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moonsense715

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Everything posted by moonsense715

  1. ^ I honestly think depth charges should be the only things that hurt submerged subs. That would be very soviet biased. Ships cannot hide anywhere and still get hit by rockets too. And manuvering gunboats/destroyers to evade torpedoes is a very tough ask in itself already, let alone going closer to submarines with depth charges as the only option to do any damage... no plz D: More rocket resistance would be ok when submerged but not invulnerable please!
  2. If you attach the credit trickle script to the placed building controller object and not the preset, then it would only give credits on that particular map.
  3. If you want to go overkill, add tesla coils, a gap gen, and camo pillboxes. Come on lol. Just place the silo 1000 meters underground so it's not reachable. Or attach a credit trickle to the barracks' building controller so there's some money generated while it's up.
  4. Have you tried disabling aero theme? Win7 does it automatically on max8 startup, dunno what happens on 8 and 10.
  5. You both are totally wasting a proper update post that we can repost on Facebook and everywhere
  6. A very good friend of mine works at EA, so I'm sure he'd be able to find out who to get in touch with regarding C&C these days. Harass them again about that W3D source code while you're at it, for old times sake! Especially for LevelEdit source code
  7. If I remember correctly, someone already tried Starcraft FPS TCM and it was shut down by Blizzard.
  8. Welcome! I remember you from the old days. Good to have you back! By IT/Graphics, do you mean you are studying graphics programming?
  9. I am not 100% sure about this, but APB is running on scripts 5.0 which doesn't support Windows XP anymore. Correct me if I'm wrong.
  10. you gotta wait for it to be released first It's released now. Games have been going non-stop in the past 8 hours.
  11. Everyone, brace yourselves! Red Alert: A Path Beyond's release date is now set in stone! Don't miss the launch day event! Dear APB fans, I am happy to make another announcement! Red Alert: A Path Beyond Delta will be released roughly within 16 hours counting from now! COUNTDOWN We did a final test of the game tonight with the staff. I am absolutely amazed by how the game looks and plays now. The APB developers deserve a HUGE applause in my opinion. They've put weeks and months of hard work into it and I must say that it turned out really great. My advice for everyone: 1. Wait for the countdown to reach zero. 2. Download and install the game with the launcher. 3. Join the APB server. 4. ENJOY THE GAME LIKE NEVER BEFORE! As for people who hesitate trying it out: 1. Never played APB before? It's totally free, like the rest of the games here. Give it a try. 2. Didn't like APB Gamma and its patches up until now? You will like this one. In other news, in case you haven't noticed: The website has been updated slightly and will show Red Alert/APB related background images for a while, celebrating the launch day event. There is also some snowing as we are in the winter season!
  12. Reminds me of the RA2 Soviet Ore Refinery Nice animation!
  13. That is looking really sweet. I like all the pretty surface details. Quixel = win?
  14. W3D fans, rejoice! The team behind Red Alert: A Path Beyond is releasing their newest version of the game VERY SOON, and it will be available on the W3D Hub Launcher! Hello everyone, I am here to announce great news! We have collaborated with the developers of Red Alert: A Path Beyond. They are about to release their latest and best version of the game and... A Path Beyond will appear on the Launcher! W3D Hub is now officially supporting Red Alert: A Path Beyond. You will be able to download and install/patch the game in the future as well as join official game servers hosting it. The release is closer than ever, be prepared for some EPIC battles and organized game nights! Spread the news and rejoice!
  15. Nice work with that Team Fortress 2 Engineer!
  16. Merry X-mas from the Apoc Rising team too!
  17. If people play games at xmas and want me to, then I'll put up a TSR game night for 26th Dec and set the event countdown on the main website as well. Unfortunately there are no x-mas maps or specials at all though.
  18. One Winged Angel updated Drew from (Battlecast Primetime) Aftermath that got on top of AZ-Stalker's revised TSR screenshot Thanks guys!
  19. The APB developers over at Bluehell Productions have released a new blog! Check it out! The Red Alert: A Path Beyond team has been working hard on their game to polish it and make it better. Their latest improvements include beautiful map assets/foliage, new infantry, upgraded buildings and nicer weapons. Check out their new blog here!
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