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Coolrock

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Posts posted by Coolrock

  1. Hello everyone!

    We'll be running an event on February 1st at 3PM EST. During the event, the focus will be on only running maps against AI. 

    Work together with players to push back hordes of enemies. The more players that join, the more difficult it becomes! This is a good opportunity to relax and have a fun session against huge waves of bots!

    We know it’s short notice, and also an odd day of the week, but we hope to see you there!

  2. 1 hour ago, Category 5 Hurricane said:

    Taking out a squad of infantry by driving into the water they are swimming in, isn't a skill I ever developed. Sure, I've blown up low-flying helicopters, entire columns of tanks on my own, and scared away the enemy team from attacking a vulnerable side of the base by just pretending I had laid mines out on that side of the field...but I haven't done that. This is a new doctrine that I cannot teach. 

    Brings a tear to my eye :ohdear:

  3. Hello APB players!

    I’d once again like to say thank you on behalf of the W3D Hub staff for another thrilling event! For those of us that could be there, we love every second we get to play this nostalgic game with you <3

    Without further ado, Fraydo was nice enough to make a lovely image for me to announce the winners with. Here they are!

    VybdDqE.jpg
     

    Congratulations @GaryOak, @rantanplan, and @SilverShark! We'll reach out to you later today to send the prizes out. MVP awards will be done sometime tomorrow. 

  4. Hello players!

    We’d first like to thank everyone for joining another amazing game night! We’d like everyone to reply with a nomination for which players they felt were the real MVPs of the night. After 24 hours from now, we’ll tally up the names and announce the MVP and Runner Up awards!

    What’re you waiting for? Get to voting!

  5. Hi everyone! We're currently actively looking for talented hobby programmers to join our code team!

    w3d_256.png

    Who are we?

    W3D Hub is a non-profit team of developers that focus on further development of Command & Conquer Renegade's W3D Game Engine.

    C&C Renegade's W3D Engine is an enigma of sorts. Around the time when games like Unreal and Quake were popular, Westwood Studios released their own FPS into the market; C&C Renegade. The special thing about this game was the unique multiplayer mode that it released with. Two teams attempt to destroy each others bases with infantry and vehicles that are purchased using credits generated via an RTS-style economy model featuring harvesters and refineries. To this day there has not been a game that has come close to emulating the unique experiences found in C&C Renegade. We still develop on this engine today because it's fun and we have a good amount of flexibility with what we want to accomplish for our projects. The engine is also fairly easy to develop for which allows for rapid iteration and easy onboarding.

    Formed in 2015, W3D Hub's mission statement has been to preserve and develop the W3D Engine to not only keep Renegade cheats and hacks in check, but to also further develop the engine with new features past what was previously thought possible. Over the years, reverse engineering has allowed us to access parts of the engine that were previously inaccessible, so we now have a number of overhaul projects for various areas of the engine in progress, as well as quality of life updates and other interesting new features.

    W3D Hub also makes games that take advantage of the development being carried out on the engine. Most of our game concepts involve taking existing C&C titles like Red Alert, Tiberian Sun and Red Alert 2 and attempt to remake them as FPS games, but we also house a number of original projects as well. All of our games are free for C&C fans to enjoy, and as our operation is classed as a "C&C extension project" we are able to distribute them freely without players needing a copy of the original game.

    What are we looking for?

    We are currently looking for seasoned hobby programmers who are looking for a new challenge, as well as newcomers that are looking for some experience working on C++ projects. We are strictly a non-profit organisation and are bound by IP limitations (EA, Command & Conquer), so we can't offer any kind of salary. Our community has a long established history of making games to the point where several of our members also work in the wider games industry professionally, so it is a great place to socialise and grow your skills (especially if you're a fan of C&C).

    Here's what we are looking for skills-wise:

    Essential Qualities - All of the following are preferred:

    • Intermediate to High level of C++ programming knowledge including modern C++ features.
    • Working knowledge of Visual Studio 2019 for Windows Development.
    • Working knowledge of Git and how to use it and work with repositories.
    • Good communications skills, being as we are a satellite team.
    • A passion for video games and programming.

    Desirable Qualities - Any of the following are preferred but not mandatory:

    • An interest in Command & Conquer or Frank Herbert's Dune would be nice, but is not necessary.
    • A friendly attitude and the ability to work well with others.
    • Experience reading existing code and understanding what it does, sometimes in the absence of documentation.
    • Knowledge of how to profile code to find out where slowdowns are (and identifying how to make code faster or better on memory use, especially math heavy code).
    • Experience with Direct3D 11 (including HLSL and programmable shaders).
    • Good 3D Math skills including boxes, lines, frustums, vectors, matrices, quaternions, collision detection math, curves and splines.
    • Knowledge of physics types and how to create/edit them (e.g. Fixed Wing Aircraft, Walkers/Mecha etc.).
    • Knowledge of the FMOD sound engine.
    • Knowledge of font rendering including foreign languages and character sets.
    • Knowledge of the WxWidgets UI library.
    • Knowledge of the 3D Studio Max API.

    Why should you join us?

    Joining W3D Hub presents a unique opportunity to work on an older game engine with a team of likeminded individuals, but on top of that, here's a few more reasons why you should consider joining us.

    • Working with Renegade's W3D engine and building upon it's code base is a unique opportunity that presents many interesting challenges.
    • We're a reliable team with a history of development spanning over a decade, so your work won't go to waste. 
    • Working on the Renegade engine is good experience for your Résumé/CV and also great for honing your C++ skills.
    • The mission statement of translating the RTS C&C games into a First Person perspective is a unique prospect in itself.
    • We're all a friendly bunch of people (from both inside and outside of the games industry) who enjoy developing and playing games together.

    How to apply!

    If you wish to join our team, please send an email to jonwil, our lead programmer, at jfwfreo@tpgi.com.au and let him know why you're interested in joining us as well as what skills you can offer! :) 

    Hopefully, with your help, we can further development of C&C Renegade's W3D Engine!

    Here are a few quick links:

    Thanks for reading!

    [blurb]We're currently actively looking for talented hobby programmers to join our code team![/blurb][thumb]thumb_w3d.0.png[/thumb]

  6. 6 hours ago, Voe said:

    Melee units don't work in this engine. Especially AI controlled melee units.

    We've failed with the Chameleon Spy, we've failed with AR dogs, what makes you think it will suddenly work out in APB?

    Because everything always works for APB :v

  7. Another topic we’d like to hear the community on. 

    I’m sure there’s at least a few people who would love to see Attack Dogs get added to the game. The biggest issue I always hear is are Spies powerful enough to warrant adding them into the game?

    I’d like to see some brainstorming on this topic. What could make the Spy better to allow the team to add the Attack Dog? 

  8. 43 minutes ago, GummiBear said:

    Someone mentioned on discord already giving allied a map, like the chronotank uses, but able to see all enemy units (and not use the map to teleport ofc unless you are a chronotank) after 10-15 minutes (GPS satellite launching) in the match for as long as the allied tech center stays up. Liking this idea really

    I personally really like this idea.

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