Coolrock
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Posts posted by Coolrock
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I have no idea what to do, but can I play?
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OWA's Birthday Game Night! Hello APB players! We're excited to announce another Game Night event! This Friday, starting February 12th, join us at 3PM EST (Time Zones for everyone else) for a thrilling night of gaming with the W3D Hub community. We'll be celebrating @OWA's birthday! We're once again calling on the fans to make this a night to remember, so mark your calendars!
Prizes!Prizes will be awarded to the top 3 players based on the event scoreboard. Players who have the most points over the course of the event will win the following:
- 1st Place - $20 Steam Gift Card
- 2nd Place - $10 Steam Gift Card
- 3rd Place - $5 Steam Gift Card
Players who are voted as the most valuable during a poll we'll hold on our forums after the games will win the following:
- MVP Award - $10 Steam Gift Card
- MVP Runner Up Award - $5 Steam Gift Card
Thanks to member @ryknow69, we have another set of prizes for this special event! During the event (after a set amount of players join the server) we'll record 10 games worth of stats, and award even more prizes! They will be given away based on the following:
- 1st Place - $30 Amazon Gift Card
- 2nd Place - $10 Amazon Gift Card
- 3rd Place - $10 Amazon Gift Card
This will be the biggest prize pool we've had at W3D Hub. Good luck to everyone who attends!
Spread The Word!We hope everyone can spread the word along with us. You can greatly help us out by posting about the event on social media. Tell your friends who might've played in the past, but took a break from playing. If you enjoy the game, you can help by reaching out with us! Thanks everyone, and have an awesome week <3
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Hello everyone!
We'll be running an event on February 1st at 3PM EST. During the event, the focus will be on only running maps against AI.
Work together with players to push back hordes of enemies. The more players that join, the more difficult it becomes! This is a good opportunity to relax and have a fun session against huge waves of bots!
We know it’s short notice, and also an odd day of the week, but we hope to see you there!
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1 hour ago, Category 5 Hurricane said:
Taking out a squad of infantry by driving into the water they are swimming in, isn't a skill I ever developed. Sure, I've blown up low-flying helicopters, entire columns of tanks on my own, and scared away the enemy team from attacking a vulnerable side of the base by just pretending I had laid mines out on that side of the field...but I haven't done that. This is a new doctrine that I cannot teach.
Brings a tear to my eye
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1 hour ago, Category 5 Hurricane said:
I missed that moment as I was stuck in a Submarine all game (chasing a stolen one, if I recall), but now I understand what happened. That is surely one of the greatest displays of the dominance of the Mine Layer.
Did you train Meta? Are you trying to pass the torch?
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Safe to say that @Metaridley and @Momok are the winners! @AZ-Stalker was trying to steal the spot light
Please contact @FRAYDO to collect your winnings! Hope to see everyone again next Game Night!
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I personally nominate Steve. I'm not sure if he's here or not, but Steve was a trooper. He stuck it out through tough times, and never complained no matter how doomed we were. Thanks, Steve
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How’s it going everyone?
You may have been asking, "Where is AR at the moment?" and through this video you can find out! We are happy to announce that we have hit Alpha! This means that the features that we wanted to include in the first release have made it ingame. Thanks to the efforts of the team over these past few months, we have cleared this milestone!
Today we’re excited to showcase a few of these new features! In this video we have included the new HUD and UI, improvements to the Allied Prism Tank including an all-new refraction projectile, and a physics overhaul of the Allied Harrier! All this and more in this video update brought to you by OWA.
Please feel free to comment below about anything you would like to see in a future video, and we would be happy to show it off for you!
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Hello APB players!
I’d once again like to say thank you on behalf of the W3D Hub staff for another thrilling event! For those of us that could be there, we love every second we get to play this nostalgic game with you <3
Without further ado, Fraydo was nice enough to make a lovely image for me to announce the winners with. Here they are!
Congratulations @GaryOak, @rantanplan, and @SilverShark! We'll reach out to you later today to send the prizes out. MVP awards will be done sometime tomorrow.
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Hello players!
We’d first like to thank everyone for joining another amazing game night! We’d like everyone to reply with a nomination for which players they felt were the real MVPs of the night. After 24 hours from now, we’ll tally up the names and announce the MVP and Runner Up awards!
What’re you waiting for? Get to voting!
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Hi everyone! We're currently actively looking for talented hobby programmers to join our code team!
Who are we?
W3D Hub is a non-profit team of developers that focus on further development of Command & Conquer Renegade's W3D Game Engine.
C&C Renegade's W3D Engine is an enigma of sorts. Around the time when games like Unreal and Quake were popular, Westwood Studios released their own FPS into the market; C&C Renegade. The special thing about this game was the unique multiplayer mode that it released with. Two teams attempt to destroy each others bases with infantry and vehicles that are purchased using credits generated via an RTS-style economy model featuring harvesters and refineries. To this day there has not been a game that has come close to emulating the unique experiences found in C&C Renegade. We still develop on this engine today because it's fun and we have a good amount of flexibility with what we want to accomplish for our projects. The engine is also fairly easy to develop for which allows for rapid iteration and easy onboarding.
Formed in 2015, W3D Hub's mission statement has been to preserve and develop the W3D Engine to not only keep Renegade cheats and hacks in check, but to also further develop the engine with new features past what was previously thought possible. Over the years, reverse engineering has allowed us to access parts of the engine that were previously inaccessible, so we now have a number of overhaul projects for various areas of the engine in progress, as well as quality of life updates and other interesting new features.
W3D Hub also makes games that take advantage of the development being carried out on the engine. Most of our game concepts involve taking existing C&C titles like Red Alert, Tiberian Sun and Red Alert 2 and attempt to remake them as FPS games, but we also house a number of original projects as well. All of our games are free for C&C fans to enjoy, and as our operation is classed as a "C&C extension project" we are able to distribute them freely without players needing a copy of the original game.
What are we looking for?
We are currently looking for seasoned hobby programmers who are looking for a new challenge, as well as newcomers that are looking for some experience working on C++ projects. We are strictly a non-profit organisation and are bound by IP limitations (EA, Command & Conquer), so we can't offer any kind of salary. Our community has a long established history of making games to the point where several of our members also work in the wider games industry professionally, so it is a great place to socialise and grow your skills (especially if you're a fan of C&C).
Here's what we are looking for skills-wise:
Essential Qualities - All of the following are preferred:
- Intermediate to High level of C++ programming knowledge including modern C++ features.
- Working knowledge of Visual Studio 2019 for Windows Development.
- Working knowledge of Git and how to use it and work with repositories.
- Good communications skills, being as we are a satellite team.
- A passion for video games and programming.
Desirable Qualities - Any of the following are preferred but not mandatory:
- An interest in Command & Conquer or Frank Herbert's Dune would be nice, but is not necessary.
- A friendly attitude and the ability to work well with others.
- Experience reading existing code and understanding what it does, sometimes in the absence of documentation.
- Knowledge of how to profile code to find out where slowdowns are (and identifying how to make code faster or better on memory use, especially math heavy code).
- Experience with Direct3D 11 (including HLSL and programmable shaders).
- Good 3D Math skills including boxes, lines, frustums, vectors, matrices, quaternions, collision detection math, curves and splines.
- Knowledge of physics types and how to create/edit them (e.g. Fixed Wing Aircraft, Walkers/Mecha etc.).
- Knowledge of the FMOD sound engine.
- Knowledge of font rendering including foreign languages and character sets.
- Knowledge of the WxWidgets UI library.
- Knowledge of the 3D Studio Max API.
Why should you join us?
Joining W3D Hub presents a unique opportunity to work on an older game engine with a team of likeminded individuals, but on top of that, here's a few more reasons why you should consider joining us.
- Working with Renegade's W3D engine and building upon it's code base is a unique opportunity that presents many interesting challenges.
- We're a reliable team with a history of development spanning over a decade, so your work won't go to waste.
- Working on the Renegade engine is good experience for your Résumé/CV and also great for honing your C++ skills.
- The mission statement of translating the RTS C&C games into a First Person perspective is a unique prospect in itself.
- We're all a friendly bunch of people (from both inside and outside of the games industry) who enjoy developing and playing games together.
How to apply!
If you wish to join our team, please send an email to jonwil, our lead programmer, at jfwfreo@tpgi.com.au and let him know why you're interested in joining us as well as what skills you can offer!
Hopefully, with your help, we can further development of C&C Renegade's W3D Engine!
Here are a few quick links:
- W3D Hub Official Website: http://www.w3dhub.com
- Facebook: https://www.facebook.com/w3dhub/
- Twitter: https://twitter.com/w3dhub?lang=en
- YouTube: https://www.youtube.com/channel/UCPVori4l3Rq_AkWHEjTKdEQ
- Steam: https://steamcommunity.com/groups/w3dhub
- ModDB: https://www.moddb.com/company/w3d-hub
Thanks for reading!
[blurb]We're currently actively looking for talented hobby programmers to join our code team![/blurb][thumb]thumb_w3d.0.png[/thumb]
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Happy Sunday everyone! I've got a very exciting update for you this week, so I hope you're ready to lay your eyes on what @ChopBam has been working on!
Trees!@ChopBam has been putting a lot of work into updating the trees and foliage you see on maps. He's done an amazing job, and it'll be a very nice visual upgrade to the game. He was kind enough to give us a few screenshots, and I hope you enjoy them as much as I do!
New Willow & Pine Trees
Assortment of Trees (Oak in center) & New Foliage
APB Game Night!We're excited to announce another Game Night event! Next weekend, starting January 23rd, join us at 3PM EST for a thrilling night of gaming with the W3D Hub community! We're hoping for an amazing turn out, and hope you'll help us make it a fun night to remember!
Prizes!Prizes will be awarded to the top 3 players based on the event scoreboard. Players who have the most points over the course of the event will win the following:
- 1st Place - $20 Steam Gift Card
- 2nd Place - $10 Steam Gift Card
- 3rd Place - $5 Steam Gift Card
Players who are voted as the most valuable during a poll we'll hold on our forums after the games will win the following:
- MVP Award - $10 Steam Gift Card
- MVP Runner Up Award - $5 Steam Gift Card
Spread The Word!We hope everyone can spread the word along with us. You can greatly help us out by posting about the event on social media. Tell your friends who might've played in the past, but took a break from playing. If you enjoy the game, you can help by reaching out with us! Thanks everyone, and have an awesome weekend <3
[blurb]Happy Sunday everyone! I've got a very exciting update for you this week, so I hope you're ready to lay your eyes on what ChopBam has been working on![/blurb][thumb]thumb_apb.7.png[/thumb]
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3 hours ago, Timeaua said:
thanks for adding the maps!
We appreciate the work you've done!
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@LR01 said possibly this year!
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Merry Christmas, pal!
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6 hours ago, Voe said:
Melee units don't work in this engine. Especially AI controlled melee units.
We've failed with the Chameleon Spy, we've failed with AR dogs, what makes you think it will suddenly work out in APB?
Because everything always works for APB
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I do like the idea of having these types of powers attached to the tech centers on maps that feature them. This would provide more reason for them to be kept around.
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Really well thought out response. Thank you!
I do like the idea of once becoming a dog, you can’t use the terminal. It would make you think twice before picking one to kill an Engineer/Tanya, and then switching back to disarm C4.
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Another topic we’d like to hear the community on.
I’m sure there’s at least a few people who would love to see Attack Dogs get added to the game. The biggest issue I always hear is are Spies powerful enough to warrant adding them into the game?
I’d like to see some brainstorming on this topic. What could make the Spy better to allow the team to add the Attack Dog?
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43 minutes ago, GummiBear said:
Someone mentioned on discord already giving allied a map, like the chronotank uses, but able to see all enemy units (and not use the map to teleport ofc unless you are a chronotank) after 10-15 minutes (GPS satellite launching) in the match for as long as the allied tech center stays up. Liking this idea really
I personally really like this idea.
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I’d like to use this topic to get some general feedback from the community.
If these buildings were to appear in the game at some point, what would you want them to do? What would their purpose serve to gameplay?
Let’s get those gears turning!
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I like bumping old topics.
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OWA's Special Birthday Game Night Event!
in Red Alert: A Path Beyond
Posted
Google is your friend: Time Zones
I've also been sure to not change the starting time at all over the past few events, just to make sure it remains consistent for everyone.