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Everything posted by FRAYDO
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Event [GAME OVER]Back to Basics II: Classic APB Mafia
FRAYDO replied to GeneralCamo's topic in Forum Games
My thoughts? I was already disappointed Verti was lynched. And to wake up and find two more of us dead? The fact we're on MYLO D2 is disastrous, to say the least. We crusade against the wrong guy and game over. I was interested to see what Category5's notes may have been, and doubly interested seeing as he turned up dead. Scum was too nervous to let him live obviously, and what we're left with his yours, Jeod. Should you be given the confirmation to share these notes via attachment, how are we to believe your notes are not just copy-pasted from the scum doc? You've mentioned file creation time and edit time-stamps, though a meticulous person can surely forge a believable document. If you are allowed the option to share, I'm not sure what information you'll provide is really of use. It could be a good read for us, or it could only sew more confusion among us. It's tense enough on MYLO as is. For all we know you could be painting targets on our backs and securing your win. Verti was sure you'll be next to be lynched, and it might happen that way after all. Still, you're not receiving my vote here. I can't shake the feeling that voting you would be another mistake for town. -
Event [GAME OVER]Back to Basics II: Classic APB Mafia
FRAYDO replied to GeneralCamo's topic in Forum Games
How wonderful~ We have to deal with scum and third-party. HOW WONDERFUL~ Killing_You and Alstar have yet to respond. What are your thoughts? -
Event [GAME OVER]Back to Basics II: Classic APB Mafia
FRAYDO replied to GeneralCamo's topic in Forum Games
Why is Alstar leading the charge? Flavor text? Or is there something we should know? -
Event [GAME OVER]Back to Basics II: Classic APB Mafia
FRAYDO replied to GeneralCamo's topic in Forum Games
The day is almost over, and yet I can't seem to decide upon a vote. If anything, I'm suspicious of the No-Lynch voters. -
Event [GAME OVER]Back to Basics II: Classic APB Mafia
FRAYDO replied to GeneralCamo's topic in Forum Games
Sh*tposting aside, let's return to analysis the situation. Mojoman received a vote from Voe and has yet to respond. Additionally, still waiting on that bigger analysis of his. I'm interested in what reasoning he has on voting for Voe, if he has any other than the "Voe is just going to screw us all because we aren't going to lynch him D1". If Verti was a jester, he would have won this easy. I still cannot understand why he has not yet taken the vote off of himself and instead cast his vote instead to Jeod. -
Event [GAME OVER]Back to Basics II: Classic APB Mafia
FRAYDO replied to GeneralCamo's topic in Forum Games
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Event [GAME OVER]Back to Basics II: Classic APB Mafia
FRAYDO replied to GeneralCamo's topic in Forum Games
Jeod's journal could very well be the scum doc, or an actual journal. Or even worse, a Death Note. -
Would that then be for TSR or APB? Yes.
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Event [GAME OVER]Back to Basics II: Classic APB Mafia
FRAYDO replied to GeneralCamo's topic in Forum Games
I'm confused with Verti voting for himself. He has more than enough votes on him and was almost hammered. At any point, he could have unvoted himself to prevent that, yet he still kept his vote on himself. I'm concerned too, considering how apathetic Verti seems to be despite holding majority votes. Jeod taking a leadership role is nothing out of the ordinary. I am wary of past experiences as noted by Chaos_Knight, in which the last two times Jeod was Allied or TP. You really seem to want Verti60 dead, and in turn Voe really wants you dead. I believe we're crusading against the wrong person here. The votes on Verti are concerning, although I cannot tell which votes are bandwagon votes. Well, besides Killing_You's vote. -
Event [GAME OVER]Back to Basics II: Classic APB Mafia
FRAYDO replied to GeneralCamo's topic in Forum Games
##unvote RNGesus -
Event [GAME OVER]Back to Basics II: Classic APB Mafia
FRAYDO replied to GeneralCamo's topic in Forum Games
SON OF A B*TCH. -
Event [GAME OVER]Back to Basics II: Classic APB Mafia
FRAYDO replied to GeneralCamo's topic in Forum Games
##vote RNGesus -
Event [GAME OVER]Back to Basics II: Classic APB Mafia
FRAYDO replied to GeneralCamo's topic in Forum Games
With a player count of 10 I'm inclined to agree, but we could possibly get more signups too! -
Event [Game End] RA:APB-themed Mafia game IV (Staplerfahrer Edition)
FRAYDO replied to VERTi60's topic in Forum Games
Nice work on that fan fic, Killing_You.- 653 replies
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Event [GAME OVER]Back to Basics II: Classic APB Mafia
FRAYDO replied to GeneralCamo's topic in Forum Games
Alstar signing up? Welcome to the party! -
Glad to do it, Raap. Good stuff.
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This Saturday! December 17th! Game Night! This Saturday! December 17th! Game Night! At 9PM GMT this Saturday, come join us in the official APB server for some good fun! Tell your friends, spread the word, and climb up the leaderboards! Follow the countdown @ http://www.w3dhub.com/#events Stay tuned for more updates!
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Event [GAME OVER]Back to Basics II: Classic APB Mafia
FRAYDO replied to GeneralCamo's topic in Forum Games
Signing up to trigger you. -
Siege developer notes by Raap. Come see the completed project! Siege developer notes - by @Raap "Hey folks, I'd like to thank everyone for being patient with the release of this level. It took a lot more time to develop than I anticipated, and then some real life matters caused further delays. I simply had to get the level out this year, so I made a concentrated effort to wrap up development on the level, so that you can finally play it." "Siege originally started a rough development back in 2008 during the BlueHell Production days, where it was designed to be the first airplane-enabled level. The order was to create a level with enough open space for airplanes to do their air-planey-things, but unfortunately that feature never made it into any public APB release, and Siege was put onto the backlog of other unfinished projects." "Siege has seen more changes than most maps. Once featuring a massive castle interior, I eventually opted to simplify the map design in order to focus gameplay into smaller areas, which also meant I could focus my development attention on smaller regions. The level was divided into a few segments which were all developed separately; The caves, the ramparts and balcony, the courtyard, the team bases, and the rivers/lake. To spare the technical details, you can assume it involved -a lot- of different files and assets." "In terms of gameplay, the intent was to keep the map focused on core APB gameplay, and not be quite as big of a departure as HostileWaters was in this regard. The gameplay development went towards secondary gameplay elements, such as the permanently present Siege Cannons; Stationary castle wall cannons capable of dealing extreme damage, and repairable once destroyed. Additional mini elements are also present, such as destructible scaffold bridges. Last but not least, I've experimented with a new side feature not quite done before, for now, I'm simply calling it a "map secret challenge"." "In closing, I hope you folks enjoy Siege, it is my second contribution to APB Delta, and there is one final contribution coming up, and trust me, I did save the best for last..."
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Event [Game End] RA:APB-themed Mafia game IV (Staplerfahrer Edition)
FRAYDO replied to VERTi60's topic in Forum Games
RNGesus I dislike you. Give me your worst.- 653 replies
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Event [Game End] RA:APB-themed Mafia game IV (Staplerfahrer Edition)
FRAYDO replied to VERTi60's topic in Forum Games
Eager to hammer our anti-air defense, are we? Soviet or Allied, a hammer on ChopBam would be a wasted lynch given the possibility he's always been a building. The only way this game will be done before the weekend is by a conversion tonight. A conversion game-ender that is likely to happen as long as Voe is alive. Voe is right. Why lynch an irrelevant neutral player when we have him? ##vote Voe- 653 replies
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Event [Game End] RA:APB-themed Mafia game IV (Staplerfahrer Edition)
FRAYDO replied to VERTi60's topic in Forum Games
Chaos and I have been discussing via masonry, and we've come to this conclusion: With the abundance of Soviet air units (Nodlied Yak, Cat5 Spy Plane, Chaos MiG), we might have had an Allied AA gun instead of the Soviet SAM site all along. As I think it, an AA gun can miss shots just as well as a SAM site. The Killing_You reveal of MRJ can certainly mean yet another role not listed on the role sheet. ChopBam had no problem taking shots at Killing_You and at Voe to clear his name, which we all then immediately passed it off as a friendly SAM site. Knowing he would miss, he could protect his name safely without harming his teammates. If ChopBam were a AA-truck rather than the AA gun, that would make him lynchable. However, ChopBam had no issue with being voted upon to confirm his buildingship. Of course, we all thought of him as being the SAM site. He may very well be a building after all. We may have just had his alignment wrong from Day 1. Moving to another note. Reading more throughout this thread, TP really wanted Mojoman dead. Generalcamo (RIP) and Jeod kept calling for a bombing of him. It's this insistence that confirms Mojoman as town for me. Speaking of ~ Mojoman. Let's go back to yesterday Day 2. What did you believe I was before then when you were pushing towards me? You can clearly see I am town now. Do you still maintain the belief that I should be killed before Day 4?- 653 replies
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Event [Game End] RA:APB-themed Mafia game IV (Staplerfahrer Edition)
FRAYDO replied to VERTi60's topic in Forum Games
Go and kick your chair, Jeod. I would like to clear the idea here that I am throwing this game, because I am not. I've been playing passive and waiting for the masonry doc to come into play. Revealing myself as the Airfield then while Category5 was under the gun would have made both of us targets for scum. Indeed, it was I who bombed Isaac. As much as everyone wanted Mojo to be bombed, confirming Isaac as either a unit or a building was my move. Should I have missed, I was inclined to believe Isaac was the Allied Longbow we were looking for. My reports tell me of a successful attack. Nice to see my chosen target was one of Generalcamo's TP teammates. Mojoman is indeed highly suspicious, but regardless of his nonsense I am interested in the information he has for us. I do account for the possibility that his information is false and misleading, though we can't discredit the possibility of his information being correct regarding team composition and the coming Day 4 event.- 653 replies
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Event [Game End] RA:APB-themed Mafia game IV (Staplerfahrer Edition)
FRAYDO replied to VERTi60's topic in Forum Games
CVC is off. Page 10. Have not unvoted since.- 653 replies
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Event [Game End] RA:APB-themed Mafia game IV (Staplerfahrer Edition)
FRAYDO replied to VERTi60's topic in Forum Games
Correct again. ##unvote Mojoman I'm dubious of Mojoman's alignment, still. He has to be TP or scum, and he's the one to shoot if you're still intending to. Going with your alignments on myself and Voe being correct, I will also go with your optimal lynch. ##vote Isaac The Madd- 653 replies
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