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[Game Over] Game of Thrones Conquest Mafia RPG


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Final Day Nine Vote Count:

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qs5GiTD.png?1 The Long Night 9 qs5GiTD.png?1


 

You have chosen Louis as the Rebel House:

 

Petyr Baelish

Character: Petyr Baelish, the Hand of the King, Lord of Sunspear

20?cb=20170523024859 House Martell
Faction: Loyal

"Unbowed, Unbent, Unbroken." Rulers of peninsula of Dorne from the castle of Sunspear. Deposed by Ellaria Sand and three of the Sand Snakes in their coup. House Martell is focused on sneak actions and strong resistance from invaders.

Holdings:
Sunspear
Winterfell
 

 

 

 


 

The House you have found is Loyal. The King will decide whether his Capital will be invaded by the combined Royal Army and eliminated, or sent to the Wall while their lands will be given to one of the Royal Houses. If there are any other Holdings in question, they will become independent. The army of the eliminated player will be split, one part will join the Wall and the other will either join Royal army. Joining the Night's Watch on the Wall is executed on the start of next day.

Queen Category 5 should now decide whether to send Louis to the Wall or eliminate his House with Royal Army. This decision can also be made public during the Night Phase: Use ##Send Wall or ##Invade.

 

 


qs5GiTD.png?1 Army Action Rules qs5GiTD.png?1


 

Army Action Formula

Army Actions are Night Actions that you can choose based on your faction and resources. The more Holdings you control, the more actions you can execute (1 for each stationed army or fleet).

The basic formula to resolve all Army Actions is: ([Army Units]*[Army Booster]*[Holding Defense Modifier])*Morale % = Army Damage Strength (ADS)

The army with bigger ADS wins and will get depleted by the amount of damage caused by the opponent army's damage to their total ADS.

Example:

Army Size

Army Booster

HDM

Morale

ADS

10000

2

0

90

10800

5000

0

1

100

5500

 

 

 

Survivors

5300

 

Army Force Elimination

If all your Army units are depleted or destroyed, you are eliminated from the game. If you send your armies to defend someone and meanwhile all your holdings are destroyed, those armies will join the army you sent to defend. A King can still continue even if he loses his House Capital, but then he will be eliminated once his/her reign is over.

If all Royal Armies are destroyed, they will be rebuilt from the existing Houses that will elect new King. The size of the Royal Army is always 50% bigger than the average House one.

 

Army Actions:

Depending on your faction, your army actions will be different. Please see below. However, each House follows the same rule, which is that you are in charge of your own house army. By default your army is defending your capital and at least 25% of your forces always have to stay there manning it (unless your House faction perks say otherwise). If you own more holdings, you can transfer your army to each as you like but you need to have at least 25% in both.

Each Army Action that you take, whether to Defend or Attack (only Independent and Rebellion can attack) you will need to spend Provisions.

 

Provisions:

Each Army action that you send costs Provisions. For each 100 units that you order to execute an action, you spend 1 Provision.

You also need Provisions in stock to keep the Morale. If your Provisions drop below supporting 100 units per 1, the morale of your troops will suffer as well.

This is important so that you do not send too many actions in row at once if you are low on Provisions already. Besides gaining Provisions everyday (income depends on how many Holdings you currently own), you can also buy them for gold from other Houses or by trading actions (once available).

 

Morale:

Morale is the basic army booster. An army with 100% morale will do 100% damage but it cannot go higher or below 25%.

 

Army Boosters:

Army Boosters can boost the damage of your armies even further. You can obtain them by trading (when available), by House or Religion action. They can significantly improve the damage your army is causing. There are several types of army boosters that you can choose from, whether for Siege, for Defense, or both... Ultimately the best Army Booster are the Dragons.

Special type of Army Booster are Fleets of Ships that act similar as Holdings where you can transfer a portion of your forces and thus have extra staging ground. This can also help in case you are attacked and your Holding falls. 

Loyal Invasion is using a special type of Army Booster (Player Elimination Booster - PEB, with triple damage bonus).

For each Army Action, only 1 type of available army boosters can be used. Each Army Booster point represents 10% of extra damage. Army Boosters do add up for joined armies.

 

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You can now purchase Wildfire Army Booster (x2) from the Royal Stock for 250 Gold. Once purchased, you can use it in combination of your Army Actions. Income from this purchase goes to the Royal Treasury. You can buy and use Wildfire Army Booster during same Night Phase.

Details:

Each usage of Wildfire costs Provisions and Gold (1 Provision and 10 Gold per 100 units).

Special Effect: The Wildfire substance can explode before the battle, killing outright a random number of enemy's combined forces (up to 25%) and a random number of your own units (up to 5%).

 

Holdings:

Holdings (e.g. the capitals of 9 houses, the Wall and beyond and Kings Landing) are basic staging ground of your troops. Each House can hold a maximum of three Holdings. Each Holding increases the income of Gold and Provisions. You are free to transfer your troops from one Holding to another, but there is a basic rule to keep at least 25% of your total units in each.

Holdings also have a defense modifier. Each point represents 10% or protection.

 

Loyal Houses:

Loyal Houses cannot use their armies to directly attack anyone. They can provide a fraction of their total army (up to 25% max) to the Royal Army which is controlled by the Royal Houses, the King and his/her Hand.


Use ##Join Royal Army [amount] to provide up to 25% of your total army to help the Royal Army defend a selected Holding by Royal Houses. If there is no battle with the Royal Army involved, your troops will return next day. If you loose all your Holdings by sending your armies to Royal Army, they will join Royal Army permanently.


If the King decides to eliminate a Rebel House, your forces will be automatically depleted of necessary troops to defeat the selected House. Each Loyal House will automatically dedicate a number of units (the exact number will be publicly known once completed so that the Rebellion Houses can’t be caught by not knowing how many troops they lost). All Loyal Houses can of course send extra troops by their action to support Royal Army.

 

Note: Loyal Houses can choose to join Rebellion once again, and the King/Queen can choose new Hand of the King/Queen.

 

Alliances:

If you create an alliance with some other player you will be able to defend each other by sending a fraction of your armies to help the other. Both Houses are revealed to each other but they will not know their factions. Royal and Rebel Houses do not need to create alliance between each other but can accept one from other factions. Houses that create an alliance will have one one time special action available.

Note: Only Alliance is allowed per player due to balance reasons.

 

Religion Night Action (Tier 1 of upgraded Kingdom's Religion):

Septon's Blessing: Buy FP for Gold. The income from this action goes directly to Royal Treasury. Each FP costs 1 Gold. You can't trade FP with other Houses. You cannot buy more than the current Royal's FP Stock.

Note: Septon's Blessing is currently unavailable. Kingdom's Religion tier should be upgraded to Tier 1 once again.

 

Holding Tier Upgrade:

You can now upgrade your Holdings for 200 Gold to Tier 2, upgrading their income, HDM and unlocking special army booster tied to each capital. 

 

Your PMs have been updated.

 

Please send your actions at least one hour prior deadline below.

You are allowed to post 2 times per night.

Note: I won't be able to start the Day 10 tomorrow, so it will start on Wednesday at usual hammer time.

Night 9 will end on August 14, 2019 at 10:00:00 pm (UTC time). Click here for countdown.

 

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I hate everyone, why couldn't we have been civil and survived winter together, now good luck dying together, I choose a path where I thought I was likey going to live, now I am free from the royals..

Watch me as I hurt the ones who hurt me.

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6 hours ago, Category 5 Hurricane said:

I don't even know what has just happened. Someone explain this to me.

[META]

Your vote as queen counts as 1+1.1, hence the Royal vote on the final cvc. In the event of a tie, you're always the tiebreaker, so Louis got the lynch.

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Alright. So I have information that I think everyone needs to know.

There are 44,000 unburned bodies lying around. We have the ability to reduce this number slightly, but the fact that this number is being tracked means that it has to be important. I don't think it is a coincidence that WIN was met at roughly the same time that the body count became roughly the same size as the Royal Army. I believe the 44,000 represents the size of the army that will rise up in this next phase. I expect to see TheIrishman and Sunflower splitting command of this army. This game was designed for this to happen. The more we have conflict, the stronger the final enemy becomes.

That there is conflict in this game was ensured a couple ways. The rebellion was one, and the Wildlings are another. The endless rebellion made conflict inevitable, and the Wildlings need to get in the kingdom, which necessarily means somebody needs to be kicked out to make room for them, and they need the help of someone banished from the kingdom to get there or to fight through the wall. Effectively we're here to play musical chairs until the music stops.

Now, the music has stopped. The setup of this game is over. The real one is beginning now.

I do not fault Rubeci for wanting to get into the kingdom. Knowing what kind of threat is coming, him getting into the kingdom must be essential to his survival. I will not stop him from doing so, so long as he and his allies do not continue to attack loyal forces. I will forgive his prior attack on OrangeP47, but I will not forgive another. I expect loyal houses to respond in kind.

I do have a problem with the players he has allied with. Shade and Louis represent the original rebellion and I am not so quick to forgive them for their actions. Louis needed to be sent to the wall because she had direct access to the royal army and could see exactly how many troops I had stationed on any holding. I think you can understand why having Louis, who had demonstrated to me that she had direct contact with Shade and was still working with him, presented a royal security risk and could not be allowed to continue.

I would prefer to destroy Louis where she stands, which I certainly could do. I would prefer to allow Orange to destroy Shade, which he certainly could do. Removing the original rebellion would be quite satisfactory. But the thing that stops me is that I'm certain any losses taken in said battles would just add to the threat that follows.

We need to unite against this coming threat. For that, despite the fact that you did not agree to the deal, I will still enforce the ultimatum that I promised before I got surprised by winning this vote.

##Send Wall

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14 hours ago, Category 5 Hurricane said:

I do not fault Rubeci for wanting to get into the kingdom. Knowing what kind of threat is coming, him getting into the kingdom must be essential to his survival. I will not stop him from doing so, so long as he and his allies do not continue to attack loyal forces. I will forgive his prior attack on OrangeP47, but I will not forgive another. I expect loyal houses to respond in kind.

I do have a problem with the players he has allied with. Shade and Louis represent the original rebellion and I am not so quick to forgive them for their actions. Louis needed to be sent to the wall because she had direct access to the royal army and could see exactly how many troops I had stationed on any holding. I think you can understand why having Louis, who had demonstrated to me that she had direct contact with Shade and was still working with him, presented a royal security risk and could not be allowed to continue.

I would prefer to destroy Louis where she stands, which I certainly could do. I would prefer to allow Orange to destroy Shade, which he certainly could do. Removing the original rebellion would be quite satisfactory. But the thing that stops me is that I'm certain any losses taken in said battles would just add to the threat that follows.

We need to unite against this coming threat. For that, despite the fact that you did not agree to the deal, I will still enforce the ultimatum that I promised before I got surprised by winning this vote.

I am glad that there is some proof that kind of confirms the existence of the anticipated TP and the threat it proposes.

As you acknowledge and as I have said all along, survival south of the wall is the main priority for the Free Folk (maybe the only one).

Who joined the rebellion deliberately or was forced too should not concern us anymore. To put it straight, my vote overthrew Jeod as well as any from the former rebels.

I understand your reasoning to distrust Louis. Sending her to the wall could be a fair compromise I guess (even though almost everyone was surprised by the vote). But please understand that some see a risk in Orange, which is additionally also a way higher individual one. So there is nothing to forgive but rather to comprise on.

That said, as it concerns my limited range of influence, I would want to support that unity.

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 qs5GiTD.png?1 The Council Meeting - Day Ten: Winter's Voting


 

Brace yourselves, the Winter has come. Ned Stark was right all along. After several sightings, it was confirmed, that old enemy of the Seven Kingdoms is back. With this, several changes to game mechanics are now in effect.

Welcome to Great War!

 

New Faction:

The legends from the past have returned, the Army of the Dead is on march to destroy all living. The White Walkers controlling the dead armies must be stopped, you must find a way to defeat them. If they capture a Holding, it will be destroyed and cannot be recaptured. If all Holdings or most of the Living are converted to Dead (above 75%), the White Walkers will win. They can't pass to attack the Westerosi Holdings if the Wall is still standing. Under these conditions, none of the Houses are safe anymore and general Truce is recommended:

Every Loyal or Rebel House can now become Independent, if they wish, starting next Night Phase. Rebellion can no longer overthrow other Kingdoms. If the current King/Queen's Rebellion is over, new one will no longer start until new King/Queen is elected.

 

New Vote System:

Voting who gets sent to the wall will no longer make sense, as the current few Lords left are trying to make Truce and find a better solution.

Instead, the Small Council will vote which Location/Holding will send their men to the Wall to garrison it. This location will then become independent. If it's occupied by one of the current Lords and it is their only location, only half of their army there will be send to the Wall.

Use ##vote [location] to select one location for sending their troops to garrison the Wall. You can check the list of Locations in State of Kingdom.

The most voted Location will have their owner and army revealed. Ties are always decided by the King/Queen's vote (king's vote value = vote +1.1).

Note: Voting King's Landing will initiate a new vote for King/Queen next day, while 25% of all staged Royal Armies will be sent to the Wall.

 

Executive Powers:

Because of Winter, the King/Queen and Lord Commander have enhanced executive powers.

Royal Invasion can be done by the King/Queen now without the need of vote, and only Royal troops will perform this action (Loyal Houses can still send their troops to support). The royal army can use a special army booster set for this type of attack or use one of their own. King/Queen can also decide to defend Locations with their Royal Armies (if they can spare them).

The Lord Commander of the Night's Watch has enhanced executive powers too, better overview and management over the sworn brothers between Rangers, Builders and Stewards.

Lord Commander can participate in voting which Location gets picked to send him reinforcements.

 

Resources running low:

Winter is here and we are running out of food. Provision income remains the same, but your armies eat more than is produced and deplete your stocks every night (the upkeep is 1 provision per 50 units). If you run low on Provisions, your morale will decrease (down to 25% max). If you run out of Provisions, your armies will start to starve and deplete as well until your upkeep is 0.

Capital has thus new project available - The Granary. Once build, all Lords will be able to buy Provisions from Royal Stock (1 Provision for 10 Gold).

 

 


 

During the Night, the Royal Combined Army eliminated Voe trying to attack Riverrun!

 

VÃÃýsledok vyhÃÃþadÃÃávania obrÃÃázkov pre dopyt westeros battle result victory

 

Battle Result:

Royal Army (5959) is defending Riverrun. 1823 Royal troops have returned from defending Riverrun.

 

 


qs5GiTD.png?1 State of the Kingdom



Each day you will see the current state of the Kingdom as well as current Winter Indicator Number here.

 

Holdings (HDM):

Kings Landing (Def: 2) 

The Eyrie (Def: 1)

Pyke (Def 1)

Sunspear (Def 2)

Royal Army Total Units: 24,783 Morale: 100%

 

Other Holdings:

Highgarden (Tier 2)

Riverrun (Tier 2)

Storm's End

Dragonstone (Tier 2)

Winterfell (Tier 2)

Casterly Rock

 

Army Boosters: Player Elimination Booster (PEB) [x3] , Wildfire [x2]

 

Resources (Income):

Provisions: 394 (+ 50)

Gold: 2880 (+ 500)

Faith Points (FP): 185 (+ 170)

 

Religion: The Valyrian religion

Religion Tier: 0

Current Capital Projects: 

Great Sept of Baelor, Heart Tree, Maegor's Holdfast, Guildhall of the Alchemists

 

Factions & WIN:

Loyal 31429
Rebel 0
Independent 28298

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qs5GiTD.png?1 Current Vote Count (CVC):


 

E1o7FTp.png 

 

Note: Day 10 is shorter!

Day 10 will end on Friday, August 16, 2019 at 10:00:00 pm (UTC time). Click here for countdown.

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