Popular Post OWA Posted December 31, 2020 Popular Post Report Share Posted December 31, 2020 That's right! This is not a drill! Tiberian Sun: Reborn is back on the W3D Hub Launcher as of... right now! Open up the W3D Hub Launcher to download the latest version! In a few hours time at around 7PM GMT we'll be firing up the server, so look out for more announcements on Discord as to when the festivities are really kicking off! But for now it's back and all set for you guys to download it! Important Things to Note Because Reborn is now a fairly old game, there might be a couple of things you'll need to do to get it running. It will probably install fine most of the time, but if you have issues, here are a couple of quick troubleshooting notes: If you have trouble with missing redistributables, download and install the latest MSVC 2012 redist. Link: https://www.microsoft.com/en-us/download/details.aspx?id=30679 If your game isn't patching correctly, try doing a repair via the launcher. Is this does not work, delete any existing TSR game files and try downloading it from scratch. This should fix the issue. V-Sync should be enabled by default. You will want to leave that on at all times unless your PC is very special (like 2005 special). Turning it off can cause strange physics issues. If you have FPS problems when a MSG or MSA is in use, the temporary fix is to disable your shaders (settings -> extended options -> shader slider). We hope to correct this with a future patch. For any other problems or queries, please ask us on Discord. Special Thanks I just want to say a special thanks to those who made this re-release possible. First and foremost to @Wallywood for giving us all a great Christmas gift that's made this possible! To @Einstein for running tests behind the scenes to ensure that the game was in good shape to release, to @TeamWolf for driving the patching process and making sure the server was up to date (and also poking me to patch the game with the necessary files) as well as @Killing_You for his pledge to make fixes where necessary (more on this later!) and finally to @Nodlied and @NoSoldier for scrambling together a testing session at the last minute. Also I'd like to extend a thanks to everyone who tested the game last night to ensure that what we released today was as stable as it could be. The turnaround time on this has been awesome, so cheers to anyone else I may have missed. I also just want to say thanks to the community for continually asking after Reborn whilst it was offline. It's your dedication and love for the game that made this all possible, so we hope that sometime in the future we'll be able to deliver what we were promising earlier this year with TSR 2.0. It'll hopefully be worth the wait for that true Tiberian Sun FPS experience. Final Thoughts We decided last night that we'll be removing TS_Desert_River from the server rotation permanently, so to give the ol' girl a send off, we did a classic Renegade clan-style picture. The map will still be in the game files, but it won't be played on the server any more. Otherwise, join us tonight from 7PM GMT onwards where we'll be fighting over control of the Tiberium like the good ol' days. See you on the battlefield, Merry Christmas and a happy new year everyone! - @OWA and the W3D Hub Team [thumb]thumb_tsr.h.png[/thumb][blurb]That's right! This is not a drill! Tiberian Sun: Reborn is back on the W3D Hub Launcher as of... right now! Read more here![/blurb] 8 Quote Link to comment Share on other sites More sharing options...
Einstein Posted December 31, 2020 Report Share Posted December 31, 2020 Technical notes: - If I set it up correctly, v-sync should be enabled by default. You will want to leave that on at all times unless your PC is very special (like 2005 special). Turning it off can cause strange physics issues. - If you have FPS problems when a MSG or MSA is in use, the temporary fix is to disable your shaders (settings -> extended options -> shader slider). We hope to correct this with a future patch. 1 Quote Link to comment Share on other sites More sharing options...
OWA Posted December 31, 2020 Author Report Share Posted December 31, 2020 5 minutes ago, Einstein said: Technical notes: - If I set it up correctly, v-sync should be enabled by default. You will want to leave that on at all times unless your PC is very special (like 2005 special). Turning it off can cause strange physics issues. - If you have FPS problems when a MSG or MSA is in use, the temporary fix is to disable your shaders (settings -> extended options -> shader slider). We hope to correct this with a future patch. Added to the first post too, cheers! 0 Quote Link to comment Share on other sites More sharing options...
GibbletsnBits Posted December 31, 2020 Report Share Posted December 31, 2020 OMGs I cant join the reborn server its at 40/40! (Never thought I could say that again) This year is crazier then Gary Busey. 4 Quote Link to comment Share on other sites More sharing options...
NFHAVOC Posted January 1, 2021 Report Share Posted January 1, 2021 why is the desert map out of rotation whats wroung with it 1 Quote Link to comment Share on other sites More sharing options...
ChopBam Posted January 1, 2021 Report Share Posted January 1, 2021 3 hours ago, NFHAVOC said: why is the desert map out of rotation whats wroung with it There is a much better-looking version of that map called Field, which is in rotation. The design also isn't that great to begin with. 1 Quote Link to comment Share on other sites More sharing options...
Gummiel Posted January 1, 2021 Report Share Posted January 1, 2021 21 hours ago, Einstein said: Technical notes: - If I set it up correctly, v-sync should be enabled by default. You will want to leave that on at all times unless your PC is very special (like 2005 special). Turning it off can cause strange physics issues. Is this still true, if you normally use G-sync, which usually kinda replaces v-sync afterall? 0 Quote Link to comment Share on other sites More sharing options...
Einstein Posted January 1, 2021 Report Share Posted January 1, 2021 7 hours ago, GummiBear said: Is this still true, if you normally use G-sync, which usually kinda replaces v-sync afterall? Im not sure on that one, will have to ask someone who knows a bit more. But we found out that these older games on 4.6/4.7 engine can easily exceed 200fps on many systems, which does some very strange things in W3D. One tester managed to get around 1000 fps and he said the physics bugs were quite amazing 😛 Also hi! Its been a long time 0 Quote Link to comment Share on other sites More sharing options...
Timeaua Posted January 2, 2021 Report Share Posted January 2, 2021 (edited) Is there a possiblity to get one map or all of them working? TS_Dam, TS_Tiber, TS_OmegaCity I still have all the files (.dds textures, .max, .mix, .W3D, .lvl) from back then. Edited January 2, 2021 by Timeaua 1 Quote Link to comment Share on other sites More sharing options...
Einstein Posted January 2, 2021 Report Share Posted January 2, 2021 1 hour ago, Timeaua said: Is there a possiblity to get one map or all of them working? TS_Dam, TS_Tiber, TS_OmegaCity I still have all the files (.dds textures, .max, .mix, .W3D, .lvl) from back then. Welcome back! Yes sir, please open a private message to myself and @Killing_You and we will see what we can do to make this happen. Thanks! 0 Quote Link to comment Share on other sites More sharing options...
moonsense715 Posted January 2, 2021 Report Share Posted January 2, 2021 2 hours ago, Timeaua said: Is there a possiblity to get one map or all of them working? TS_Dam, TS_Tiber, TS_OmegaCity I still have all the files (.dds textures, .max, .mix, .W3D, .lvl) from back then. Do you still have the higher polycount dam version? 0 Quote Link to comment Share on other sites More sharing options...
Timeaua Posted January 2, 2021 Report Share Posted January 2, 2021 1 hour ago, moonsense715 said: Do you still have the higher polycount dam version? yes, i have the .max file of the TS_Dam map with the higher polycount version of the dam. 0 Quote Link to comment Share on other sites More sharing options...
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