Jump to content
Sign in to follow this  
KTFF

IA - Criticisms

Recommended Posts

<ktffsoapbox>

Seems like we are constantly fielding rants about the mod. Constructive criticism is certainly welcome, but some folks are way over the top and have nothing positive to contribute (trolls I say). Probably hardcore old sk00l Ren fans that cant seem to let go of what Ren started out to be almost 20 years ago. Ren will always have a fond place in my gaming heart, but frankly I would have walked away a long time ago from Ren had it not been for IA.

A ton of work has gone into this mod, and continues. Most of the mods do not have the amazingly detailed custom models this one does. Hell most rip off assets from another one, throw a new skin on it and call it their own. Point being there is a lot of really cool stuff going on in this mod, and it keeps getting better.

Maybe on occasion you can think beyond your infatuation with trying to tear something down constantly. Try and appreciate the positives. Hell go really crazy and maybe even compliment the work.

 

NOTE -  If you want to criticize, rant, complain that is fine. However, keep it to a MINIMUM in game.

Post all you like here in the forums. The rest of us in game do not want to hear your constant pissing and moaning. 

For those with reading comprehension issues, I will reiterate. I did not say you cant complain at all in game. Just no mass rants about all the various things you want changed, think are OP, broken, etc. Write a book here on the forum if you wish. I will not sit back and let you go on and on in game. You will be muted.

</ktffsoapbox>

 

Share this post


Link to post
Share on other sites
12 hours ago, KTFF said:

<ktffsoapbox>

Seems like we are constantly fielding rants about the mod. Constructive criticism is certainly welcome, but some folks are way over the top and have nothing positive to contribute (trolls I say). Probably hardcore old sk00l Ren fans that cant seem to let go of what Ren started out to be almost 20 years ago. Ren will always have a fond place in my gaming heart, but frankly I would have walked away a long time ago from Ren had it not been for IA.

A ton of work has gone into this mod, and continues. Most of the mods do not have the amazingly detailed custom models this one does. Hell most rip off assets from another one, throw a new skin on it and call it their own. Point being there is a lot of really cool stuff going on in this mod, and it keeps getting better.

Maybe on occasion you can think beyond your infatuation with trying to tear something down constantly. Try and appreciate the positives. Hell go really crazy and maybe even compliment the work.

 

NOTE -  If you want to criticize, rant, complain that is fine. However, keep it to a MINIMUM in game.

Post all you like here in the forums. The rest of us in game do not want to hear your constant pissing and moaning. 

For those with reading comprehension issues, I will reiterate. I did not say you cant complain at all in game. Just no mass rants about all the various things you want changed, think are OP, broken, etc. Write a book here on the forum if you wish. I will not sit back and let you go on and on in game. You will be muted.

</ktffsoapbox>

 

Dehumanize your detractors, its an age old tactic.

People usually don't play and then criticize things they don't enjoy. IA is highly flawed albeit fun, it needs some balancing and play testing. You mods in IA are by far the worst feature of the whole game as you constantly work to suppress any form of expression that isn't boot licking or as I like to call it " live NPCs".  It's turned into the top 20 milking meta knowledge over everyone.This is not how you engage a community and earn the respect of players. You can try and cuck out of what you actually said, but we all know that IA mods will mute you at the drop of a hat if they are in a slight bad mood. IA has the same damn issues as it had when I first joined the test server in mid 2016 after Jerad linked me a bootleg Renegade copy and it's worth talking about.

Pushwall, Jerad/ECW alumni and the Rebarn devs (if they actually did anything and existed) have always been open to criticism and frustration ingame. It doesn't deserve to catch a mute, and this post makes me PROUD that I quit as a staff member of this community if this is considered to be a kosher course of action.
 

T. someone who used to LOVE Renegade, IA, APB, ECW, and the current attitude of the administration poisoned over a decade of goodwill they have tried to give the community. This shit is sickening, especially all the likes that support censoring INGAME CHAT that breaks NO RULES.
(DONT SAY THINGS WE DONT LIKE INGAME OR ELSE!)

Edited by Testament

Share this post


Link to post
Share on other sites

There's a difference between criticism and pissing & moaning.

I'm lucky enough to avoid most of this, but I can clearly see how things can go bad.

Share this post


Link to post
Share on other sites
6 hours ago, Veyrdite said:

There's a difference between criticism and pissing & moaning.

I'm lucky enough to avoid most of this, but I can clearly see how things can go bad.

Tomayto, Tomahto.

The point was keep it primarily on the forum and out of the game.

Share this post


Link to post
Share on other sites
22 hours ago, Testament said:

Dehumanize your detractors, its an age old tactic.

22 hours ago, Testament said:

" live NPCs".

Xtcx9bN.png

To be fair I also prefer that people post their criticisms and suggestions on the forum or discord simply because it won't get lost there, unlike ingame chat that resets with every map change, requires me to be there to see it unless I go through IRC logs, contains a lot of irrelevant fluff like kills and purchases (and IRC logs have even more fluff), and may just get skimmed over anyway because I'm busy trying to play the game. It's never fun to see a vague reference to a piece of criticism that was voiced while I was asleep and have to go diving through the bot's IRC logs to find out what the actual problem is that someone wants me to look at. Or for it to only come up in the heat of a battle where I'm not even reading chat. That said, muting people for being a critic ingame is absolutely not the right way to encourage them to do so on the forum instead, and assuming they're just trolls stuck in the past isn't healthy either.

On 4/11/2019 at 5:50 PM, KTFF said:

Most of the mods do not have the amazingly detailed custom models this one does. Hell most rip off assets from another one, throw a new skin on it and call it their own.

That's an odd definition of "most".

Share this post


Link to post
Share on other sites

      22 hours ago, KTFF said:

Most of the mods do not have the amazingly detailed custom models this one does. Hell most rip off assets from another one, throw a new skin on it and call it their own.

That's an odd definition of "most".

 

I am referring to gaming mods in a very high level general way here, not Ren or w3d specific. Doesn't much matter really as its not the point of my post.

Share this post


Link to post
Share on other sites
4 minutes ago, KTFF said:

I am referring to gaming mods in a very high level general way here, not Ren or w3d specific. Doesn't much matter really as its not the point of my post.

You say most of "the" mods which gives a different impression. But thanks for clarifying :)

Share this post


Link to post
Share on other sites
5 hours ago, TemporaryName said:

@Testament do you know what is your problem? you talk to much instead play, as you can see from my log J1XGd0p.jpg(which is not complete) you wrote 6702 lines of text  (who knows what is real number) while you have 158 recommendations at this moment. you killed 797 players and you destroyed 721 vehicles 
@notDMBhas even worse statistics but he is first to criticize almost every single thing.

Why dont you help @Threve write his guide instead of lording your meta knowledge over everyone and denigrating players who are frustrated? I have 10 years in ECW yet I'm not at the top of the stats (and would never be as my play style isn't just whoring records as though that's any sort of validation) its usually wise to help people out with honest and good intentions instead of shitting on them for being ignorant or not as skilled as yourself when they are willing to learn. 

I sure do talk a lot in a game I only play anymore because my friends play it. That'll happen. Check my total games and those stats will become more impressive as not everyone mains IA and only IA. Furthermore, the last thing you want is to alienate people interested in a dead and dying community who actually show a genuine interest in it.

As for Push, Roz proves my point. He wants people to not talk or get any socializing from the game. He wants people to act as AI, always playing the objective, never doing anything except spending every second ingame working to win it for your team. NO FUN ALLOWED. Not exactly "dehumanizing my detractors" but is more so an observation of who IA brass considers to be their ideal player, backed up by an IA moderators statements.

Edited by Testament

Share this post


Link to post
Share on other sites

because every player has his own knowledge based on his own experience, his own unique tactic and there is no universal guide.

if you really want to learn you should spend time on testing every single unit in every single situation instead wasting so much time on talking.

there is no other solution to learn this mod.

Share this post


Link to post
Share on other sites
1 hour ago, TemporaryName said:

because every player has his own knowledge based on his own experience, his own unique tactic and there is no universal guide.

if you really want to learn you should spend time on testing every single unit in every single situation instead wasting so much time on talking.

there is no other solution to learn this mod.

1554925937657.gif.89dad3bd9297e2be00a27c69570418d6.gif

I seem to do pretty good (and so does @notDMB. Honourable mention for Mack, but he is always a massive team player) when I spend most of the match talking as I tend to coordinate with my team. The trash talk and discussion is only a minor but important facet to me.

Why should every player have to navigate the more than 2 dozen tanks and infantry for each side when you, #1 on the server can help the community by assisting the new PR guy with his guide and wiki? You already know all the good combinations. I have my own, but it'd be nice to see them. I know most of the high level players are fans of chariot-ing to base defenses with dynamite to pad stats but this is a more nuanced game with many numerous strategies than just that.

P.S. Mind checking how many recommendations and overall kills I got from playing a couple games for me? ;)

im bad.png

 

Edited by Testament

Share this post


Link to post
Share on other sites

you still dont understand.
you cant learn how to play this mod from thick book (especially written by me in polglish)
nobody can, especially player without any experience because this mod is too dynamic. there is too many maps, too many completely different situations, every game each team is different with different players with different skills and experience. the problem with static guide is that in 1 map with unique situation character/tank can be very useful but in next game on the same map its useless because situation was completely changed.

Quote

You already know all the good combinations.

unfortunately its not true. I wish i knew but the truth is that Im surprised by players' creativity every day.
 

Quote

I have my own, but it'd be nice to see them.


dont expect I reveal you my secrets in the guide because there is no secrets. everyone can just watch, copy me and I can copy the best strategies from other players. this is how this mod works, its much better than machine learning.

Share this post


Link to post
Share on other sites

Oh wow, Red Tide are good at cheese? Tell me something I didn't know, they're great on the worst map in the game and terrible everywhere else.

Why? Because they one shot free infantry. This never matters. Nobody uses infantry in this game except for a small handful the Red Tide is worthless against. They're building snipers, that's it. Any cheese strat works in that regard but cheese strats only work because nobody expects it, as you said. If that strategy suddenly becomes common and expected it ceases to work. That's why it's called cheese and "unexpected" as you said. 

And yes look at who those Tank Commanders are. One person who's extremely good at this game and actually knows Tank Commander dynamite is a one shot. The vast majority of the playerbase doesn't know that. And why would they, honestly? Why would a tank commander have a one hit kill charge? There's two, maybe three people in all of the community that routinely uses dynamite, everyone else who even bothers buying the unit does so for the awful regeneration they give. 

You also say my stats are bad but I'm one of the newest people to this game and I routinely top my team with tons of kills, and I could do better if I just spammed SSMs and point whored, or got a Pion and point whored, but I don't want to do that. The only bullshit units I enjoy using are the Goliaths and Fanatics. Actually respond to my main points, how about, instead of looking at two of my extremely minor issues with redundancy and "they're fine but what they're good at is irrelevant because infantry suck and half the things in this game one shot people so having a one shot rifle isn't exceptional it's just the mark of something even worse if you can't one shot with a headshot." That screenshot Testament posted feels dirty because I got a solid 8 kills with one grenadier. I would have died in 0.3 seconds in a real fight doing nothing except I was just lobbing grenade down a hallway and killed 4 Sydneys and 4 or so other infantry, but seriously, those things are complete and utter cheese, I already highlighted that in my main post.

Share this post


Link to post
Share on other sites
On 4/13/2019 at 4:29 AM, Testament said:

He wants people to act as AI, always playing the objective, never doing anything except spending every second ingame working to win it for your team. NO FUN ALLOWED

How's no fun allowed? No way!

This game has simple rules and objective is to destroy enemy base or explode a beacon on the pedestal. Achieveng these objectives is the most fun thing in my opinion.

If you do well, whole your team fell proud and you feel good becasue all of you do well. It increases team's morale.

The game is a simulation of some particular reality. And this game is a simulation of the war battle.

There's no time for having side talks. Otherwise, for someone who thinks different, I'm not going to stop repeat "Find other game". Or other place to have a cozy talk with your friends.

Staying afk and having talks with friends is a disrespect to other people who really want to play.

On 4/13/2019 at 11:18 PM, notDMB said:

Oh wow, Red Tide are good at cheese? Tell me something I didn't know, they're great on the worst map in the game and terrible everywhere else.

They are not. You can easily counter the tactic which @TemporaryName described.

Quote

Why? Because they one shot free infantry. This never matters. Nobody uses infantry in this game except for a small handful the Red Tide is worthless against. They're building snipers, that's it. Any cheese strat works in that regard but cheese strats only work because nobody expects it, as you said. If that strategy suddenly becomes common and expected it ceases to work. That's why it's called cheese and "unexpected" as you said. 

3 shotgun troopers can wreck these 2 armored cars and with luck kill all of home guard soldiers. If you don't want to hope for luck, you can buy 200-300$ delta force soldier, this is stronger unit than home guard.

If teams are small (for example 4 vs 4) game usually goes quickly, especially if enemy team well organized.

Someone told here, that team play is not a key to the victory and is a shit. But I only once saw ~10 units 36 mammonth tanks with couple of small ground vehicles and orcas as cover. And that were experienced players. They finished the game in 5 min after 1 hour of camping.

And there no matter how skilly you are, you can pe super pro and put 6 dynamites in these tanks, if your team unable to react quickly enouch, you're doomed.

This is not "cheese tactic" this is ability to communitate with other players and pay respect to each other.

If new player (newb) learns the game and points himself as a teamplayer (participating in rushes, repairing tanks when necessary, seeking for stealth units like goliaths, etc) he becomes respectful.

Spoiler

 

Quote

And yes look at who those Tank Commanders are. One person who's extremely good at this game and actually knows Tank Commander dynamite is a one shot. The vast majority of the playerbase doesn't know that. And why would they, honestly? Why would a tank commander have a one hit kill charge? There's two, maybe three people in all of the community that routinely uses dynamite, everyone else who even bothers buying the unit does so for the awful regeneration they give. 

You also say my stats are bad but I'm one of the newest people to this game and I routinely top my team with tons of kills, and I could do better if I just spammed SSMs and point whored, or got a Pion and point whored, but I don't want to do that. The only bullshit units I enjoy using are the Goliaths and Fanatics. Actually respond to my main points, how about, instead of looking at two of my extremely minor issues with redundancy and "they're fine but what they're good at is irrelevant because infantry suck and half the things in this game one shot people so having a one shot rifle isn't exceptional it's just the mark of something even worse if you can't one shot with a headshot." That screenshot Testament posted feels dirty because I got a solid 8 kills with one grenadier. I would have died in 0.3 seconds in a real fight doing nothing except I was just lobbing grenade down a hallway and killed 4 Sydneys and 4 or so other infantry, but seriously, those things are complete and utter cheese, I already highlighted that in my main post.

Why do you think killing 4 sydnays id bad? I think this is good, and why this is good I answered in other topic. Why you feel bad about killling 4-8 enemies!? That's weird. Because this number of enemies is nothing. You diidn't kill any of enemies's buildings yet! Your objective is not completed! Ofcouse, if you were staying on base for defending, you did well.

Keep an attention that your enemy can buy greanadiers too.

I love this big choice of infantry units. I think some vehicles need to be removed too or make access to the tier as upgrade, but I'll respond you later.

Share this post


Link to post
Share on other sites
7 hours ago, aaaaaaaa said:

There's no time for having side talks. Otherwise, for someone who thinks different, I'm not going to stop repeat "Find other game". Or other place to have a cozy talk with your friends.

Staying afk and having talks with friends is a disrespect to other people who really want to play.

Actually, there is plenty of time if you do smart things like mass up groups to attack instead of doing the retarded IA strategy of trickling tanks into the enemy one by one.

Edited by Testament

Share this post


Link to post
Share on other sites

It's dirty because it's no skill. You just hold down the mouse button and do ~100 splash damage per grenade until they leave or die. 

I love the infantry combat in Renegade-likes because it's quick, brutal, and extremely skill based. Except in this game where infantry combat is all about cheesing high explosives or just having a unit immune to headshots. You can still sorta get infantry combat going here on a rare matchup but uh, when I say "quick" I didn't mean "instantaneous." Having automatic weapons that kill in 2-3 headshots, or all the one hit kill rockets, or all the one hit kill regular basic rifles, or the "who needs to aim" high explosives, yeah you don't really get that many skill based matchups. Pretty much if you're a Sydney you can headshot Mendozas and Raveshaws to instagib them and they can't return the favor half as well. 

I ROUTINELY get destroyed by some players like Pushwall or Pyryle in APB because they're just better than me at the game. But even players that are really good here, I can still beat them in infantry "duels" because there's not actually very many of those, and you only need to land on average 1 headshot to win, unlike in APB where you need 3-5. I suppose this is why I spam the FUCK outta Shockies there since two body shots kill everything except Captains, but I mean, I still get destroyed by good Captains even when I spam that busted to fuck beauty. 

I'm getting off track. Yeah it feels dirty because I don't feel like I'm earning those kills. Fanatics are totally fun as hell because it's a game of psyching out and patience though. Those guys are totally broken for 300 credits but Mobius infantry are even more broken so I don't feel bad forcing GDI to diversify and do something else besides camp tunnels with a Sydney and click on heads. 

IA.png

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...