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APB Beta This Weekend!


FRAYDO

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This was my first game from which my multiplayer career in Internet began (2008). We will see about this "beta", how good is it...

(the most funny fact is I started to play C&C Renegade in 2009, i.e. almost year later after APB, and if to compate with original game, APB was much more interesting until it died after gamma came out...)

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7 hours ago, GraYaSDF said:

We will see about this "beta", how good is it...

Well, its as good as the original, because it is the original. Just with updated scripts, and some bug fixes. I made it a point to not change the game itself, only update it for compatibility, and clean it up a bit, etc. I think even the harshest critic will approve.

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Thanks to W3D Hub Community, you made it well! Unfortunatelly, no infinite refill PT which was off in early beta, but it is ok. I played with different classes, everything looks as good as back in 2000s when we were playing it, except some graphics changes and maybe some bug fixes (well... because Flame Tower was still firing at direction when it already destroyed hostile unit).

I took few screenshots, here is a good one (rocket infantry rush is so good!):

Screenshot.2.thumb.png.0cdd789c07b62019da087006a41c9c2d.png

 

 

 

P. S.: to @FRAYDO: Please, calm down, it is just a game...

pkZB5bxZyzg.thumb.jpg.bf5a2e17418307f7b3f08b94218ba5a9.jpg

sorry_for_bad_language_fraydo_=(.jpg

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The PT refill situation was a byproduct of the engine upgrade, but its configuration was intentional. Infinite refill was determined to be not the greatest thing, and most servers back then ran plugins to combat it anyway. One of a few small changes.

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