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1000MammothTanks

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  1. I'm interested to know why this change was made. The sub's major advantage is to be able to go underwater and hide from ships or sneak past them but that's been taken away. Should subs be buffed in some way to compensate for this?
  2. Cool. Soviets were sorely missing a cheap vehicular anti-infantry unit. How many infantry can the new unit carry?
  3. I like the points change but why not award the full 1875 points to the players? And ironically Chopbam got less points for destroying the War Factory after the change.
  4. Cool change to crouching. Can't wait to see the new routes this can enable. Now how about going prone/crawling?
  5. Reviving this thread to say MAD tanks costs too much for what they do. They cost as much as a demo truck but it is almost never worth it to buy a MAD tank over a demo truck. They both fall into the same niche and have the same downside (defenseless) but MAD tanks are so much slower and you need at least 3 of them to be any significant threat, which is just too much manpower and credits to ask given the low player base.
  6. Refills are disabled if damaged recently, maybe the same could apply to repairs? Or maybe reduce the rate of repairs while under attack. Or set the tank's ammo to 0 while being repaired so there's incentive to get off the repair pad. btw I hope repairing ships will also be free.
  7. I suppose this doesn't exist yet, can you guys please add it?
  8. Is there a setting to automute the game if it's in the background?
  9. Oh I'm serious. Do you know how much it costs to repair 1000 Mammoth Tanks?!
  10. The service depot shouldn't cost money to use. Infantry refills are free so tank repairs should also be free. Not to mention, the help message that displays when you drive on doesn't even say repairs cost money!
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