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Everything posted by FRAYDO
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Games Hearts of Iron IV - W3D Hub showdown 2
FRAYDO replied to Nodlied's topic in Off-Topic Discussion
So are we putting all the good players on one faction and the other gets curbstomped or what -
I'm so glad I looked in here to see Threve's thoughts of the Devils Tongue. That video of the soldier getting grinded up brings back terrible feelings I had when I first saw it lmao
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Reborn TS: Reborn News Update (3 October 2019)
FRAYDO replied to FRAYDO's topic in Tiberian Sun: Reborn
Nothing concrete yet on how it will fare against enemy aircraft. -
Games {Game Over} {CYOR} Spooky Scary Scumhunting
FRAYDO replied to Retaliation's topic in Forum Games
Our condolences. Between this and school exams, I know there is a quite a lot on your plate. Take all the time you need. -
Reborn TS: Reborn News Update (3 October 2019)
FRAYDO replied to FRAYDO's topic in Tiberian Sun: Reborn
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Reborn TS: Reborn News Update (3 October 2019)
FRAYDO replied to FRAYDO's topic in Tiberian Sun: Reborn
Two things to consider: 1) Something that hasn't been brought up yet in public as it is still in private discussion is which maps will ship with Reborn 2.0's release. Our mappers are hard at work nailing everything down for this, but at this point I can't tell you which maps are in that use the AAPC's advantage. 2) Those arguing for putting a gun on reason that it is not fun enough for players to simply drive the AAPC and drop off infantry. They assert that more should be given to the AAPC so that after dropping off the infantry the driver can still contribute to the assault, albeit a marginal difference. This ties in to your reasoning of it being useful on land on maps where water routes are not available or the driver opts for a frontal rush. -
Reborn TS: Reborn News Update (3 October 2019)
FRAYDO replied to FRAYDO's topic in Tiberian Sun: Reborn
We're actually removing all maps from Reborn 2.0 so no one has an advantage or disadvantage. The Second Tiberium War will be fought on a flat plane. -
TS:R news coming up! More on scaling, new arms, introducing the new Mobile EMP prototype, and discussion of the GDI AAPC. Scaling In the previous update, we were showing you the coding and magic being worked on for scaling infantry. Yah-Nosh has put together a video for fun exhibiting his work in that. "Even as famine ravages the planet, GDI continues to deny that its food shipments are being tampered with." At the end of the day, the work that has gone into scaling now allows us to correct infantry sizes with respect to their build (i.e. Cyborgs are taller than humans) and without causing issues in worldbox collisions and getting stuck on certain doorways. New Arms CMDBob has completed new arms for our brothers of Nod. Kane has been loathed to attack America, but I feel it's time, and you're the one to do it is pleased with these changes. Elite Cadre New Arms Generic Nod Soldier New Arms Generic Nod Soldier New Arms (Engineer) Nod Flame Trooper New Arms Nod Flame Trooper New Arms (Red Sleeves) The New Mobile EMP Preliminary testing of the Mobile EMP has shown that the vehicle poses two issues: 1) it was too boring to sit inside and simply fire off the EMP at the click of a mouse and 2) it was not fun to play against when the EMP cannot be feasibly defensed against before being hit. Deliberation with the development team has led to the experimental rollout of the new Mobile EMP, or the MEMP-tillery as some soldiers have come to call it. Others also say MEMPY, but we don't talk about those soldiers. GDI R&D, led by the Chief Wizards of Crazy Game Ideas, otherwise known as Raap and OWA, have completed their prototype and deployed it for field testing. The new Mobile EMP offers a different gameplay approach to GDI forces. This MEMP lobs a ball of EMP energy, disabling enemy vehicles where the strike lands, replacing the too easy and too boring button-push gameplay of the previous iteration. In this method, GDI drivers will need to more carefully play this vehicle on the field, while faster Nod vehicles can move to outrace the lob and close the distance. This change is going through extensive testing to ensure this variation of the MEMP delivers more fun gameplay for both sides in using it and fighting against it. Weaponise the AAPC? Discussion has surfaced in the development chat of possibly weaponising the GDI AAPC. Some team members argue the AAPC needs something to allow it to better support frontal infantry assaults, while conservative team members argue the AAPC functions in its role well enough as-is and needs no changes. In support of the weaponisation, OWA has put together some variation concepts. Other ideas for changing the AAPC include allowing it to refill C4 and armour, provide smokescreen, and electronic countermeasures. It should be noted, and I cannot stress this enough: This is all completely conceptual. If you have an opinion of the GDI AAPC, whether in favour of weapons or against changes, you are welcome to voice your suggestions and concerns. That should be about it for this update. Have I missed anything? Anything you are curious of at this time regarding development progress and want it featured in the next update? Let us know! [blurb]TS:R news coming up! More on scaling, new arms, introducing the new Mobile EMP prototype, and discussion of the GDI AAPC.[/blurb]
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Games {Game Over} {CYOR} Spooky Scary Scumhunting
FRAYDO replied to Retaliation's topic in Forum Games
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Games {Game Over} {CYOR} Spooky Scary Scumhunting
FRAYDO replied to Retaliation's topic in Forum Games
Scary -
Games {Game Over} {CYOR} Spooky Scary Scumhunting
FRAYDO replied to Retaliation's topic in Forum Games
Oh dear. Lawfully, I cannot refuse. (+1) -
Games {Game Over} {CYOR} Spooky Scary Scumhunting
FRAYDO replied to Retaliation's topic in Forum Games
At least my own bolt of death energy didn't backfire and kill me. I will just have to find other means to dispose of him. -
Games {Game Over} {CYOR} Spooky Scary Scumhunting
FRAYDO replied to Retaliation's topic in Forum Games
How dare you. Cowboy Bebop is a classic. ##shoot Shade939 -
Games {Game Over} {CYOR} Spooky Scary Scumhunting
FRAYDO replied to Retaliation's topic in Forum Games
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Games {Game Over} {CYOR} Spooky Scary Scumhunting
FRAYDO replied to Retaliation's topic in Forum Games
Everyone had better be taking their shots too! -
Games {Game Over} {CYOR} Spooky Scary Scumhunting
FRAYDO replied to Retaliation's topic in Forum Games
(?) -
I have some concerns.
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Games {Game Over} {CYOR} Spooky Scary Scumhunting
FRAYDO replied to Retaliation's topic in Forum Games
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Ghosts and ghouls, it is now Spooky Season! Get those spooky (or not-so-spooky) avatars up! Also some announcements: We will begin a series of Meet The Staff blogs to introduce you to our staff, in case you wonder who actually works here. Schedule TBD. Our Discord server has hit over 800 members! Now where are all those people when we are gaming? Retaliation is hosting a Choose Your Own Role mafia, Spooky Scary Scumhunting! Those interested in playing forum games may sign up today! TS:R news update coming this Thursday, 3/10. Look for it! [blurb]Ghosts and ghouls, it is now Spooky Season! Get those spooky (or not-so-spooky) avatars up![/blurb]
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I really had lots of fun with this, especially as Jeod noted me being able to "go super saiyan" in the endgame with my posting Good game everyone!
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Oh yeah. Feels good.
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Recall our earlier discussion of attempting to explain why there was no NK last night, and consider the following answer received. I think we know now how that fits. With Louis' flip, scum have lost their role that undoes roleblocks. ChopBam is a role that can do roleblocks. The likelihood of both roles being on the same team is very low. However, anything is possible so let's place ChopBam in suspicion here. In order to further strengthen the case against you or against ChopBam, we must review the roles of you two. Let's take this piece of piece. Exhibit A: Much earlier in the game while discussing abilities it was noted that both ChopBam and iLTS have OP abilities, which led Shade to the conclusion that it's unlikely they are Town. Exhibit B: iLTS notes the similarities between him and ChopBam, leading him to reason that ChopBam may not be Town. Exhibit C: ChopBam in turn points the question of alignment back to iLTS. A question which was responded with: And lastly, I want to include this last piece. So we arrive back to the conclusion that the scum team is such that any role flip out at least one of them. [sic]
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Reborn TS: Reborn News Update (19 September 2019)
FRAYDO replied to FRAYDO's topic in Tiberian Sun: Reborn
I'm going to be real with you. This is the most badass profile picture I have ever seen. Good stuff. -
The N3 NK. Let’s assume ChopBam is Town and so this makes sense he blocked the Scum Louis. These two are then not responsible for the N3 NK. Now let’s assume the converse. ChopBam is Scum and falsely claimed to have blocked Louis and they coordinated the claim in public to throw off all suspicion. This opens the possibility for either of them being the N3 murderer. I’ll need an argument that tells me you’re not Louis’ partner, and that you were not responsible for Shade’s death. Otherwise, my earlier case on page 70 holds up and it’s likely going to be a hammer.