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Showing most liked content on 04/06/2016 in all areas

  1. This was playing in my head while choosing for this month's theme. It's been 10 years since the final season and I want a live action movie or a REAL new season. Also:
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  2. that moment when you're trying to aim in APB using VR head tracking
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  3. Superheroes are April's forum avatar theme! Friendly reminder: Cruisers are superheroes too! Hello folks! This month, we've decided to deck out our forum avatars with all manner of Super Heroes! Show us which one you root for!
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  4. Another patch has been released! Get more information and the changelist in the full update! Red Alert: A Path Beyond Update Hey everyone! Another patch has just been pushed to the launcher and server based on your feedback! Changelist INFANTRY Volkov AT range up from 90 to 95. M16/AK-47 range up from 85 to 90. Grenadier range up from 125 to 140. Grenade is no longer disarmable/targetable. Flamethrower infantry (and FoI fireproof suit) no longer takes 50% extra damage from explosions. Flamethrower projectile speed up from 75m/s to 100m/s. Sniper damage up from 37.5 to 55, but suffers a 50% penalty against armoured people instead of 25%. So its damage against people with armour is almost identical to before, but it becomes much more lethal to people with no armour. Volktillery damage down from 62.5 to 42.5 but uses Shell warhead; this makes barely any difference to its damage against buildings (its main purpose) but makes it clearly inferior to the AT cannon against tanks at close range. Jumping with Volkov AT mode has a much larger penalty (+6 sprayangle instead of +2), but accuracy recovery afterwards is up from -4 per second to -8. VEHICLES Cruisers are in the game now! Actually no this was an april fools you fools Light Tank turret rotation speed up by 33%. AESTHETICS Added another first-person sleeve variant: darker grey for Mechanics. Fixed RPG Trooper's vehicle-riding model (it was not updated when the on-foot model was, so it had some issues with the new texture) MAP CHANGES River Raid has been remade by Pushwall and is now playable again! Here's how it's changed since Gamma: Terrain is completely remade from scratch. Added infantry-only side areas that provide alternate attack routes; the mouth of the river now leads to a beach that leads to the back of the Soviet base, and the river cave now leads to the back of the Allied base. Added ground defenses - 2 pillboxes/flamers each, one at the front and one at the rear. There is now only one Ore Silo. Added ore fields near each base which the AI truck will collect from. The island in the middle now has gems instead of mixed ore/gems. Added tunnels to the bases that connect all the buildings and allow safe repairing of the Service Depot. Tech Level reduced to 1. Added visibility culling system. The map's jukebox plays the following tracks: Scrin, Chaos, Crush, Renegade Jungle. In case you missed the teaser shot last time, here it is! RA_ForestOfIllusion: Secret items take 3-6 minutes to spawn (was 1-6). RA_ForestOfIllusion: Added Grenades and Volkov's AP handcannon to the crate pool. RA_HostileWaters: Removed an Ore Silo, Service Depot and Refill Pad from each team. RA_HostileWaters: Moved remaining Ore Silo to a more defensible position. RA_HostileWaters: Removed stealth crates. RA_HostileWaters: Fixed grenadiers costing 160 instead of their intended price. Get to the launcher and grab the patch! Be on the lookout for more updates, and we hope to see you on the battlefield!
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  5. Whoa. WHOA. Nobody told me that freaking DARK TROOPERS are in this film! I'm even more excited now!
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  6. you can just do what renegade co-op does which is just fill every available space with an endless amount of ramjet snipers and flame tanks that works wonderfully... /sarcasm
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  7. Extremely outlandish functionality, like all the AIs not running in straight lines?
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  8. Deadshot, nothing like guns and a load of bullets.
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  9. Does VR actually have much of a future for gaming, or is it just more of a gimmicky "look at the cool stuff we can do" thing?
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  10. You can watch me working on texturing it in NDO via the Quixel Tools Twitch! https://www.twitch.tv/quixeltools/v/58882755
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  11. And also to be fair, heavy tanks have that 5m range advantage that, on maps with enough space to allow it, lets them get the first hits in on mediums AND dodge the first hits from mediums if they back up so that the med shells explode just before impact. Which just about assures the HT's victory unless they screw up aiming too much. Mediums get higher-velocity shells that don't receive penalties versus heavy or mammoth armour - a trait that helps differentiate them from the light tank which is more for handling light vehicles, since it has a higher general DPS than the medium but does suffer penalties vs heavier armours. Heavy tanks and medium tanks have the same health and armour so it doesn't really matter. Doesn't seem to stop Soviets from claiming more wins than Allies (in games with high enough player counts that unit/map balance actually starts to matter compared to player skill) on Guard Duty or River Raid where the heavy is the Soviets' only choice of tank...
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  12. i think the cruisers are a wonderfuk addition to the game and look forward to purchasing them every chance i get
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  13. Locking 'dis. It's past it's sell by date.
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