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Coolrock

Former Staff
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Everything posted by Coolrock

  1. Let's not give Pushwall any ideas for the Ranger
  2. We know who has the dominant Demo Truck
  3. Really like the look and feel of it. Can't wait to see it finished!
  4. Was really happy to see 34 players at once. Slowly getting back
  5. At the end of the day, the Shock Trooper still deals with tanks very well. His damage seems to have gone down against buildings, and I dread getting into a fire fight with him now. Overall, I don’t really mind the way he is right now. I feel there’s still more to be desired, but I’ve only been back playing a few weeks. I’ll give it a little more time to really try it out in bigger games.
  6. The team tested a NA server last week. Just give it some time
  7. I'm miss the days when n00bstories ran the servers
  8. I do agree, the Yak and hopefully MiG are true achievements. Naval was impressive back in .992, but planes are another level of their own.
  9. These are amazing! I'm glad you got into something you enjoy so much. I can't wait to play the game
  10. I’m glad you could feel nostalgia at least in my not-so-interesting topic
  11. I just looks more appealing. Hopefully I can record some gameplay soon and work on a new trailer. We really need it.
  12. I’m already on the job, just pressed for time right now. I would personally play an entire game as Zorro, and constantly steal all the Soviets money
  13. While we’re at it, can we give the Thief a hat and sword?
  14. I guess I’m glad I wasn’t around for it
  15. It just seems like the game is becoming more like Battlefield and less like Command & Conquer at that point. While on the topic of pistols though, give Tanya her second pistol. At least she deserves to have another one
  16. Probably could be fixed with a server change, but that would force EU players to have the higher ping, or just split the play base up. That probably goes for just about every unit in the game though. It’s a never ending battle with balance. That goes for about every game though
  17. I’ve noticed this also. I had an extremely hard time killing a Captain the other day. This is a unit that shouldn’t have an issue being good at killing both tanks and infantry if used well.
  18. I just said that I’m well aware not everything translates well from an RTS to a FPS. Things should be changed to balance out the differences, but not change how a class functioned in Red Alert completely. The point of the game was to always keep it as close as possible to the original. Pistols shouldn’t be on infantry that weren’t meant to be anti-infantry. You should know full well when buying a Rocket Soldier, that you’re looking to take out Vehicles, not infantry. Just my opinion, though. Which is just silly. My above comment applies here also. It’s an anti-armor unit, not anti-infantry. Get someone else to support you. Agreed completely.
  19. I guess the Rifle Soldier does out range it now. I’m pretty sure the versions before 1.4 when I was last playing had it out range Rifle Soldiers, which it looks like going by your note of 1.4. Oh well. As we've already discussed in other topics, I’d rather see infantry only maps make a small come back to try getting units not seen often used again. No reason to keep changing them around when they excel depending on where they’re used. If you lowered the price of the Grenadier back to $160, I’m sure he’d be used more. Shock Troopers don’t really matter, because they’ll always be used the most next to Volkov once mid-game hits. This is why lower tech maps are good.
  20. This is where I give the generic reply from 2006. ”Because it wasn’t in Red Alert.” I know the views have changed a lot, but I’ll always be that person that wants the game as close as possible to the original, while doing only what is needed to help transition it to a FPS. That’s just my view personal view.
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