Another patch has been released! Get more information and the changelist in the full update!
Red Alert: A Path Beyond Update
Hey everyone! Another patch has just been pushed to the launcher and server based on your feedback!
Changelist
INFANTRY
Volkov AT range up from 90 to 95.
M16/AK-47 range up from 85 to 90.
Grenadier range up from 125 to 140.
Grenade is no longer disarmable/targetable.
Flamethrower infantry (and FoI fireproof suit) no longer takes 50% extra damage from explosions.
Flamethrower projectile speed up from 75m/s to 100m/s.
Sniper damage up from 37.5 to 55, but suffers a 50% penalty against armoured people instead of 25%. So its damage against people with armour is almost identical to before, but it becomes much more lethal to people with no armour.
Volktillery damage down from 62.5 to 42.5 but uses Shell warhead; this makes barely any difference to its damage against buildings (its main purpose) but makes it clearly inferior to the AT cannon against tanks at close range.
Jumping with Volkov AT mode has a much larger penalty (+6 sprayangle instead of +2), but accuracy recovery afterwards is up from -4 per second to -8.
VEHICLES
Cruisers are in the game now! Actually no this was an april fools you fools
Light Tank turret rotation speed up by 33%.
AESTHETICS
Added another first-person sleeve variant: darker grey for Mechanics.
Fixed RPG Trooper's vehicle-riding model (it was not updated when the on-foot model was, so it had some issues with the new texture)
MAP CHANGES
River Raid has been remade by Pushwall and is now playable again! Here's how it's changed since Gamma:
Terrain is completely remade from scratch.
Added infantry-only side areas that provide alternate attack routes; the mouth of the river now leads to a beach that leads to the back of the Soviet base, and the river cave now leads to the back of the Allied base.
Added ground defenses - 2 pillboxes/flamers each, one at the front and one at the rear.
There is now only one Ore Silo.
Added ore fields near each base which the AI truck will collect from.
The island in the middle now has gems instead of mixed ore/gems.
Added tunnels to the bases that connect all the buildings and allow safe repairing of the Service Depot.
Tech Level reduced to 1.
Added visibility culling system.
The map's jukebox plays the following tracks: Scrin, Chaos, Crush, Renegade Jungle.
In case you missed the teaser shot last time, here it is!
RA_ForestOfIllusion: Secret items take 3-6 minutes to spawn (was 1-6).
RA_ForestOfIllusion: Added Grenades and Volkov's AP handcannon to the crate pool.
RA_HostileWaters: Removed an Ore Silo, Service Depot and Refill Pad from each team.
RA_HostileWaters: Moved remaining Ore Silo to a more defensible position.
RA_HostileWaters: Removed stealth crates.
RA_HostileWaters: Fixed grenadiers costing 160 instead of their intended price.
Get to the launcher and grab the patch! Be on the lookout for more updates, and we hope to see you on the battlefield!