, if you can follow: How to add an application to the Firewall Program Permissions list You need to add both the launcher (W3D Hub Launcher.exe) and A Path Beyond (game.exe) to the exceptions list in order to connect online.
  2. That may be an issue with your firewall then. What is your anti-virus?
  3. Does it read: Connection to server has been broken. Please quit. ?
  4. Any luck, stevendu? Or still experiencing problems connecting online?
  5. Firewall issue perhaps? We may have had the same issue, as I was unable to connect to the server too. My solution was to add both the W3D Hub Launcher and game.exe to my firewall exception list. Maybe this would solve your problem as well?
  6. And I was just thinking I haven't seen anything from you lately. Always dig your model and texture work, man. Quality stuff
  7. Legends say that you must call his name out three times, in your best EVA impersonation. BattleLaf BattleLaf BattleLaf Once you have completed this step, you then say the secret phrase, again in your best EVA impersonation. Intelligence Dubious Intelligence Dubious Intelligence Dubious Only from completing these steps, would he then appear before you.
  8. From dragons, Chinese foods, Overlord Tanks, or even monkeys, join us in honouring Chinese New Year with this month's avatar theme! The votes are in! In honour of Chinese New Year, this month's avatar is anything from dragons, Chinese foods, the military forces of the People's Republic of China as portrayed in C&C Generals, Chinese culture and whatever else! For anyone interested, 2016 is the Year of the Monkey. Before you ask: yes, monkey avatars are welcome.
  9. How would you feel about whipping up some APB screenshots?
  10. A big welcome to Imperial Age and its staff! Welcome to W3D Hub! A big welcome to Imperial Age and its staff! Welcome @dblaney1, @Kaskins, and @KTFF to W3D Hub! A Renegade mod, Imperial Age aims to deliver dynamic gameplay with many new units, vehicles, and weapons. Imperial Age Features The current build has around 120 vehicles; 60 per team. This number is not including aircraft, naval units, Forgotten and neutral vehicles. Each vehicle has its own passive abilities and role to play. 20+ maps, each with their own unique way of playing. Some maps are best suited to open vehicle combat, others may see good chokepoints to build barricades and place minefields, while some may feature hazards such as quicksand! Research and upgrade terminals to improve your team's vehicles and weaponry. On maps with Construction Yards, you can restore base structures depending on costs. Vehicles have weak points, and in some instances you may even land critical hits. Faster paced gameplay than Vanilla Renegade. More to come in the future as the list goes on. - Imperial Kaskins
  11. the regular guy rush is super effective in all situations.
  12. I'm getting a resource manager error. Failed to download required packages. The game will be left. Please try to rejoin.
  13. Soviet Soldier Volkov does not need your parachute. Soviet Soldier Volkov can fall great distance and still crush Allied dogs. Be like Soviet Soldier Volkov.
  14. Patching you in, please standby... Red Alert: A Path Beyond Update As has been stated, development on Red Alert: A Path Beyond continues. In fact, Pushwall and the team have released a new patch based on your feedback! In this update you will see map adjustments, infantry, vehicle, and boat changes, several aesthetic improvements, and more! But that's just the short of it. Here's the long of it: Changelist GENERAL The damage nuclear weapons do to units has been nerfed significantly; infantry take 1/3 as much damage as before (which will still kill most of them unless they're on the edge of the weapon's range, but Volkov can now barely survive a point blank demo) and vehicles take half as much damage. INFANTRYThe Medic has a new weapon: The MP5-N sub-machinegun. Compared to the "semi auto" M16 he previously had, this reduces his killing power from afar due to its lower accuracy and range (max range is halfway between that of the pistol and the M16) but in close quarters it is essentially a PKM with slightly more stopping power in exchange for a considerably smaller magazine and slightly worse accuracy. As a result, he is much more useful in CQB situations (where he is most likely to be used). [The MP5-N was modeled by Ric, originally textured by The_Beerinator, and modified by Killing_You.] The Medic Kit's healing rate for armour is up from 0.5/sec to 1/sec. Half of the money you get for killing infantry is now given for damaging them instead. Fixed the points/money rewards for killing Sergeants/Thieves, which were 1% of what they should have been. Reduced movement penalties for the Shock Rifle. AI Snipers have 3 times the normal delay between shots, and 2 times the normal reload time. Grenadier splash radius up from 7.5 to 8. Flamethrower splash damage up from 25 to 27.5. Shock Rifle splash damage up from 5 to 7.5. VEHICLES Ranger price up from 500 to 600. Ore Truck price down from 1400 to 1000. Tesla Tank splash damage up from 15 to 20. Handling on Gunboat, Destroyer and Naval Transport has been improved. Depth charge "proximity" up from 17.5m to 25m. Attack Sub torpedo damage multiplier to buildings up from 0.1333 to 0.15 (a 12.5% increase) Attack Sub torpedo projectile speed up from 40 to 50. Destroyer rocket damage down from 80 to 75. Missile Sub rocket damage up from 40 to 42.5. Mine limit is up from 50 to 60. Each team cannot have more than 2 Demo Trucks on the field at once. Mammoth Tank's rate of fire is now equal to the Heavy Tank's. Ranger/APC guns have double the magazine capacity but they now mimic the damage/ROF of their handheld versions instead of just being better. Minelayers can carry a passenger. Supply Trucks, APCs, Naval Transports and Chinooks can now carry 6 people instead of 5. Added hud help text to Mobile Radar Jammer/MAD Tank explaining how to deploy/detonate. Mobile Gap Generator can no longer take a passenger since passengers screw with the bubble. BUILDINGS Dead Ore Silos can no longer be stolen from. Fixed Soviet Ore Silos having slightly less health than Allied ones. AESTHETICSThe Grenadier's frag grenade has an updated model and first-person animation. Fixed the Grenadier's blocky thumb. The Helipad's appearance has been altered to be more consistent with the Refill Pad, and its light animation now only plays when reloading a unit and not all the time. Fixed z-fighting on the first person M16. The "ghost" M16 now uses the new M16 model. Bullet casings, grenades and depth charges are now properly lit. Silenced Beretta has a smoke puff. Pistols have bullet casings now, and rifles have new ones. Mobile Gap Generator now has a funnel like the normal Gap Generator. A bunch of sounds have been enhanced: Tanya's Colt .45 firing Longbow engine Volkov's voice/handcannon switching/reloading/AP firing LST engine Tesla Tank/MRJ engine Mammoth Tank engine/firing Door sounds Light Tank engine/firing Phase Tank engine/firing AA Gun firing M60 firing Defenses rotating C4 ticking Gunboat firing/reloading Cruiser firing (Seamist) PERFORMANCEDecals on dynamic objects (like units and base defenses) have been disabled due to the crashiness and visual issues surrounding them. They may be reimplemented at a later date when they are more stable. MAP CHANGES RA_AS_Seamist: Allied unit composition has changed: Start with 1 less Light Tank and APC After 5 minutes, they gain 1 Medium Tank and APC by Chinook airdrop. In the LST drop, a Medium Tank and APC are downgraded to a Light Tank and Ranger. RA_AS_Seamist: Soviets now have a Service Depot by their Helipad. RA_Fissure: Removed Thieves and Mechanics from the purchase list. RA_Fissure: Timer shortened to 10 minutes. RA_ForestOfIllusion: Changed some things with the Chrono Vortex event. RA_ForestOfIllusion: Timer shortened to 12 minutes 30 seconds. RA_ForestOfIllusion: Added a couple places for crates to spawn away from the control points. RA_GuardDuty: Allied ore tunnel and Soviet north mountain pass are now impassable to vehicles. RA_GuardDuty: Removed some overlapping water sounds. RA_KeepOffTheGrass: Minelayers now work, so the map shall be added back into the rotation! RA_PacificThreat: Flight ceiling is raised from 37.5m to 50m. RA_Pipeline: Added a Flame Tower/Pillbox to the WF side base entrances. RA_RidgeWar: Replaced the Tesla Coil with a Flame Tower. RA_RockTrap: Reduced the chance for health crates and added an MP5-N crate. RA_RockTrap: Added a couple places for crates to spawn away from the control points. Get to the launcher and grab this patch update. Be on the lookout for more updates, and see you on the battlefield!
  15. WE'RE NO STRANGERS TO LOVE YOU KNOW THE RULES, AND SO DO I A FULL COMMITMENT'S WHAT I'M THINKING OF YOU WOULDN'T GET THIS FROM ANY OTHER GUY I JUST WANNA TELL YOU HOW I'M FEELING GOTTA MAKE YOU UNDERSTAND NEVER GONNA GIVE YOU UP NEVER GONNA LET YOU DOWN NEVER GONNA RUN AROUND AND DESERT YOU NEVER GONNA MAKE YOU CRY NEVER GONNA SAY GOODBYE NEVER GONNA TELL A LIE AND HURT YOU ~ ♪ ~
  16. Glad to see the Google Docs are still up. It's coming together well.
  17. And I was just thinking I would be too late to join this. I'll see if I can throw something together before the deadline.
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