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FRAYDO

Staff Moderators
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Everything posted by FRAYDO

  1. bunnyhop and hitscan for days
  2. I recall Taskmaster being unable to copy Deadpool, solely due to Deadpool's unpredictable and chaotic fighting style. Anyway, Team Iron Man!
  3. I thought Luna was pretty neat. Never mind collecting crates of dubious importance, I always found it cool to fight on the moon. I remember there was a texture mod by Threve for it that turned the whole map into cheese lol.
  4. If you and your friends play around or even idle on the main server, other players who have the launcher open will see a player count more than 0 and would be enticed to join in. People are reluctant to join an empty server, and that's understandable. You would be surprised, however, how soon another player joins the server after you have, and another joins after that player, and another after another; before you know it, you have a proper game going! You and your friends playing on the main server can draw a crowd.
  5. Hey that's an idea. Shoot me a PM and let's discuss this more.
  6. To reiterate, less "maps is bad" more "I dislike this map and here is a detailed explanation as to why I don't"
  7. How To Aim Better 101
  8. If you shoot at a tree and it turns out to be a Mirage, would it decloak or give some other indication you are hitting it?
  9. that looks so fun! ahhh i should have been there!
  10. Nice tree Mirage Tank! Will the Mirage Tank cloak into a different tree each time you stop? Would the tree selection be random, or be based on nearby trees around you?
  11. AYY, TEXAS! Dallas? That puts you around five hours away from me! I may have an order for you sometime or so. Depends.
  12. W3D Hub and the Brotherhood of Nod welcomes you, Ermac. We are many.
  13. That was p. cool to watch actually, thanks for sharing! I skimmed through parts, though I can clearly see the attention to detail.
  14. I agree, though it is a good step to take along with what other ideas we can brainstorm here. Our analytics are showing an increase by the day. Moonsense yesterday said there were 140 unique players, and today the number is 151. To the subject of getting our players to stick around; the stats system in development would do well for that in keeping players engaged and aiming for the number #1 spot. Even then, stats alone could not possibly maintain interest forever. The question here for everyone would be: What do you believe is needed to not only bring in new players and community members, but to have them also want to stick around?
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