When Dynamite was created in IA is to take into consideration of blowing up very solid vehicle and also to clear obstacle such as barriers and fortifications.
However what I did not see is that player's use it to rush in to throw bombs around to demolition structure with ease.
To further make things worst is well timedc4, remote c4 and dynamite are not suppose to throw that far. In default renegade you barely able to throw 10 meters.
This came to affect when I added sticky grenade's in when it require some bump in the range. ( Do note the bump in its range is server side, I think when if your adjust thrown c4 range it affects all weapons that you throw. )
Yesterday, I was experimenting with beacon like Dynamite and a holding down to throw dynamite just like satchel charge. I am still comparing these two.
Beacon like Dynamite only sticks to the ground, at least I haven't try to get it able to throw it.
Throwing dynamite with a charge time require 3.2-3.7 ( still playing around with these value ) seconds to hold down to throw, but doing this long without indicator is hard to let the player know if holding down the fire button is being register or not.
For the next update. What I can do is to removed tank commander of having dynamite and replaced with 2 timed c4.
As for the Sapper I am still thinking about it - I can either replaced the dynamite all together to become satchel charged. Or reduce to 1 dynamite.