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Showing most liked content on 02/01/2021 in all areas
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On the bright side if you're hospitalized for food allergies (say, peanuts) you'll have documentation.2 likes
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Hey guys, Back in the 90s I used to muck around with Doom 2 and Civilization 2 modding but never finished any of my projects, but in recent years I've been getting back into it (call it can early midlife crisis lol) and released a GZDoom enhanced version of my old Star Trek Doom level and also a new Quest for Glory IV - 3D Hexen mod too. Much to my surprise both got a lot of media attention with the QFG4-3D one in particular getting coverage on Rock Paper Shotgun and in PC Gamer Magazine which was awesome. The great response inspired me to also get back into my old Civilization 2 editing as well (also 20 years too late lol). Why am I posting about this here in a place full of my fellow Dune and C&C fans? Well after months working on a huge Heroes of Might & Magic 2 Civ2 scenario I decided to turn my attention over to one of my other favourite franchises for some more fun Civ2 scenarios, the Command & Conquer and Red Alert universe! I started coming up with some pretty crazy ideas for huge Red Alert 2 Siege of New York scenario where you’ll be battling it out in city streets between huge sky scrapers however despite learning a lot from working on the HoMM2 scenario I wasn’t quite game enough to start that just yet. I’d also been thinking about a dark and moody scenario set in the C&C Tiberium universe and noticed that a fellow named Wonx2150 had already made a scenario in that universe but just hadn’t really done any proper graphics for it so I decided to take the easier route and remaster his Command & Conquer Africa scenario first to build up more experience before taking on the big Red Alert 2 scenario. I created a ModDB page for the project with dev diaries covering stages of development. Figured I’d post them here too so here’s the first two! Stay tuned for dev diaries for the Red Alert 2 scenario here in the future too! In this first dev diary I look at changing Civ2’s terrain and cities to look like C&C2 as well as importing some cool new units. C&C Dev Diary 01 – New terrain & units for the Civilization 2 – Command & Conquer Scenario: https://www.moddb.com/mods/civilization-2-command-conquer-scenario/news/new-terrain-units In the second dev diary I ask for some fan input and finish off importing all the new C&C unit graphics. C&C Dev Diary 02 – Finishing all terrain & units for the Civilization 2 – Command & Conquer Scenario: https://www.moddb.com/mods/civilization-2-command-conquer-scenario/news/finishing-all-terrain-units1 like
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He expresses his by voting you out as scum despite being TP.1 like
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See, this is what happens when you don't Lynch Orange before hammer.1 like
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If Orange is going to harass me for not using a Tib Sun avatar, you should at least attempted to find a GDI/Nod version of this. After all, SEALs are a Red Alert unit.1 like
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Hot take: Orange upvoted a non public KY post so he could go back to publicly upvoting KY's posts.1 like
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And this is how Orange was lynched at the start of the game.1 like
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Nobody like any of KY's posts he has 666 reputation I want this game to be GM'd by the devil.1 like
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It's just one of my weird instant reacting moves to defend the base, like back in the day, when the demo didn't had the "friendly fire" feature, i killed a bunch of invading Soviets in our refinery on camos canyon with my demo base defense move1 like
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Very nice, I'm a huge Civ2 fan. I'll definitely give it a shot.1 like
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Taking out a squad of infantry by driving into the water they are swimming in, isn't a skill I ever developed. Sure, I've blown up low-flying helicopters, entire columns of tanks on my own, and scared away the enemy team from attacking a vulnerable side of the base by just pretending I had laid mines out on that side of the field...but I haven't done that. This is a new doctrine that I cannot teach.1 like
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I nominate Momok for great team work and displaying their fearful V2 skills over and over again.1 like
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How’s it going everyone? You may have been asking, "Where is AR at the moment?" and through this video you can find out! We are happy to announce that we have hit Alpha! This means that the features that we wanted to include in the first release have made it ingame. Thanks to the efforts of the team over these past few months, we have cleared this milestone! Today we’re excited to showcase a few of these new features! In this video we have included the new HUD and UI, improvements to the Allied Prism Tank including an all-new refraction projectile, and a physics overhaul of the Allied Harrier! All this and more in this video update brought to you by OWA. Please feel free to comment below about anything you would like to see in a future video, and we would be happy to show it off for you!1 like