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Everything posted by Voe
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God dammit vertigo why u do dis
- 530 replies
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Scum must be some veteran players, no other reason to target chaos knight. ##shoot Cat5
- 530 replies
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Oh boy here we go
- 530 replies
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et tu, Brute, contra me
- 530 replies
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That sounds scummy to me, regardless of Camo's allegiance. Why would you have business to settle? Once the votes started piling on Camo he basically asked for more votes. I don't what kind of role a town member would need to have where they want it. This whole thing is fishy. You're talking shit as always. I'm simply not a fan of picking on people because we deem them inferior in terms of intelligence.
- 530 replies
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If gencamo is town, I'll have business to settle.
- 530 replies
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I love myself.
- 530 replies
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Oh God. Urge to shoot Isaac intensifies That was a joke, yet I may still not manage to get back before the lynch. Thus, ##unvote ##vote iLTS Have fun, minions.
- 530 replies
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sorry i missed the part where the game started
- 530 replies
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I think i'll shoot iLTS. But in meantime, ##vote Nodlied
- 530 replies
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Oh I love it. Time limited to few hours a day though.
- 530 replies
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The allies use a variety of specialised vehicles to do their duty in the field. Mediums against heavy armour, lights against lighter armour, rangers and apcs against infantry. They strictly rely on their unit composition in the field in order to be successful. Removal of a singular element, like an apc or a medium tank can completely cripple the entire allied force from performing their duty. Soviets, on the other hand, have the freedom of utilizing all-purpose non-specialised units. Mammoths are good against anything, tesla tanks are good against anything. Additionally, when said vehicles die, soviets also posess all-rounded infantry like shock troopers and volkovs, which can continue the fight no matter what the allies are throwing at them. In other words, vehicle survival is crucial for allies in the field, while soviets can maintain their firepower and utility even on foot, as their vehicles die.
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ACK replay being the anthem. This is what I always wanted to happen. Finished watching the video. Thanks for the honorary mention, I'm having a blast with Delta and I highly recommend it to anyone who ever played and enjoyed this game before. Last but not least, great respect to Pushwall for making this happen. You did a brilliant job recovering something seemingly unrecoverable!
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Emergency Hitler descends from the Swastika Banner overhead and feeds you National-Socialist Homeopathics, instantly curing your cold. Meanwhile, shark just bit my leg off. I'm bleeding out in the middle of the pacific. Halp.
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Student accommodation internet at its best
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If you wish to make the CC immune to EMP, make the GS immune to cyborg reaper web.
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A public request for feedback on infantry balancing
Voe replied to GeneralCamo's topic in W3D Hub Discussion
Light Infantry countering mk2? You're telling me you can't handle rifles with your mk2? I think you might be doing something wrong. Pistol is a skill weapon. Doesn't deal damage on body shots, only its accuracy and headshots make it viable. Take away accuracy, and it's useless. -
Maybe? Chop Chop then wafflemaster.
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A public request for feedback on infantry balancing
Voe replied to GeneralCamo's topic in W3D Hub Discussion
I spam medics, but i also have some dignity and barely ever by cyborgs and dts Spending of hijackers, i believe making them limited to 3 and additionally capable of driving vehicles would work wonders for nod field tactics. The fact that gdi can jump outside the vehicle and hijacker can't get in is stupid. That, or make the crowbar refillable. Same with emp mines for gdi. Having autocorrect in polish makes it even harder to type posts via phone - edit -
A public request for feedback on infantry balancing
Voe replied to GeneralCamo's topic in W3D Hub Discussion
Accuracy nerf could work wonders. Not convinced/don't know that much about the other points. Rocket trooper is ok for 200 money. Again, unit proportional to its price. Good idea. Can't comment. Little damage against vehicles wouldn't hurt. I don't know. Cadre does that and is op. Nod has stealth and underground, GDI has mines and jumpjets. I think it's fair balance-wise. I address a similar point in the next paragraph. Umagon is strong, as she should be. She's designated anti-infantry. Her full vet may be a little too strong, I admit. CC already had a RoF decrease. I suggest pumping it back up a little. I'm okay with this. ??? I don't think anyone ever saw what I saw on freezeover. 20 people in the game, 10 per side, GDI wins. Entire Nod team of Cyborgs deployed on the tiberium field, incapable of killing a single GDI for the last 5 minutes of the game. Why? GDI had 3 medics, a ghost stalker and a platoon of officers. Literally immortal. Been there, on Nod. If i can't kill a single person for so long as a vet 2 cyborg, i don't think anyone can. Basic Light Infantry is meant to be a weak, but all-round unit. You don't want to be useless when your money runs out, do you? Pistol is ok. If you can't kill a pistol-wielder with an assault rifle or an officer weapon, the problem lies on your side, not the weapon's. I think refillable mines should make a come-back. They're not as op as we were lead to believe, especially now that Nod is stronger than ever. 700 money for 8 mines, plus a mine limit, is not that efficient. -
A public request for feedback on infantry balancing
Voe replied to GeneralCamo's topic in W3D Hub Discussion
No, just no. This means cyborg level 1 veterancy means nothing - he will lose all 50 armor he gets and will then sit on his ass with no benefits whatsoever. Just give him additional 50 health instead of additional 50 armor. Otherwise it's a good change. [edit] APB tried charge-ups. Everyone hates them. They never work. NEVER. APB and AR tried that. As above - everyone hated it. I spent MONTHS trying to convince developers to reverse that change. I don't intend on doing it again. Otherwise it's ok. -
Cyborgs were op for a while, but it's the fault of its armor settings. I think if you changed it to regular infantry, they would still remain strong with their superb weapons, 300hp and healing in tiberium.