Popular Post SilverShark Posted October 23, 2016 Popular Post Report Share Posted October 23, 2016 I will be doing compilations of funny events during APB gameplay and uploading them on YouTube. To the playlist 6 Quote Link to comment Share on other sites More sharing options...
Pushwall Posted October 23, 2016 Report Share Posted October 23, 2016 I used to have the Wilhelm scream as my killboink back in 2010, maybe I should grab that again Or actually add it to the game and make it like a 1/1000 chance of occurring in the pool of generic death sounds but twiddlers are too dumb to apply separate chances to so I'd need to add 990 clones of everything else \\\ 2 Quote Link to comment Share on other sites More sharing options...
Silverlight Posted October 23, 2016 Report Share Posted October 23, 2016 Awesome, thanks Totd! 0 Quote Link to comment Share on other sites More sharing options...
moonsense715 Posted October 23, 2016 Report Share Posted October 23, 2016 Hahaha, I had a good laugh, thanks 0 Quote Link to comment Share on other sites More sharing options...
OWA Posted October 23, 2016 Report Share Posted October 23, 2016 Good video! Nice one! 0 Quote Link to comment Share on other sites More sharing options...
SilverShark Posted October 25, 2016 Author Report Share Posted October 25, 2016 So, I had the goal of making a compilation out of each gaming session, and managed to squeeze out three of these. There's not much to part 2, but you should get a kick out of part 3. I will be taking some break from APB, and hopefully during some weekend plays I will get to make lengthier and much better compilations. 1 Quote Link to comment Share on other sites More sharing options...
VERTi60 Posted October 25, 2016 Report Share Posted October 25, 2016 Good show totd! 0 Quote Link to comment Share on other sites More sharing options...
Pushwall Posted October 25, 2016 Report Share Posted October 25, 2016 Boo on you cutting out the Fissure silo footage just before I began my corner-trolling Also holy shit pyryle started shooting you a full second after his death. That can't be adequately explained as just lag. 0 Quote Link to comment Share on other sites More sharing options...
VERTi60 Posted October 25, 2016 Report Share Posted October 25, 2016 There you have it, Pyryle was indeed cheating. I think one or two players have been proven right over the years 0 Quote Link to comment Share on other sites More sharing options...
Pushwall Posted October 26, 2016 Report Share Posted October 26, 2016 Video 3 0:25: I think the soviet technician getting medic'd might have been a spai, just saiyan Video 2 0:06: I like how lag creates an interesting effect with the LAW/RPG, where a near-miss can still inflict splash damage even though the rocket is still flying away. Like the exhaust is burning their face off 0 Quote Link to comment Share on other sites More sharing options...
MPRA2 Posted October 26, 2016 Report Share Posted October 26, 2016 made an attempt to crash the server a few hours ago. 0 Quote Link to comment Share on other sites More sharing options...
delta Posted October 26, 2016 Report Share Posted October 26, 2016 (edited) Video 3 0:25: I think the soviet technician getting medic'd might have been a spai, just saiyan Oh oh...Dragonball Z Abridged reference! Didn't catch it the first time around Edited October 26, 2016 by delta 0 Quote Link to comment Share on other sites More sharing options...
SilverShark Posted October 30, 2016 Author Report Share Posted October 30, 2016 What! How many crackshots can you pull off in one day? Also, going medieval on the Allied team at the end. 4 Quote Link to comment Share on other sites More sharing options...
NodGuy Posted October 30, 2016 Report Share Posted October 30, 2016 I wish I had a low ping. 0 Quote Link to comment Share on other sites More sharing options...
Pushwall Posted October 30, 2016 Report Share Posted October 30, 2016 0:39 Shock and horror as units that were not designed to be controlled by players do strange things when controlled by players. Cut it out Silverlight 0 Quote Link to comment Share on other sites More sharing options...
Pyryle Posted October 30, 2016 Report Share Posted October 30, 2016 Also holy shit pyryle started shooting you a full second after his death. That can't be adequately explained as just lag. A lot of times lately my net has been going in and out of connectivity, but not much so that I will get knocked offline for a long time and then come back. I'm pretty sure this is what happened in the video because on my end of things, the transient disconnection causes everybody to do the following: warp, moonwalk in one direction, or both (though I mostly encounter the first) and whatever damage I cause gets applied when my connectivity gets re-established. IDK, just my thoughts on it There you have it, Pyryle was indeed cheating. I think one or two players have been proven right over the years shush you 0 Quote Link to comment Share on other sites More sharing options...
SilverShark Posted November 1, 2016 Author Report Share Posted November 1, 2016 Tonight's games were extraordinary delightful. Had a lot of fun. Now excuse me while I go cry in a corner. 0 Quote Link to comment Share on other sites More sharing options...
Pushwall Posted November 1, 2016 Report Share Posted November 1, 2016 I kinda want Goldeneye 64-esque shooting helmets/hats off people except I'm pretty sure none of the helmeted infantry actually have their scalp/hair modelled under them. Instead you get the head hitbox cutting off at the helmet because those hitboxes are already the same size as the Reborn infantry ones and really don't need to be any bigger judging from how frequently med tank headshots occur. 0 Quote Link to comment Share on other sites More sharing options...
Popular Post SilverShark Posted December 22, 2016 Author Popular Post Report Share Posted December 22, 2016 Finally, the madness continues! 6 Quote Link to comment Share on other sites More sharing options...
moonsense715 Posted December 22, 2016 Report Share Posted December 22, 2016 I had a good laugh thanks. Favs were the Gandalf quote and the engi running from the tank 0 Quote Link to comment Share on other sites More sharing options...
delta Posted December 22, 2016 Report Share Posted December 22, 2016 Are you actually playing with those sounds in-game, or did you add them into the video later? 0 Quote Link to comment Share on other sites More sharing options...
SilverShark Posted December 22, 2016 Author Report Share Posted December 22, 2016 Are you actually playing with those sounds in-game, or did you add them into the video later? Obviously added them afterwards to the video, but you can notice some custom sounds as well. 0 Quote Link to comment Share on other sites More sharing options...
Pushwall Posted December 22, 2016 Report Share Posted December 22, 2016 0:02 is most likely a result of driving through water, and more prevalent now that water's been nerfed to open a bunch of fording opportunities. Water damage pierces vehicle armour just like it does for infantry. This not only makes it immediately obvious that the water is hurting you, but it means that a vehicle that "just barely" survived a water route can still survive some weapon fire... except for tesla shots which also pierce armour. He probably had something like 20/150 health and 85/150 armour left before you hit him, and a quirk of the way the target health bar works means that it still shows as being 20/150 full despite the arty still having enough armour to survive a rocket. Which works fine for infantry since everything pierces infantry armour, but no so much here. In development I asked CJ if he could add a broken shield indicator next to the target health bar to indicate that the target has 0 armour, which would make that more clear, as well as being useful information for when you're using a weapon that is stronger against unarmoured inf/vehicles. But he never got around to it. Now that the scripts team has another competent scripter doing HUD work, I'll be sure to ask him if he can do this. 0:40 ...interesting. The Golden Wrench still has a zero damage multiplier to both infantry health and armour, so my only conclusion from this is that radius weapons like the wrench steal ownership of lingering fire/shock damage on any enemy infantry in range? But the Golden Wrench still has to be able to affect enemy objects otherwise it can't disarm. Whatever, this is harmless. 1:14 Geez the butthurt is strong with that guy. Yes the unit that can only hit things in front of it, with a very slow projectile, once per 9 seconds, but is rewarded heftily for managing to do so against fast vehicles, and dies to one phase tank salvo, is a cheat tank. It's not that you're continuing to practice zero caution or evasion around that unit after learning how threatening it is or anything. 1 Quote Link to comment Share on other sites More sharing options...
NoSoldier Posted December 22, 2016 Report Share Posted December 22, 2016 (edited) That golden wrench kill though Should arty damage subs that much? Edited December 22, 2016 by NoSoldier 0 Quote Link to comment Share on other sites More sharing options...
SilverShark Posted December 22, 2016 Author Report Share Posted December 22, 2016 Geez the butthurt is strong with that guy. Yes the unit that can only hit things in front of it, with a very slow projectile, once per 9 seconds, but is rewarded heftily for managing to do so against fast vehicles, and dies to one phase tank salvo, is a cheat tank. It's not that you're continuing to practice zero caution or evasion around that unit after learning how threatening it is or anything. It's not a tank either, it's a self-propelled artillery truck. Should arty damage subs that much? It's already challenging to successfully hit them with arty. 1 Quote Link to comment Share on other sites More sharing options...
Pushwall Posted December 22, 2016 Report Share Posted December 22, 2016 Just using his choice of words. 0 Quote Link to comment Share on other sites More sharing options...
SilverShark Posted January 8, 2017 Author Report Share Posted January 8, 2017 Combined some older recordings with new footage. The result is APB Madness 6, moments of joy, sorrow and confusement. 4 Quote Link to comment Share on other sites More sharing options...
Pushwall Posted January 8, 2017 Report Share Posted January 8, 2017 0:47 Fireballs have 0 projectile size, just like rockets and bullets. You need to tag them with the very centre of the ball, and the trail isn't indicative of anything either. Fireballs did previously have a large projectile at some point, but due to exploits, this feature has been removed from all infantry weapons except AA launchers. It seems he just barely dodged. Also I swear I should know what that music is from but I forget. 0:59 Clearly he dressed his Hind up in Beta-era foliage. Tracking weapons have always been an enigma in this engine, no matter the game or mod, and I'm sure everyone will be jumping for joy when someone figures out how to make them work properly. 1:35 Wish I could say I masterminded the AI coding behind Killthief Ants but no, it just seems to be a general quirk of this engine's AI. And I love it. Keep up the good work! 2 Quote Link to comment Share on other sites More sharing options...
NoSpoons Posted January 9, 2017 Report Share Posted January 9, 2017 (edited) Haha I was that engineer during the ant attack so derpy I'm glad you caught that on video Oh and I was the one who got sniped at 1:43, I feel like a star Edited January 9, 2017 by NoSpoons 1 Quote Link to comment Share on other sites More sharing options...
SilverShark Posted January 30, 2017 Author Report Share Posted January 30, 2017 BTW, what happened to some of my posts on the forum, such as the ant video, where did they go? 2 Quote Link to comment Share on other sites More sharing options...
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